4,938 research outputs found

    Special Issue on Information Dissemination and New Services in P2P Systems

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    Information dissemination is an important P2P application that has received considerable research attention in recent years. P2P information dissemination systems range from simple file sharing applications to more complex systems that allows users to securely and efficiently publish, organize, index, search, update and retrieve data in a distributed storage medium. For complex P2P information dissemination systems, there is a need for features which include security, anonymity, fairness, scalability, resource management, and organization capabilities. For effective information dissemination, following features of P2P systems and infrastructure need to be updated: distributed object location and routing mechanisms, novel approaches to content replication, caching and migration, encryption, authentication, access control, and resource trading and management schemes

    A schema-based P2P network to enable publish-subscribe for multimedia content in open hypermedia systems

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    Open Hypermedia Systems (OHS) aim to provide efficient dissemination, adaptation and integration of hyperlinked multimedia resources. Content available in Peer-to-Peer (P2P) networks could add significant value to OHS provided that challenges for efficient discovery and prompt delivery of rich and up-to-date content are successfully addressed. This paper proposes an architecture that enables the operation of OHS over a P2P overlay network of OHS servers based on semantic annotation of (a) peer OHS servers and of (b) multimedia resources that can be obtained through the link services of the OHS. The architecture provides efficient resource discovery. Semantic query-based subscriptions over this P2P network can enable access to up-to-date content, while caching at certain peers enables prompt delivery of multimedia content. Advanced query resolution techniques are employed to match different parts of subscription queries (subqueries). These subscriptions can be shared among different interested peers, thus increasing the efficiency of multimedia content dissemination

    Mobile Computing in Digital Ecosystems: Design Issues and Challenges

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    In this paper we argue that the set of wireless, mobile devices (e.g., portable telephones, tablet PCs, GPS navigators, media players) commonly used by human users enables the construction of what we term a digital ecosystem, i.e., an ecosystem constructed out of so-called digital organisms (see below), that can foster the development of novel distributed services. In this context, a human user equipped with his/her own mobile devices, can be though of as a digital organism (DO), a subsystem characterized by a set of peculiar features and resources it can offer to the rest of the ecosystem for use from its peer DOs. The internal organization of the DO must address issues of management of its own resources, including power consumption. Inside the DO and among DOs, peer-to-peer interaction mechanisms can be conveniently deployed to favor resource sharing and data dissemination. Throughout this paper, we show that most of the solutions and technologies needed to construct a digital ecosystem are already available. What is still missing is a framework (i.e., mechanisms, protocols, services) that can support effectively the integration and cooperation of these technologies. In addition, in the following we show that that framework can be implemented as a middleware subsystem that enables novel and ubiquitous forms of computation and communication. Finally, in order to illustrate the effectiveness of our approach, we introduce some experimental results we have obtained from preliminary implementations of (parts of) that subsystem.Comment: Proceedings of the 7th International wireless Communications and Mobile Computing conference (IWCMC-2011), Emergency Management: Communication and Computing Platforms Worksho

    3D video coding and transmission

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    The capture, transmission, and display of 3D content has gained a lot of attention in the last few years. 3D multimedia content is no longer con fined to cinema theatres but is being transmitted using stereoscopic video over satellite, shared on Blu-RayTMdisks, or sent over Internet technologies. Stereoscopic displays are needed at the receiving end and the viewer needs to wear special glasses to present the two versions of the video to the human vision system that then generates the 3D illusion. To be more e ffective and improve the immersive experience, more views are acquired from a larger number of cameras and presented on di fferent displays, such as autostereoscopic and light field displays. These multiple views, combined with depth data, also allow enhanced user experiences and new forms of interaction with the 3D content from virtual viewpoints. This type of audiovisual information is represented by a huge amount of data that needs to be compressed and transmitted over bandwidth-limited channels. Part of the COST Action IC1105 \3D Content Creation, Coding and Transmission over Future Media Networks" (3DConTourNet) focuses on this research challenge.peer-reviewe

    Copyright and Promotion: Oxymoron or Opportunity?

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    Copyright in the cultural sphere can act as a barrier to the dissemination of high-quality information. On the other hand it protects works of art that might not be made available otherwise. This dichotomy makes the area of copyright difficult, especially when it applies to the digital arena of the web where copying is so easy and natural. Here we present a snapshot of the issues for online copyright, with particular emphasis on the relevance to cultural institutions. We concentrate on Europe and the US; as an example we include a special section dedicated to the situation in Italy.Comment: 10 pages, 0 figure

    Socially-Aware Distributed Hash Tables for Decentralized Online Social Networks

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    Many decentralized online social networks (DOSNs) have been proposed due to an increase in awareness related to privacy and scalability issues in centralized social networks. Such decentralized networks transfer processing and storage functionalities from the service providers towards the end users. DOSNs require individualistic implementation for services, (i.e., search, information dissemination, storage, and publish/subscribe). However, many of these services mostly perform social queries, where OSN users are interested in accessing information of their friends. In our work, we design a socially-aware distributed hash table (DHTs) for efficient implementation of DOSNs. In particular, we propose a gossip-based algorithm to place users in a DHT, while maximizing the social awareness among them. Through a set of experiments, we show that our approach reduces the lookup latency by almost 30% and improves the reliability of the communication by nearly 10% via trusted contacts.Comment: 10 pages, p2p 2015 conferenc
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