528 research outputs found

    Speech and crosstalk detection in multichannel audio

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    The analysis of scenarios in which a number of microphones record the activity of speakers, such as in a round-table meeting, presents a number of computational challenges. For example, if each participant wears a microphone, speech from both the microphone's wearer (local speech) and from other participants (crosstalk) is received. The recorded audio can be broadly classified in four ways: local speech, crosstalk plus local speech, crosstalk alone and silence. We describe two experiments related to the automatic classification of audio into these four classes. The first experiment attempted to optimize a set of acoustic features for use with a Gaussian mixture model (GMM) classifier. A large set of potential acoustic features were considered, some of which have been employed in previous studies. The best-performing features were found to be kurtosis, "fundamentalness," and cross-correlation metrics. The second experiment used these features to train an ergodic hidden Markov model classifier. Tests performed on a large corpus of recorded meetings show classification accuracies of up to 96%, and automatic speech recognition performance close to that obtained using ground truth segmentation

    Block-Online Multi-Channel Speech Enhancement Using DNN-Supported Relative Transfer Function Estimates

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    This work addresses the problem of block-online processing for multi-channel speech enhancement. Such processing is vital in scenarios with moving speakers and/or when very short utterances are processed, e.g., in voice assistant scenarios. We consider several variants of a system that performs beamforming supported by DNN-based voice activity detection (VAD) followed by post-filtering. The speaker is targeted through estimating relative transfer functions between microphones. Each block of the input signals is processed independently in order to make the method applicable in highly dynamic environments. Owing to the short length of the processed block, the statistics required by the beamformer are estimated less precisely. The influence of this inaccuracy is studied and compared to the processing regime when recordings are treated as one block (batch processing). The experimental evaluation of the proposed method is performed on large datasets of CHiME-4 and on another dataset featuring moving target speaker. The experiments are evaluated in terms of objective and perceptual criteria (such as signal-to-interference ratio (SIR) or perceptual evaluation of speech quality (PESQ), respectively). Moreover, word error rate (WER) achieved by a baseline automatic speech recognition system is evaluated, for which the enhancement method serves as a front-end solution. The results indicate that the proposed method is robust with respect to short length of the processed block. Significant improvements in terms of the criteria and WER are observed even for the block length of 250 ms.Comment: 10 pages, 8 figures, 4 tables. Modified version of the article accepted for publication in IET Signal Processing journal. Original results unchanged, additional experiments presented, refined discussion and conclusion

    Psychoacoustic Considerations in Surround Sound with Height

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    This paper presents recent research findings in the psychoacoustics of 3D multichannel sound recording and rendering. The addition of height channels in new reproduction formats such as Auro-3D, Dolby Atmos and 22.2, etc. enhances the perceived spatial impression in reproduction. To achieve optimal acoustic recording and signal processing for such formats, it is first important to understand the fundamental principles of how we perceive sounds reproduced from vertically oriented stereophonic loudspeakers. Recent studies by the authors in this field provide insights into how such principles can be applied for practical 3D recording and upmixing. Topics that are discussed in this paper include the interchannel level and time difference relationships in terms of vertically induced interchannel crosstalk, the effectiveness of the precedence effect in the vertical plane, the aspect of tonal coloration resulting from vertical stereophonic reproduction, the effect of vertical microphone spacing on envelopment, the effect of interchannel decorrelation, and the use of spectral cues for extending vertical image spread

    Efficient Algorithms for Immersive Audio Rendering Enhancement

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    Il rendering audio immersivo è il processo di creazione di un’esperienza sonora coinvolgente e realistica nello spazio 3D. Nei sistemi audio immersivi, le funzioni di trasferimento relative alla testa (head-related transfer functions, HRTFs) vengono utilizzate per la sintesi binaurale in cuffia poiché esprimono il modo in cui gli esseri umani localizzano una sorgente sonora. Possono essere introdotti algoritmi di interpolazione delle HRTF per ridurre il numero di punti di misura e per creare un movimento del suono affidabile. La riproduzione binaurale può essere eseguita anche dagli altoparlanti. Tuttavia, il coinvolgimento di due o più gli altoparlanti causa il problema del crosstalk. In questo caso, algoritmi di cancellazione del crosstalk (CTC) sono necessari per eliminare i segnali di interferenza indesiderati. In questa tesi, partendo da un'analisi comparativa di metodi di misura delle HRTF, viene proposto un sistema di rendering binaurale basato sull'interpolazione delle HRTF per applicazioni in tempo reale. Il metodo proposto mostra buone prestazioni rispetto a una tecnica di riferimento. L'algoritmo di interpolazione è anche applicato al rendering audio immersivo tramite altoparlanti, aggiungendo un algoritmo di cancellazione del crosstalk fisso, che considera l'ascoltatore in una posizione fissa. Inoltre, un sistema di cancellazione crosstalk adattivo, che include il tracciamento della testa dell'ascoltatore, è analizzato e implementato in tempo reale. Il CTC adattivo implementa una struttura in sottobande e risultati sperimentali dimostrano che un maggiore numero di bande migliora le prestazioni in termini di errore totale e tasso di convergenza. Il sistema di riproduzione e le caratteristiche dell'ambiente di ascolto possono influenzare le prestazioni a causa della loro risposta in frequenza non ideale. L'equalizzazione viene utilizzata per livellare le varie parti dello spettro di frequenze che compongono un segnale audio al fine di ottenere le caratteristiche sonore desiderate. L'equalizzazione può essere manuale, come nel caso dell'equalizzazione grafica, dove il guadagno di ogni banda di frequenza può essere modificato dall'utente, o automatica, la curva di equalizzazione è calcolata automaticamente dopo la misurazione della risposta impulsiva della stanza. L'equalizzazione della risposta ambientale può essere applicata anche ai sistemi multicanale, che utilizzano due o più altoparlanti e la zona di equalizzazione può essere ampliata misurando le risposte impulsive in diversi punti della zona di ascolto. In questa tesi, GEQ efficienti e un sistema adattativo di equalizzazione d'ambiente. In particolare, sono proposti e approfonditi tre equalizzatori grafici a basso costo computazionale e a fase lineare e quasi lineare. Gli esperimenti confermano l'efficacia degli equalizzatori proposti in termini di accuratezza, complessità computazionale e latenza. Successivamente, una struttura adattativa in sottobande è introdotta per lo sviluppo di un sistema di equalizzazione d'ambiente multicanale. I risultati sperimentali verificano l'efficienza dell'approccio in sottobande rispetto al caso a banda singola. Infine, viene presentata una rete crossover a fase lineare per sistemi multicanale, mostrando ottimi risultati in termini di risposta in ampiezza, bande di transizione, risposta polare e risposta in fase. I sistemi di controllo attivo del rumore (ANC) possono essere progettati per ridurre gli effetti dell'inquinamento acustico e possono essere utilizzati contemporaneamente a un sistema audio immersivo. L'ANC funziona creando un'onda sonora in opposizione di fase rispetto all'onda sonora in arrivo. Il livello sonoro complessivo viene così ridotto grazie all'interferenza distruttiva. Infine, questa tesi presenta un sistema ANC utilizzato per la riduzione del rumore. L’approccio proposto implementa una stima online del percorso secondario e si basa su filtri adattativi in sottobande applicati alla stima del percorso primario che mirano a migliorare le prestazioni dell’intero sistema. La struttura proposta garantisce un tasso di convergenza migliore rispetto all'algoritmo di riferimento.Immersive audio rendering is the process of creating an engaging and realistic sound experience in 3D space. In immersive audio systems, the head-related transfer functions (HRTFs) are used for binaural synthesis over headphones since they express how humans localize a sound source. HRTF interpolation algorithms can be introduced for reducing the number of measurement points and creating a reliable sound movement. Binaural reproduction can be also performed by loudspeakers. However, the involvement of two or more loudspeakers causes the problem of crosstalk. In this case, crosstalk cancellation (CTC) algorithms are needed to delete unwanted interference signals. In this thesis, starting from a comparative analysis of HRTF measurement techniques, a binaural rendering system based on HRTF interpolation is proposed and evaluated for real-time applications. The proposed method shows good performance in comparison with a reference technique. The interpolation algorithm is also applied for immersive audio rendering over loudspeakers, by adding a fixed crosstalk cancellation algorithm, which assumes that the listener is in a fixed position. In addition, an adaptive crosstalk cancellation system, which includes the tracking of the listener's head, is analyzed and a real-time implementation is presented. The adaptive CTC implements a subband structure and experimental results prove that a higher number of bands improves the performance in terms of total error and convergence rate. The reproduction system and the characteristics of the listening room may affect the performance due to their non-ideal frequency response. Audio equalization is used to adjust the balance of different audio frequencies in order to achieve desired sound characteristics. The equalization can be manual, such as in the case of graphic equalization, where the gain of each frequency band can be modified by the user, or automatic, where the equalization curve is automatically calculated after the room impulse response measurement. The room response equalization can be also applied to multichannel systems, which employ two or more loudspeakers, and the equalization zone can be enlarged by measuring the impulse responses in different points of the listening zone. In this thesis, efficient graphic equalizers (GEQs), and an adaptive room response equalization system are presented. In particular, three low-complexity linear- and quasi-linear-phase graphic equalizers are proposed and deeply examined. Experiments confirm the effectiveness of the proposed GEQs in terms of accuracy, computational complexity, and latency. Successively, a subband adaptive structure is introduced for the development of a multichannel and multiple positions room response equalizer. Experimental results verify the effectiveness of the subband approach in comparison with the single-band case. Finally, a linear-phase crossover network is presented for multichannel systems, showing great results in terms of magnitude flatness, cutoff rates, polar diagram, and phase response. Active noise control (ANC) systems can be designed to reduce the effects of noise pollution and can be used simultaneously with an immersive audio system. The ANC works by creating a sound wave that has an opposite phase with respect to the sound wave of the unwanted noise. The additional sound wave creates destructive interference, which reduces the overall sound level. Finally, this thesis presents an ANC system used for noise reduction. The proposed approach implements an online secondary path estimation and is based on cross-update adaptive filters applied to the primary path estimation that aim at improving the performance of the whole system. The proposed structure allows for a better convergence rate in comparison with a reference algorithm

    Simultaneous Multispeaker Segmentation for Automatic Meeting Recognition

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    Vocal activity detection is an important technology for both automatic speech recognition and automatic speech understanding. In meetings, participants typically vocalize for only a fraction of the recorded time, and standard vocal activity detection algorithms for close-talk microphones have shown to be ineffective. This is primarily due to the problem of crosstalk, in which a participant’s speech appears on other participants ’ microphones, making it hard to attribute detected speech to its correct speaker. We describe an automatic multichannel segmentation system for meeting recognition, which accounts for both the observed acoustics and the inferred vocal activity states of all participants using joint multi-participant models. Our experiments show that this approach almost completely eliminates the crosstalk problem. Recent improvements to the baseline reduce the development set word error rate, achieved by a state-of-theart multi-pass speech recognition system, by 62 % relative to manual segmentation. We also observe significant performance improvements on unseen data
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