9,918 research outputs found
Experimental Evaluation of the Projection-based Force Reflection Algorithms for Haptic Interaction with Virtual Environment
Haptic interaction with virtual environments is currently a major and growing area of research with a number of emerging applications, particularly in the field of robotics. Digital implementation of the virtual environments, however, introduces errors which may result in instability of the haptic displays. This thesis deals with experimental investigation of the Projection-Based Force Reflection Algorithms (PFRAs) for haptic interaction with virtual environments, focusing on their performance in terms of stability and transparency. Experiments were performed to compare the PFRA in terms of performance for both non-delayed and delayed haptic interactions with more conventional haptic rendering methods, such as the Virtual Coupling (VC) and Wave Variables (WV). The results demonstrated that the PFRA is more stable, guarantees higher levels of transparency, and is less sensitive to decrease in update rates
Stability analysis and user perception of haptic rendering combining virtual elastic, viscous and inertial effects
Virtual Reality environments are being used on a mass scale in fields, such as Industry and
Medicine. These virtual scenarios serve very different purposes such as prototyping, gaming and
exercising. Interaction with the virtual environment is mainly achieved by senses of sight and hearing
through devices, such as a mouse or VR glasses. To this end, haptic research started a few decades
ago with the aim of improving this interaction through a sense of touch. A key element, hitherto
not researched, is the effective combination of virtual elastic, viscous, and inertial effects in haptic
feedback restored to the user and the safety implications of these feedback effects. It is of particular
importance in neurological rehabilitation exercising, as interaction realism and safety are of great
importance in therapy and for the patient. Therefore, this work addresses the stability analysis of the
combination of three haptic effects—elastic, viscous, and inertial—and the subjective feeling on the
part of users regarding different combinations of these effects. A theoretical analysis is presented
with a view to establishing stable control principles, and a user-study was carried out in order to help
understand the perception of users to different combinations of haptic effects
Stability of haptic rendering for deformable objects
Stable and robust point-based haptic rendering interaction and sliding with and on various types of deformable elastic objects, ranging from low-stiffness (soft) to high-stiffness (rigid), is one of the main technical challenges in the field of virtual environments and force feedback haptic displays. The methods proposed in this work offer a high-fidelity 3D force reflecting haptic model to guarantee a stable interaction and sliding of deformable objects. Consequently, one is able to maintain a continuous force feedback field over the surface of polygonal-based deformable bodies with different normal stiffnesses in each polygonal mesh. Several control strategies are developed and investigated for maintaining and improving on the stability margins and achievable performances for haptic rendering intended for interacting with virtual deformable objects. Two specific classes of control strategies are investigated in this thesis. The first is a Lead-Lag compensator design based on classical control theory and the second scheme is a Linear-Quadratic-Gaussian (LQG) controller designed according to modern control theory. A detailed comparative evaluation of the proposed control strategies are presented to illustrate the performance of the resulting controlled haptic display when applied to deformable objects
Prop-Based Haptic Interaction with Co-location and Immersion: an Automotive Application
Most research on 3D user interfaces aims at providing only a single sensory
modality. One challenge is to integrate several sensory modalities into a
seamless system while preserving each modality's immersion and performance
factors. This paper concerns manipulation tasks and proposes a visuo-haptic
system integrating immersive visualization, tactile force and tactile feedback
with co-location. An industrial application is presented
Exploration of Reaction Pathways and Chemical Transformation Networks
For the investigation of chemical reaction networks, the identification of
all relevant intermediates and elementary reactions is mandatory. Many
algorithmic approaches exist that perform explorations efficiently and
automatedly. These approaches differ in their application range, the level of
completeness of the exploration, as well as the amount of heuristics and human
intervention required. Here, we describe and compare the different approaches
based on these criteria. Future directions leveraging the strengths of chemical
heuristics, human interaction, and physical rigor are discussed.Comment: 48 pages, 4 figure
Recommended from our members
An interface to virtual environments for people who are blind using Wii technology - mental models and navigation
Accessible games, both for serious and for entertainment purposes, would allow inclusion and participation for those with disabilities. Research into the development of accessible games, and accessible virtual environments, is discussed. Research into accessible Virtual Environments has demonstrated great potential for allowing people who are blind to explore new spaces, reducing their reliance on guides, and aiding development of more efficient spatial maps and strategies. Importantly, Lahav and Mioduser (2005, 2008) have demonstrated that, when exploring virtual spaces, people who are blind use more and different strategies than when exploring real physical spaces, and develop relatively accurate spatial representations of them. The present paper describes the design, development and evaluation of a system in which a virtual environment may be explored by people who are blind using Nintendo Wii devices, with auditory and haptic feedback. The nature of the various types of feedback is considered, with the aim of creating an intuitive and usable system. Using Wii technology has many advantages, not least of which are that it is mainstream, readily available and cheap. The potential of the system for exploration and navigation is demonstrated. Results strongly support the possibilities of the system for facilitating and supporting the construction of cognitive maps and spatial strategies. Intelligent support is discussed. Systems such as the present one will facilitate the development of accessible games, and thus enable Universal Design and accessible interactive technology to become more accepted and widespread
Sampled data systems passivity and discrete port-Hamiltonian systems
In this paper, we present a novel way to approach the interconnection of a continuous and a discrete time physical system first presented in [1][2] [3]. This is done in a way which preserves passivity of the coupled system independently of the sampling time T. This strategy can be used both in the field of telemanipulation, for the implementation of a passive master/slave system on a digital transmission line with varying time delays and possible loss of packets (e.g., the Internet), and in the field of haptics, where the virtual environment should `feel¿ like a physical equivalent system
- …