2,668 research outputs found
SUBDIVIDE AND CONQUER RESOLUTION
This contribution will be freewheeling in the domain of signal, image and surface processing and touch briefly upon some topics that have been close to the heart of people in our research group. A lot of the research of the last 20 years in this domain that has been carried out world wide is dealing with multiresolution. Multiresolution allows to represent a function (in the broadest sense) at different levels of detail. This was not only applied in signals and images but also when solving all kinds of complex numerical problems. Since wavelets came into play in the 1980's, this idea was applied and generalized by many researchers. Therefore we use this as the central idea throughout this text. Wavelets, subdivision and hierarchical bases are the appropriate tools to obtain these multiresolution effects. We shall introduce some of the concepts in a rather informal way and show that the same concepts will work in one, two and three dimensions. The applications in the three cases are however quite different, and thus one wants to achieve very different goals when dealing with signals, images or surfaces. Because completeness in our treatment is impossible, we have chosen to describe two case studies after introducing some concepts in signal processing. These case studies are still the subject of current research. The first one attempts to solve a problem in image processing: how to approximate an edge in an image efficiently by subdivision. The method is based on normal offsets. The second case is the use of Powell-Sabin splines to give a smooth multiresolution representation of a surface. In this context we also illustrate the general method of construction of a spline wavelet basis using a lifting scheme
Feudalistic Platooning: Subdivide Platoons, Unite Networks, and Conquer Efficiency and Reliability
Cooperative intelligent transportation systems (C-ITSs) such as platooning rely on a robust and timely network that may not always be available in sufficient quality. Out of the box hybrid networks only partly eliminate shortcomings: mutual interference avoidance, data load balancing, and data dissemination must be sophisticated. Lacking network quality may lead to safety bottlenecks that require that the distance between the following vehicles be increased. However, increasing gaps result in efficiency loss and additionally compromise safety as the platoon is split into smaller parts by traffic: maneuvers, e.g., cut-in maneuvers bear safety risks, and consequently lower efficiency even further. However, platoons, especially if they are very long, can negatively affect the flow of traffic. This mainly applies on entry or exit lanes, on narrow lanes, or in intersection areas: automated and non-automated vehicles in traffic do affect each other and are interdependent. To account for varying network quality and enable the coexistence of non-automated and platooned traffic, we present in this paper a new concept of platooning that unites ad hoc—in form of IEEE 802.11p—and cellular communication: feudalistic platooning. Platooned vehicles are divided into smaller groups, inseparable by surrounding traffic, and are assigned roles that determine the communication flow between vehicles, other groups and platoons, and infrastructure. Critical vehicle data are redundantly sent while the ad hoc network is only used for this purpose. The remaining data are sent—relying on cellular infrastructure once it is available—directly between vehicles with or without the use of network involvement for scheduling. The presented approach was tested in simulations using Omnet++ and Simulation of Urban Mobility (SUMO)
Searching edges in the overlap of two plane graphs
Consider a pair of plane straight-line graphs, whose edges are colored red
and blue, respectively, and let n be the total complexity of both graphs. We
present a O(n log n)-time O(n)-space technique to preprocess such pair of
graphs, that enables efficient searches among the red-blue intersections along
edges of one of the graphs. Our technique has a number of applications to
geometric problems. This includes: (1) a solution to the batched red-blue
search problem [Dehne et al. 2006] in O(n log n) queries to the oracle; (2) an
algorithm to compute the maximum vertical distance between a pair of 3D
polyhedral terrains one of which is convex in O(n log n) time, where n is the
total complexity of both terrains; (3) an algorithm to construct the Hausdorff
Voronoi diagram of a family of point clusters in the plane in O((n+m) log^3 n)
time and O(n+m) space, where n is the total number of points in all clusters
and m is the number of crossings between all clusters; (4) an algorithm to
construct the farthest-color Voronoi diagram of the corners of n axis-aligned
rectangles in O(n log^2 n) time; (5) an algorithm to solve the stabbing circle
problem for n parallel line segments in the plane in optimal O(n log n) time.
All these results are new or improve on the best known algorithms.Comment: 22 pages, 6 figure
An Efficient Approximate kNN Graph Method for Diffusion on Image Retrieval
The application of the diffusion in many computer vision and artificial
intelligence projects has been shown to give excellent improvements in
performance. One of the main bottlenecks of this technique is the quadratic
growth of the kNN graph size due to the high-quantity of new connections
between nodes in the graph, resulting in long computation times. Several
strategies have been proposed to address this, but none are effective and
efficient. Our novel technique, based on LSH projections, obtains the same
performance as the exact kNN graph after diffusion, but in less time
(approximately 18 times faster on a dataset of a hundred thousand images). The
proposed method was validated and compared with other state-of-the-art on
several public image datasets, including Oxford5k, Paris6k, and Oxford105k
Recommended from our members
Subquadratic nonobtuse triangulation of convex polygons
A convex polygon with n sides can be triangulated by O(n^1.85) triangles, without any obtuse angles. The construction uses a novel form of geometric divide and conquer
Towards an Adaptive Skeleton Framework for Performance Portability
The proliferation of widely available, but very different, parallel architectures
makes the ability to deliver good parallel performance
on a range of architectures, or performance portability, highly desirable.
Irregularly-parallel problems, where the number and size
of tasks is unpredictable, are particularly challenging and require
dynamic coordination.
The paper outlines a novel approach to delivering portable parallel
performance for irregularly parallel programs. The approach
combines declarative parallelism with JIT technology, dynamic
scheduling, and dynamic transformation.
We present the design of an adaptive skeleton library, with a task
graph implementation, JIT trace costing, and adaptive transformations.
We outline the architecture of the protoype adaptive skeleton
execution framework in Pycket, describing tasks, serialisation,
and the current scheduler.We report a preliminary evaluation of the
prototype framework using 4 micro-benchmarks and a small case
study on two NUMA servers (24 and 96 cores) and a small cluster
(17 hosts, 272 cores). Key results include Pycket delivering good
sequential performance e.g. almost as fast as C for some benchmarks;
good absolute speedups on all architectures (up to 120 on
128 cores for sumEuler); and that the adaptive transformations do
improve performance
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