248 research outputs found

    Reducing the complexity of a multiview H.264/AVC and HEVC hybrid architecture

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    With the advent of 3D displays, an efficient encoder is required to compress the video information needed by them. Moreover, for gradual market acceptance of this new technology, it is advisable to offer backward compatibility with existing devices. Thus, a multiview H.264/Advance Video Coding (AVC) and High Efficiency Video Coding (HEVC) hybrid architecture was proposed in the standardization process of HEVC. However, it requires long encoding times due to the use of HEVC. With the aim of tackling this problem, this paper presents an algorithm that reduces the complexity of this hybrid architecture by reducing the encoding complexity of the HEVC views. By using Na < ve-Bayes classifiers, the proposed technique exploits the information gathered in the encoding of the H.264/AVC view to make decisions on the splitting of coding units in HEVC side views. Given the novelty of the proposal, the only similar work found in the literature is an unoptimized version of the algorithm presented here. Experimental results show that the proposed algorithm can achieve a good tradeoff between coding efficiency and complexity

    Fast Motion Estimation Algorithms for Block-Based Video Coding Encoders

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    The objective of my research is reducing the complexity of video coding standards in real-time scalable and multi-view applications

    High Performance Multiview Video Coding

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    Following the standardization of the latest video coding standard High Efficiency Video Coding in 2013, in 2014, multiview extension of HEVC (MV-HEVC) was published and brought significantly better compression performance of around 50% for multiview and 3D videos compared to multiple independent single-view HEVC coding. However, the extremely high computational complexity of MV-HEVC demands significant optimization of the encoder. To tackle this problem, this work investigates the possibilities of using modern parallel computing platforms and tools such as single-instruction-multiple-data (SIMD) instructions, multi-core CPU, massively parallel GPU, and computer cluster to significantly enhance the MVC encoder performance. The aforementioned computing tools have very different computing characteristics and misuse of the tools may result in poor performance improvement and sometimes even reduction. To achieve the best possible encoding performance from modern computing tools, different levels of parallelism inside a typical MVC encoder are identified and analyzed. Novel optimization techniques at various levels of abstraction are proposed, non-aggregation massively parallel motion estimation (ME) and disparity estimation (DE) in prediction unit (PU), fractional and bi-directional ME/DE acceleration through SIMD, quantization parameter (QP)-based early termination for coding tree unit (CTU), optimized resource-scheduled wave-front parallel processing for CTU, and workload balanced, cluster-based multiple-view parallel are proposed. The result shows proposed parallel optimization techniques, with insignificant loss to coding efficiency, significantly improves the execution time performance. This , in turn, proves modern parallel computing platforms, with appropriate platform-specific algorithm design, are valuable tools for improving the performance of computationally intensive applications

    Fast motion estimation algorithms for block-based video coding encoders

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    The objective of my research is reducing the complexity of video coding standards in real-time scalable and multi-view applications.EThOS - Electronic Theses Online ServiceGBUnited Kingdo

    Optimal coding unit decision for early termination in high efficiency video coding using enhanced whale optimization algorithm

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    Video compression is an emerging research topic in the field of block based video encoders. Due to the growth of video coding technologies, high efficiency video coding (HEVC) delivers superior coding performance. With the increased encoding complexity, the HEVC enhances the rate-distortion (RD) performance. In the video compression, the out-sized coding units (CUs) have higher encoding complexity. Therefore, the computational encoding cost and complexity remain vital concerns, which need to be considered as an optimization task. In this manuscript, an enhanced whale optimization algorithm (EWOA) is implemented to reduce the computational time and complexity of the HEVC. In the EWOA, a cosine function is incorporated with the controlling parameter A and two correlation factors are included in the WOA for controlling the position of whales and regulating the movement of search mechanism during the optimization and search processes. The bit streams in the Luma-coding tree block are selected using EWOA that defines the CU neighbors and is used in the HEVC. The results indicate that the EWOA achieves best bit rate (BR), time saving, and peak signal to noise ratio (PSNR). The EWOA showed 0.006-0.012 dB higher PSNR than the existing models in the real-time videos

    Low Complexity Multiview Video Coding

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    3D video is a technology that has seen a tremendous attention in the recent years. Multiview Video Coding (MVC) is an extension of the popular H.264 video coding standard and is commonly used to compress 3D videos. It offers an improvement of 20% to 50% in compression efficiency over simulcast encoding of multiview videos using the conventional H.264 video coding standard. However, there are two important problems associated with it: (i) its superior compression performance comes at the cost of significantly higher computational complexity which hampers the real-world realization of MVC encoder in applications such as 3D live broadcasting and interactive Free Viewpoint Television (FTV), and (ii) compressed 3D videos can suffer from packet loss during transmission, which can degrade the viewing quality of the 3D video at the decoder. This thesis aims to solve these problems by presenting techniques to reduce the computational complexity of the MVC encoder and by proposing a consistent error concealment technique for frame losses in 3D video transmission. The thesis first analyses the complexity of the MVC encoder. It then proposes two novel techniques to reduce the complexity of motion and disparity estimation. The first method achieves complexity reduction in the disparity estimation process by exploiting the relationship between temporal levels, type of macroblocks and search ranges while the second method achieves it by exploiting the geometrical relation- ship between motion and disparity vectors in stereo frames. These two methods are then combined with other state-of-the-art methods in a unique framework where gains add up. Experimental results show that the proposed low-complexity framework can reduce the encoding time of the standard MVC encoder by over 93% while maintaining similar compression efficiency performance. The addition of new View Synthesis Prediction (VSP) modes to the MVC encoding framework improves the compression efficiency of MVC. However, testing additional modes comes at the cost of increased encoding complexity. In order to reduce the encoding complexity, the thesis, next, proposes a bayesian early mode decision technique for a VSP enhanced MVC coder. It exploits the statistical similarities between the RD costs of the VSP SKIP mode in neighbouring views to terminate the mode decision process early. Results indicate that the proposed technique can reduce the encoding time of the enhanced MVC coder by over 33% at similar compression efficiency levels. Finally, compressed 3D videos are usually required to be broadcast to a large number of users where transmission errors can lead to frame losses which can degrade the video quality at the decoder. A simple reconstruction of the lost frames can lead to inconsistent reconstruction of the 3D scene which may negatively affect the viewing experience of a user. In order to solve this problem, the thesis proposes, at the end, a consistency model for recovering frames lost during transmission. The proposed consistency model is used to evaluate inter-view and temporal consistencies while selecting candidate blocks for concealment. Experimental results show that the proposed technique is able to recover the lost frames with high consistency and better quality than two standard error concealment methods and a baseline technique based on the boundary matching algorithm

    Improved depth coding for HEVC focusing on depth edge approximation

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    The latest High Efficiency Video Coding (HEVC) standard has greatly improved the coding efficiency compared to its predecessor H.264. An important share of which is the adoption of hierarchical block partitioning structures and an extended number of modes. The structure of existing inter-modes is appropriate mainly to handle the rectangular and square aligned motion patterns. However, they could not be suitable for the block partitioning of depth objects having partial foreground motion with irregular edges and background. In such cases, the HEVC reference test model (HM) normally explores finer level block partitioning that requires more bits and encoding time to compensate large residuals. Since motion detection is the underlying criteria for mode selection, in this work, we use the energy concentration ratio feature of phase correlation to capture different types of motion in depth object. For better motion modeling focusing at depth edges, the proposed technique also uses an extra pattern mode comprising a group of templates with various rectangular and non-rectangular object shapes and edges. As the pattern mode could save bits by encoding only the foreground areas and beat all other inter-modes in a block once selected, the proposed technique could improve the rate-distortion performance. It could also reduce encoding time by skipping further branching using the pattern mode and selecting a subset of modes using innovative pre-processing criteria. Experimentally it could save 29% average encoding time and improve 0.10 dB Bjontegaard Delta peak signal-to-noise ratio compared to the HM
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