27,084 research outputs found

    Requirements Modeling for Multi-Agent Systems

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    Different approaches for building modern software systems in complex and open environments have been proposed in the last few years. Some efforts try to take advantage of the agent-oriented paradigm to model/engineer complex information systems in terms of independent agents. These agents may collaborate in a computational organization (Multi-Agent Systems, MAS) by playing some specific roles having to interact with others in order to reach a global or individual goal. In addition, due to the complex nature of this type of systems, dealing with the classical functional and structural perspectives of software systems are not enough. The organizational perspective, that describes the context where these agents need to collaborate, and the social behavior perspective, that describes the different "intelligent" manners in which these agents can collaborate, need to be identified and properly specified. Several methodologies have been proposed to drive the development of MAS (e.g., Ingenias, Gaia, Tropos) although most of them mainly focus on the design and implementation phases and do not provide adequate mechanisms for capturing, defining, and specifying software requirements. Poor requirements engineering is recognized as the root of most errors in current software development projects, and as a means for improving the quality of current practices in the development of MAS, the main objective of this work is to propose a requirements modeling process to deal with software requirements covering the functional, structural, organizational, and social behavior perspectives of MAS. The requirements modeling proposed is developed within the model-driven engineering context defining the corresponding metamodel and its graphical syntax. In addition, a MAS requirements modeling process is specified using the Object Management Group's (OMG) Software Process Engineering Metamodel (SPEM). Finally, in order to illustrate the feasibility of our approach, we specified the software requirements of a strategic board game (the Diplomacy game).Rodríguez Viruel, ML. (2011). Requirements Modeling for Multi-Agent Systems. http://hdl.handle.net/10251/11416Archivo delegad

    On Agent-Based Software Engineering

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    Agent-based computing represents an exciting new synthesis both for Artificial Intelligence (AI) and, more generally, Computer Science. It has the potential to significantly improve the theory and the practice of modeling, designing, and implementing computer systems. Yet, to date, there has been little systematic analysis of what makes the agent-based approach such an appealing and powerful computational model. Moreover, even less effort has been devoted to discussing the inherent disadvantages that stem from adopting an agent-oriented view. Here both sets of issues are explored. The standpoint of this analysis is the role of agent-based software in solving complex, real-world problems. In particular, it will be argued that the development of robust and scalable software systems requires autonomous agents that can complete their objectives while situated in a dynamic and uncertain environment, that can engage in rich, high-level social interactions, and that can operate within flexible organisational structures

    Design Features for the Social Web: The Architecture of Deme

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    We characterize the "social Web" and argue for several features that are desirable for users of socially oriented web applications. We describe the architecture of Deme, a web content management system (WCMS) and extensible framework, and show how it implements these desired features. We then compare Deme on our desiderata with other web technologies: traditional HTML, previous open source WCMSs (illustrated by Drupal), commercial Web 2.0 applications, and open-source, object-oriented web application frameworks. The analysis suggests that a WCMS can be well suited to building social websites if it makes more of the features of object-oriented programming, such as polymorphism, and class inheritance, available to non-programmers in an accessible vocabulary.Comment: Appeared in Luis Olsina, Oscar Pastor, Daniel Schwabe, Gustavo Rossi, and Marco Winckler (Editors), Proceedings of the 8th International Workshop on Web-Oriented Software Technologies (IWWOST 2009), CEUR Workshop Proceedings, Volume 493, August 2009, pp. 40-51; 12 pages, 2 figures, 1 tabl

    A group learning management method for intelligent tutoring systems

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    In this paper we propose a group management specification and execution method that seeks a compromise between simple course design and complex adaptive group interaction. This is achieved through an authoring method that proposes predefined scenarios to the author. These scenarios already include complex learning interaction protocols in which student and group models use and update are automatically included. The method adopts ontologies to represent domain and student models, and object Petri nets to specify the group interaction protocols. During execution, the method is supported by a multi-agent architecture

    Designing community care systems with AUML

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    This paper describes an approach to developing an appropriate agent environment appropriate for use in community care applications. Key to its success is that software designers collaborate with environment builders to provide the levels of cooperation and support required within an integrated agent–oriented community system. Agent-oriented Unified Modeling Language (AUML) is a practical approach to the analysis, design, implementation and management of such an agent-based system, whilst providing the power and expressiveness necessary to support the specification, design and organization of a health care service. The background of an agent-based community care application to support the elderly is described. Our approach to building agent–oriented software development solutions emphasizes the importance of AUML as a fundamental initial step in producing more general agent–based architectures. This approach aims to present an effective methodology for an agent software development process using a service oriented approach, by addressing the agent decomposition, abstraction, and organization characteristics, whilst reducing its complexity by exploiting AUML’s productivity potential. </p

    Organisational Abstractions for the Analysis and Design of Multi-Agent Systems

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    The architecture of a multi-agent system can naturally be viewed as a computational organisation. For this reason, we believe organisational abstractions should play a central role in the analysis and design of such systems. To this end, the concepts of agent roles and role models are increasingly being used to specify and design multi-agent systems. However, this is not the full picture. In this paper we introduce three additional organisational concepts - organisational rules, organisational structures, and organisational patterns - that we believe are necessary for the complete specification of computational organisations. We view the introduction of these concepts as a step towards a comprehensive methodology for agent-oriented systems
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