91,404 research outputs found

    Thermal Perception in Mild Climate: Adaptive Thermal Models for Schools

    Get PDF
    A comprehensive assessment of indoor environmental conditions is performed on a representative sample of classrooms in schools across southern Spain (Mediterranean climate) to evaluate the thermal comfort level, thermal perception and preference, and the relationship with HVAC systems, with a comparison of seasons and personal clothing. Almost fifty classrooms were studied and around one thousand pool-surveys distributed among their occupants, aged 12 to 17. These measurements were performed during spring, autumn, and winter, considered the most representative periods of use for schools. A new proposed protocol has been developed for the collection and subsequent analysis of data, applying thermal comfort indicators and using the most frequent predictive models, rational (RTC) and adaptive (ATC), for comparison. Cooling is not provided in any of the rooms and natural ventilation is found in most of the spaces during midseasons. Despite the existence of a general heating service in almost all classrooms in the cold period, the use of mechanical ventilation is limited. Heating did not usually provide standard set-point temperatures. However, this did not lead to widespread complaints, as occupants perceive the thermal environment as neutral—varying greatly between users—and show a preference for slightly colder environments. Comparison of these thermal comfort votes and the thermal comfort indicators used showed a better fit of thermal preference over thermal sensation and more reliable results when using regional ATC indicators than the ASHRAE adaptive model. This highlights the significance of inhabitants’ actual thermal perception. These findings provide useful insight for a more accurate design of this type of building, as well as a suitable tool for the improvement of existing spaces, improving the conditions for both comfort and wellbeing in these spaces, as well as providing a better fit of energy use for actual comfort conditions

    Estimation of Human Body Shape and Posture Under Clothing

    Full text link
    Estimating the body shape and posture of a dressed human subject in motion represented as a sequence of (possibly incomplete) 3D meshes is important for virtual change rooms and security. To solve this problem, statistical shape spaces encoding human body shape and posture variations are commonly used to constrain the search space for the shape estimate. In this work, we propose a novel method that uses a posture-invariant shape space to model body shape variation combined with a skeleton-based deformation to model posture variation. Our method can estimate the body shape and posture of both static scans and motion sequences of dressed human body scans. In case of motion sequences, our method takes advantage of motion cues to solve for a single body shape estimate along with a sequence of posture estimates. We apply our approach to both static scans and motion sequences and demonstrate that using our method, higher fitting accuracy is achieved than when using a variant of the popular SCAPE model as statistical model.Comment: 23 pages, 11 figure

    Ensemble of Different Approaches for a Reliable Person Re-identification System

    Get PDF
    An ensemble of approaches for reliable person re-identification is proposed in this paper. The proposed ensemble is built combining widely used person re-identification systems using different color spaces and some variants of state-of-the-art approaches that are proposed in this paper. Different descriptors are tested, and both texture and color features are extracted from the images; then the different descriptors are compared using different distance measures (e.g., the Euclidean distance, angle, and the Jeffrey distance). To improve performance, a method based on skeleton detection, extracted from the depth map, is also applied when the depth map is available. The proposed ensemble is validated on three widely used datasets (CAVIAR4REID, IAS, and VIPeR), keeping the same parameter set of each approach constant across all tests to avoid overfitting and to demonstrate that the proposed system can be considered a general-purpose person re-identification system. Our experimental results show that the proposed system offers significant improvements over baseline approaches. The source code used for the approaches tested in this paper will be available at https://www.dei.unipd.it/node/2357 and http://robotics.dei.unipd.it/reid/

    Playground of gender : cross-dressing and self-mutilation as negation of gender identity in Tanja Duckers’s Spielzone (1999)

    Get PDF
    Although it is an outstanding example of writing life as negotiation of gender roles as well as exploration of the body as site of identity constructs, Tanja Dückers’s novel Spielzone, published in 1999, has not yet received the critical attention it deserves. The novel displays an interesting aesthetic technique of representing the milieu of two Berlin districts and their inhabitants, whose identity conflicts can be shown to reflect the state of construction of the urban space before its homogenization through gentrification. Especially with regard to gender identities, Dückers portrays the search for a different lifestyle, which is expressed through a striking focus on aesthetic differentiation and cross-dressing. The protagonists stage masculinity and femininity through a theatrical masquerade, which reveals the construct of gender identities and advocates a postmodern transgender existence. The negotiation of a new identity without binary gender attributions ranges from the negation of traditional role assignments to self-mutilation. In the following paper, Dückers’s text will be analysed as uncanny playground of gender between masquerade and brutal gender embodiment, which nevertheless, with all its negations of conventional values, eventually moves near to a return to traditional patterns.peer-reviewe

    A Generative Model of People in Clothing

    Full text link
    We present the first image-based generative model of people in clothing for the full body. We sidestep the commonly used complex graphics rendering pipeline and the need for high-quality 3D scans of dressed people. Instead, we learn generative models from a large image database. The main challenge is to cope with the high variance in human pose, shape and appearance. For this reason, pure image-based approaches have not been considered so far. We show that this challenge can be overcome by splitting the generating process in two parts. First, we learn to generate a semantic segmentation of the body and clothing. Second, we learn a conditional model on the resulting segments that creates realistic images. The full model is differentiable and can be conditioned on pose, shape or color. The result are samples of people in different clothing items and styles. The proposed model can generate entirely new people with realistic clothing. In several experiments we present encouraging results that suggest an entirely data-driven approach to people generation is possible
    corecore