195 research outputs found

    A taxonomy of tool-related issues affecting the adoption of model-driven engineering

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    Although poor tool support is often blamed for the low uptake of model-driven engineering (MDE), recent studies have shown that adoption problems are as likely to be down to social and organizational factors as with tooling issues. This article discusses the impact of tools on MDE adoption and practice and does so while placing tooling within a broader organizational context. The article revisits previous data on MDE use in industry (19 in-depth interviews with MDE practitioners) and reanalyzes that data through the specific lens of MDE tools in an attempt to identify and categorize the issues that users had with the tools they adopted. In addition, the article presents new data: 20 new interviews in two specific companies—and analyzes it through the same lens. A key contribution of the paper is a loose taxonomy of tool-related considerations, based on empirical industry data, which can be used to reflect on the tooling landscape as well as inform future research on MDE tools

    Connected Information Management

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    Society is currently inundated with more information than ever, making efficient management a necessity. Alas, most of current information management suffers from several levels of disconnectedness: Applications partition data into segregated islands, small notes don’t fit into traditional application categories, navigating the data is different for each kind of data; data is either available at a certain computer or only online, but rarely both. Connected information management (CoIM) is an approach to information management that avoids these ways of disconnectedness. The core idea of CoIM is to keep all information in a central repository, with generic means for organization such as tagging. The heterogeneity of data is taken into account by offering specialized editors. The central repository eliminates the islands of application-specific data and is formally grounded by a CoIM model. The foundation for structured data is an RDF repository. The RDF editing meta-model (REMM) enables form-based editing of this data, similar to database applications such as MS access. Further kinds of data are supported by extending RDF, as follows. Wiki text is stored as RDF and can both contain structured text and be combined with structured data. Files are also supported by the CoIM model and are kept externally. Notes can be quickly captured and annotated with meta-data. Generic means for organization and navigation apply to all kinds of data. Ubiquitous availability of data is ensured via two CoIM implementations, the web application HYENA/Web and the desktop application HYENA/Eclipse. All data can be synchronized between these applications. The applications were used to validate the CoIM ideas

    A Framework for Seamless Variant Management and Incremental Migration to a Software Product-Line

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    Context: Software systems often need to exist in many variants in order to satisfy varying customer requirements and operate under varying software and hardware environments. These variant-rich systems are most commonly realized using cloning, a convenient approach to create new variants by reusing existing ones. Cloning is readily available, however, the non-systematic reuse leads to difficult maintenance. An alternative strategy is adopting platform-oriented development approaches, such as Software Product-Line Engineering (SPLE). SPLE offers systematic reuse, and provides centralized control, and thus, easier maintenance. However, adopting SPLE is a risky and expensive endeavor, often relying on significant developer intervention. Researchers have attempted to devise strategies to synchronize variants (change propagation) and migrate from clone&own to an SPL, however, they are limited in accuracy and applicability. Additionally, the process models for SPLE in literature, as we will discuss, are obsolete, and only partially reflect how adoption is approached in industry. Despite many agile practices prescribing feature-oriented software development, features are still rarely documented and incorporated during actual development, making SPL-migration risky and error-prone.Objective: The overarching goal of this PhD is to bridge the gap between clone&own and software product-line engineering in a risk-free, smooth, and accurate manner. Consequently, in the first part of the PhD, we focus on the conceptualization, formalization, and implementation of a framework for migrating from a lean architecture to a platform-based one.Method: Our objectives are met by means of (i) understanding the literature relevant to variant-management and product-line migration and determining the research gaps (ii) surveying the dominant process models for SPLE and comparing them against the contemporary industrial practices, (iii) devising a framework for incremental SPL adoption, and (iv) investigating the benefit of using features beyond PL migration; facilitating model comprehension.Results: Four main results emerge from this thesis. First, we present a qualitative analysis of the state-of-the-art frameworks for change propagation and product-line migration. Second, we compare the contemporary industrial practices with the ones prescribed in the process models for SPL adoption, and provide an updated process model that unifies the two to accurately reflect the real practices and guide future practitioners. Third, we devise a framework for incremental migration of variants into a fully integrated platform by exploiting explicitly recorded metadata pertaining to clone and feature-to-asset traceability. Last, we investigate the impact of using different variability mechanisms on the comprehensibility of various model-related tasks.Future work: As ongoing and future work, we aim to integrate our framework with existing IDEs and conduct a developer study to determine the efficiency and effectiveness of using our framework. We also aim to incorporate safe-evolution in our operators

    Adaptive hypertext and hypermedia : workshop : proceedings, 3rd, Sonthofen, Germany, July 14, 2001 and Aarhus, Denmark, August 15, 2001

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    This paper presents two empirical usability studies based on techniques from Human-Computer Interaction (HeI) and software engineering, which were used to elicit requirements for the design of a hypertext generation system. Here we will discuss the findings of these studies, which were used to motivate the choice of adaptivity techniques. The results showed dependencies between different ways to adapt the explanation content and the document length and formatting. Therefore, the system's architecture had to be modified to cope with this requirement. In addition, the system had to be made adaptable, in addition to being adaptive, in order to satisfy the elicited users' preferences

    Adaptive hypertext and hypermedia : workshop : proceedings, 3rd, Sonthofen, Germany, July 14, 2001 and Aarhus, Denmark, August 15, 2001

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    This paper presents two empirical usability studies based on techniques from Human-Computer Interaction (HeI) and software engineering, which were used to elicit requirements for the design of a hypertext generation system. Here we will discuss the findings of these studies, which were used to motivate the choice of adaptivity techniques. The results showed dependencies between different ways to adapt the explanation content and the document length and formatting. Therefore, the system's architecture had to be modified to cope with this requirement. In addition, the system had to be made adaptable, in addition to being adaptive, in order to satisfy the elicited users' preferences

    The state-of-practice in requirements specification: an extended interview study at 12 companies

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    Requirements specifcation is a core activity in the requirements engineering phase of a software development project. Researchers have contributed extensively to the feld of requirements specifcation, but the extent to which their proposals have been adopted in practice remains unclear. We gathered evidence about the state of practice in requirements specifcation by focussing on the artefacts used in this activity, the application of templates or guidelines, how requirements are structured in the specifcation document, what tools practitioners use to specify requirements, and what challenges they face. We conducted an interview-based survey study involving 24 practitioners from 12 diferent Swedish IT companies. We recorded the interviews and analysed these recordings, primarily by using qualitative methods. Natural language constitutes the main specifcation artefact but is usually accompanied by some other type of instrument. Most requirements specifcations use templates or guidelines, although they seldom follow any fxed standard. Requirements are always structured in the document according to the main functionalities of the system or to project areas or system parts. Diferent types of tools, including MS Ofce tools, are used, either individually or combined, in the compilation of requirements specifcations. We also note that challenges related to the use of natural language (dealing with ambiguity, inconsistency, and incompleteness) are the most frequent challenges that practitioners face in the compilation of requirements specifcations. These fndings are contextualized in terms of demographic factors related to the individual interviewees, the organization they are afliated with, and the project they selected to discuss during our interviews. A number of our fndings have been previously reported in related studies. These fndings show that, in spite of the large number of notations, models and tools proposed from academia for improving requirements specifcation, practitioners still mainly rely on plain natural language and general-purpose tool support. We expect more empirical studies in this area in order to better understand the reason of this low adoption of research results.This paper has been funded by the Spanish Ministerio de Ciencia e Innovación under project/funding scheme PID2020-117191RB-I00/AEI/.Peer ReviewedPostprint (published version

    Concrete syntax definition for modeling languages

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    Model Driven Engineering (MDE) promotes the use of models as primary artefacts of a software development process, as an attempt to handle complexity through abstraction, e.g. to cope with the evolution of execution platforms. MDE follows a stepwise approach, by prescribing to develop abstract models further improved to integrate little by little details relative to the final deployment platforms. Thus, the application of an MDE process results in various models residing at various levels of abstraction. Each one of these models is expressed in a modeling language, in which one may find appropriate concepts for the abstraction level considered. Many advocate to use the right (modeling) language for the right purpose. This means that it is sometimes better approach to use small languages specific to the considered domain and abstraction level, than to use general purpose languages (e.g. UML) when they do not perfectly fit the (modeling) needs. As a matter of fact, an MDE development process, which involves many different domains and abstraction levels, should also involve a large variety of modeling languages. Project managers who want to apply an MDE process need to deal with this language proliferation to such an extent that, in the long run, one may infer that language engineers can become major actors of software development teams. We believe that comprehensive modeling language management facilities may considerably alleviate that MDE drawback. Such facilities may include modeling language definition, extension, adaptation, or composition. To define a (modeling) language, one needs to define its abstract syntax, its semantics, and one or more concrete syntaxes. This thesis focuses on concrete syntax definition for modeling languages, when the abstract syntax is given in the form of a metamodel. We will provide solutions both for textual and graphical concrete syntaxes. Some of our experiences in building textual languages (as MTL, a model transformation language), and graphical languages (as Netsilon, a web-application modeler) has shown that a lot of work was spent in implementing interface using traditional techniques, be it a text processor generated from a compiler compiler specification, or a modeler making use of modern 2D graphical libraries. Indeed, abstract and concrete syntax were implemented in a disconnected way, and it was then necessary to assemble them, which became rapidly clumsy while abstract syntax evolved. We built our solution to concrete syntax definition as companions of the abstract syntax. The definition of concrete syntax we propose here made it possible to build automatic tools able to analyze or synthesize models from/to text, and to create graphical modelers. We will present a metamodel for textual concrete syntax definition to construct constructive reversible grammars. We will also propose a technique for graphical concrete syntax definition following a two-step process: specification and realization. Specification is a restrictive approach in which a metamodel defines a graphical concrete syntax. Both relations with abstract syntax and spatial relationships are expressed by means of constraints. The realization step proposes a way to provide the concrete syntax tree a meaning, by attributing it a graphical appearance, and by expressing possible user interactions. The structure of the document is the following. After introducing in deeper details the problem and the general structure of the solution we propose, we will take a tour of MDE, text and graph grammars. Then, we will present Netsilon as an example of an MDE tool to MDE development, which required both the definition of a graphical and a textual modeling language. The two following sections will present the solutions we propose for textual and graphical concrete syntax definition, respectively. Final remarks and possible improvements, especially regarding reusability in general of MDE meta-artifacts (like metamodels or model transformations), and of concrete syntax in particular, will conclude the document

    Engineering scalable modelling Languages

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    Tesis doctoral inédita leída en la Universidad Autónoma de Madrid, Escuela Politécnica Superior, Departamento de Ingeniería Informática. Fecha de lectura: 08-11-2019Esta tesis tiene embargado el acceso al texto completo hasta el 08-05-2021Model-Driven Engineering (MDE) aims at reducing the cost of system development by raising the level of abstraction at which developers work. MDE-based solutions frequently involve the creation of Domain-Specific Modelling Languages (DSMLs). WhilethedefinitionofDSMLsandtheir(sometimesgraphical)supportingenvironments are recurring activities in MDE, they are mostly developed ad-hoc from scratch. The construction of these environments requires high expertise by developers, which currently need to spend large efforts for their construction. This thesis focusses on the development of scalable modelling environments for DSMLs based on patterns. For this purpose, we propose a catalogue of modularity patterns that can be used to extend a modelling language with services related to modularization and scalability. More specifically, these patterns allows defining model fragmentation strategies, scoping and visibility rules, model indexing services, and scoped constraints. Once the patterns have been applied to the meta-model of a modelling language, we synthesize a customized modelling environment enriched with the defined services, which become applicable to both existing monolithic legacy models and new models. A second contribution of this thesis is a set of concepts and technologies to facilitate the creation of graphical editors. For this purpose, we define heuristics which identify structures in the DSML abstract syntax, and automatically assign their diagram representation. Using this approach, developers can create a graphical representation by default from a meta-model, which later can be customised. These contributions have been implemented in two Eclipse plug-ins called EMFSplitter and EMF-Stencil. On one hand, EMF-Splitter implements the catalogue of modularity patterns and, on the other hand, EMF-Stencil supports the heuristics and the generation of a graphical modelling environment. Both tools were evaluated in different case studies to prove their versatility, efficiency, and capabilitieEl Desarrollo de Software Dirigido por Modelos (MDE, por sus siglas en inglés) tiene como objetivo reducir los costes en el desarrollo de aplicaciones, elevando el nivel de abstracciónconelqueactualmentetrabajanlosdesarrolladores. Lassolucionesbasadas en MDE frecuentemente involucran la creación de Lenguajes de Modelado de Dominio Específico (DSML, por sus siglas en inglés). Aunque la definición de los DSMLs y sus entornos gráficos de modelado son actividades recurrentes en MDE, actualmente en la mayoría de los casos se desarrollan ad-hoc desde cero. La construcción de estos entornos requiere una alta experiencia por parte de los desarrolladores, que deben realizar un gran esfuerzo para construirlos. Esta tesis se centra en el desarrollo de entornos de modelado escalables para DSML basados en patrones. Para ello, se propone un catálogo de patrones de modularidad que se pueden utilizar para extender un lenguaje de modelado con servicios relacionados con la modularización y la escalabilidad. Específicamente, los patrones permiten definir estrategias de fragmentación de modelos, reglas de alcance y visibilidad, servicios de indexación de modelos y restricciones de alcance. Una vez que los patrones se han aplicado al meta-modelo de un lenguaje de modelado, se puede generar automáticamente un entorno de modelado personalizado enriquecido con los servicios definidos, que se vuelven aplicables tanto a los modelos monolíticos existentes, como a los nuevos modelos. Una segunda contribución de esta tesis es la propuesta de conceptos y tecnologías para facilitar la creación de editores gráficos. Para ello, definimos heurísticas que identifican estructuras en la sintaxis abstracta de los DSMLs y asignan automáticamente su representación en el diagrama. Usando este enfoque, los desarrolladores pueden crear una representación gráfica por defecto a partir de un meta-modelo. Estas contribuciones se implementaron en dos plug-ins de Eclipse llamados EMFSplitter y EMF-Stencil. Por un lado, EMF-Splitter implementa el catálogo de patrones y, por otro lado, EMF-Stencil implementa las heurísticas y la generación de un entorno de modelado gráfico. Ambas herramientas se han evaluado con diferentes casos de estudio para demostrar su versatilidad, eficiencia y capacidade

    Designing Round-Trip Systems by Change Propagation and Model Partitioning

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    Software development processes incorporate a variety of different artifacts (e.g., source code, models, and documentation). For multiple reasons the data that is contained in these artifacts does expose some degree of redundancy. Ensuring global consistency across artifacts during all stages in the development of software systems is required, because inconsistent artifacts can yield to failures. Ensuring consistency can be either achieved by reducing the amount of redundancy or by synchronizing the information that is shared across multiple artifacts. The discipline of software engineering that addresses these problems is called Round-Trip Engineering (RTE). In this thesis we present a conceptual framework for the design RTE systems. This framework delivers precise definitions for essential terms in the context of RTE and a process that can be used to address new RTE applications. The main idea of the framework is to partition models into parts that require synchronization - skeletons - and parts that do not - clothings. Once such a partitioning is obtained, the relations between the elements of the skeletons determine whether a deterministic RTE system can be built. If not, manual decisions may be required by developers. Based on this conceptual framework, two concrete approaches to RTE are presented. The first one - Backpropagation-based RTE - employs change translation, traceability and synchronization fitness functions to allow for synchronization of artifacts that are connected by non-injective transformations. The second approach - Role-based Tool Integration - provides means to avoid redundancy. To do so, a novel tool design method that relies on role modeling is presented. Tool integration is then performed by the creation of role bindings between role models. In addition to the two concrete approaches to RTE, which form the main contributions of the thesis, we investigate the creation of bridges between technical spaces. We consider these bridges as an essential prerequisite for performing logical synchronization between artifacts. Also, the feasibility of semantic web technologies is a subject of the thesis, because the specification of synchronization rules was identified as a blocking factor during our problem analysis. The thesis is complemented by an evaluation of all presented RTE approaches in different scenarios. Based on this evaluation, the strengths and weaknesses of the approaches are identified. Also, the practical feasibility of our approaches is confirmed w.r.t. the presented RTE applications
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