32,882 research outputs found

    Hyperspectral image compression : adapting SPIHT and EZW to Anisotropic 3-D Wavelet Coding

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    Hyperspectral images present some specific characteristics that should be used by an efficient compression system. In compression, wavelets have shown a good adaptability to a wide range of data, while being of reasonable complexity. Some wavelet-based compression algorithms have been successfully used for some hyperspectral space missions. This paper focuses on the optimization of a full wavelet compression system for hyperspectral images. Each step of the compression algorithm is studied and optimized. First, an algorithm to find the optimal 3-D wavelet decomposition in a rate-distortion sense is defined. Then, it is shown that a specific fixed decomposition has almost the same performance, while being more useful in terms of complexity issues. It is shown that this decomposition significantly improves the classical isotropic decomposition. One of the most useful properties of this fixed decomposition is that it allows the use of zero tree algorithms. Various tree structures, creating a relationship between coefficients, are compared. Two efficient compression methods based on zerotree coding (EZW and SPIHT) are adapted on this near-optimal decomposition with the best tree structure found. Performances are compared with the adaptation of JPEG 2000 for hyperspectral images on six different areas presenting different statistical properties

    Data compression techniques applied to high resolution high frame rate video technology

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    An investigation is presented of video data compression applied to microgravity space experiments using High Resolution High Frame Rate Video Technology (HHVT). An extensive survey of methods of video data compression, described in the open literature, was conducted. The survey examines compression methods employing digital computing. The results of the survey are presented. They include a description of each method and assessment of image degradation and video data parameters. An assessment is made of present and near term future technology for implementation of video data compression in high speed imaging system. Results of the assessment are discussed and summarized. The results of a study of a baseline HHVT video system, and approaches for implementation of video data compression, are presented. Case studies of three microgravity experiments are presented and specific compression techniques and implementations are recommended

    Graph Signal Processing: Overview, Challenges and Applications

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    Research in Graph Signal Processing (GSP) aims to develop tools for processing data defined on irregular graph domains. In this paper we first provide an overview of core ideas in GSP and their connection to conventional digital signal processing. We then summarize recent developments in developing basic GSP tools, including methods for sampling, filtering or graph learning. Next, we review progress in several application areas using GSP, including processing and analysis of sensor network data, biological data, and applications to image processing and machine learning. We finish by providing a brief historical perspective to highlight how concepts recently developed in GSP build on top of prior research in other areas.Comment: To appear, Proceedings of the IEE

    Image data compression application to imaging spectrometers

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    The potential of image data compression techniques to satisfy the anticipated requirements of imaging spectrometer missions is discussed. Noiseless coding, rate controlled compression, cluster compression, and error protection are addressed

    A novel semi-fragile forensic watermarking scheme for remote sensing images

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    Peer-reviewedA semi-fragile watermarking scheme for multiple band images is presented. We propose to embed a mark into remote sensing images applying a tree structured vector quantization approach to the pixel signatures, instead of processing each band separately. The signature of themmultispectral or hyperspectral image is used to embed the mark in it order to detect any significant modification of the original image. The image is segmented into threedimensional blocks and a tree structured vector quantizer is built for each block. These trees are manipulated using an iterative algorithm until the resulting block satisfies a required criterion which establishes the embedded mark. The method is shown to be able to preserve the mark under lossy compression (above a given threshold) but, at the same time, it detects possibly forged blocks and their position in the whole image.Se presenta un esquema de marcas de agua semi-frágiles para múltiples imágenes de banda. Proponemos incorporar una marca en imágenes de detección remota, aplicando un enfoque de cuantización del vector de árbol estructurado con las definiciones de píxel, en lugar de procesar cada banda por separado. La firma de la imagen hiperespectral se utiliza para insertar la marca en el mismo orden para detectar cualquier modificación significativa de la imagen original. La imagen es segmentada en bloques tridimensionales y un cuantificador de vector de estructura de árbol se construye para cada bloque. Estos árboles son manipulados utilizando un algoritmo iteractivo hasta que el bloque resultante satisface un criterio necesario que establece la marca incrustada. El método se muestra para poder preservar la marca bajo compresión con pérdida (por encima de un umbral establecido) pero, al mismo tiempo, detecta posiblemente bloques forjados y su posición en la imagen entera.Es presenta un esquema de marques d'aigua semi-fràgils per a múltiples imatges de banda. Proposem incorporar una marca en imatges de detecció remota, aplicant un enfocament de quantització del vector d'arbre estructurat amb les definicions de píxel, en lloc de processar cada banda per separat. La signatura de la imatge hiperespectral s'utilitza per inserir la marca en el mateix ordre per detectar qualsevol modificació significativa de la imatge original. La imatge és segmentada en blocs tridimensionals i un quantificador de vector d'estructura d'arbre es construeix per a cada bloc. Aquests arbres són manipulats utilitzant un algoritme iteractiu fins que el bloc resultant satisfà un criteri necessari que estableix la marca incrustada. El mètode es mostra per poder preservar la marca sota compressió amb pèrdua (per sobre d'un llindar establert) però, al mateix temps, detecta possiblement blocs forjats i la seva posició en la imatge sencera
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