7,615 research outputs found
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Automatic data/program partitioning using the single assignment principle
Loosely-coupled MIMD architectures do not suffer from memory contention; hence large numbers of processors may be utilized. The main problem, however, is how to partition data and programs in order to exploit the available parallelism. In this paper we show that efficient schemes for automatic data/program partitioning and synchronization may be employed if single assignment is used. Using simulations of program loops common to scientific computations (the Livermore Loops), we demonstrate that only a small fraction of data accesses are remote and thus the degradation in network performance due to multiprocessing is minimal
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Computing infrastructure issues in distributed communications systems : a survey of operating system transport system architectures
The performance of distributed applications (such as file transfer, remote login, tele-conferencing, full-motion video, and scientific visualization) is influenced by several factors that interact in complex ways. In particular, application performance is significantly affected both by communication infrastructure factors and computing infrastructure factors. Several communication infrastructure factors include channel speed, bit-error rate, and congestion at intermediate switching nodes. Computing infrastructure factors include (among other things) both protocol processing activities (such as connection management, flow control, error detection, and retransmission) and general operating system factors (such as memory latency, CPU speed, interrupt and context switching overhead, process architecture, and message buffering). Due to a several orders of magnitude increase in network channel speed and an increase in application diversity, performance bottlenecks are shifting from the network factors to the transport system factors.This paper defines an abstraction called an "Operating System Transport System Architecture" (OSTSA) that is used to classify the major components and services in the computing infrastructure. End-to-end network protocols such as TCP, TP4, VMTP, XTP, and Delta-t typically run on general-purpose computers, where they utilize various operating system resources such as processors, virtual memory, and network controllers. The OSTSA provides services that integrate these resources to support distributed applications running on local and wide area networks.A taxonomy is presented to evaluate OSTSAs in terms of their support for protocol processing activities. We use this taxonomy to compare and contrast five general-purpose commercial and experimental operating systems including System V UNIX, BSD UNIX, the x-kernel, Choices, and Xinu
Efficient and Reasonable Object-Oriented Concurrency
Making threaded programs safe and easy to reason about is one of the chief
difficulties in modern programming. This work provides an efficient execution
model for SCOOP, a concurrency approach that provides not only data race
freedom but also pre/postcondition reasoning guarantees between threads. The
extensions we propose influence both the underlying semantics to increase the
amount of concurrent execution that is possible, exclude certain classes of
deadlocks, and enable greater performance. These extensions are used as the
basis an efficient runtime and optimization pass that improve performance 15x
over a baseline implementation. This new implementation of SCOOP is also 2x
faster than other well-known safe concurrent languages. The measurements are
based on both coordination-intensive and data-manipulation-intensive benchmarks
designed to offer a mixture of workloads.Comment: Proceedings of the 10th Joint Meeting of the European Software
Engineering Conference and the ACM SIGSOFT Symposium on the Foundations of
Software Engineering (ESEC/FSE '15). ACM, 201
Revisiting Actor Programming in C++
The actor model of computation has gained significant popularity over the
last decade. Its high level of abstraction makes it appealing for concurrent
applications in parallel and distributed systems. However, designing a
real-world actor framework that subsumes full scalability, strong reliability,
and high resource efficiency requires many conceptual and algorithmic additives
to the original model.
In this paper, we report on designing and building CAF, the "C++ Actor
Framework". CAF targets at providing a concurrent and distributed native
environment for scaling up to very large, high-performance applications, and
equally well down to small constrained systems. We present the key
specifications and design concepts---in particular a message-transparent
architecture, type-safe message interfaces, and pattern matching
facilities---that make native actors a viable approach for many robust,
elastic, and highly distributed developments. We demonstrate the feasibility of
CAF in three scenarios: first for elastic, upscaling environments, second for
including heterogeneous hardware like GPGPUs, and third for distributed runtime
systems. Extensive performance evaluations indicate ideal runtime behaviour for
up to 64 cores at very low memory footprint, or in the presence of GPUs. In
these tests, CAF continuously outperforms the competing actor environments
Erlang, Charm++, SalsaLite, Scala, ActorFoundry, and even the OpenMPI.Comment: 33 page
Assessing load-sharing within optimistic simulation platforms
The advent of multi-core machines has lead to the need for revising the architecture of modern simulation platforms. One recent proposal we made attempted to explore the viability of load-sharing for optimistic simulators run on top of these types of machines. In this article, we provide an extensive experimental study for an assessment of the effects on run-time dynamics by a load-sharing architecture that has been implemented within the ROOT-Sim package, namely an open source simulation platform adhering to the optimistic synchronization paradigm. This experimental study is essentially aimed at evaluating possible sources of overheads when supporting load-sharing. It has been based on differentiated workloads allowing us to generate different execution profiles in terms of, e.g., granularity/locality of the simulation events. © 2012 IEEE
Doctor of Philosophy
dissertationPlaces and distributed places bring new support for message-passing parallelism to Racket. This dissertation describes the programming model and how Racket's sequential runtime-system was modified to support places and distributed places. The freedom to design the places programming model helped make the implementation tractable; specifically, the conventional pain of adding just the right amount of locking to a big, legacy runtime system was avoided. The dissertation presents an evaluation of the places design that includes both real-world applications and standard parallel benchmarks. Distributed places are introduced as a language extension of the places design and architecture. The distributed places extension augments places with the features of remote process launch, remote place invocation, and distributed message passing. Distributed places provide a foundation for constructing higher-level distributed frameworks. Example implementations of RPC, MPI, map reduce, and nested data parallelism demonstrate the extensibility of the distributed places API
Parallel processing for scientific computations
The main contribution of the effort in the last two years is the introduction of the MOPPS system. After doing extensive literature search, we introduced the system which is described next. MOPPS employs a new solution to the problem of managing programs which solve scientific and engineering applications on a distributed processing environment. Autonomous computers cooperate efficiently in solving large scientific problems with this solution. MOPPS has the advantage of not assuming the presence of any particular network topology or configuration, computer architecture, or operating system. It imposes little overhead on network and processor resources while efficiently managing programs concurrently. The core of MOPPS is an intelligent program manager that builds a knowledge base of the execution performance of the parallel programs it is managing under various conditions. The manager applies this knowledge to improve the performance of future runs. The program manager learns from experience
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