2,372 research outputs found
Automatic Action Annotation in Weakly Labeled Videos
Manual spatio-temporal annotation of human action in videos is laborious,
requires several annotators and contains human biases. In this paper, we
present a weakly supervised approach to automatically obtain spatio-temporal
annotations of an actor in action videos. We first obtain a large number of
action proposals in each video. To capture a few most representative action
proposals in each video and evade processing thousands of them, we rank them
using optical flow and saliency in a 3D-MRF based framework and select a few
proposals using MAP based proposal subset selection method. We demonstrate that
this ranking preserves the high quality action proposals. Several such
proposals are generated for each video of the same action. Our next challenge
is to iteratively select one proposal from each video so that all proposals are
globally consistent. We formulate this as Generalized Maximum Clique Graph
problem using shape, global and fine grained similarity of proposals across the
videos. The output of our method is the most action representative proposals
from each video. Our method can also annotate multiple instances of the same
action in a video. We have validated our approach on three challenging action
datasets: UCF Sport, sub-JHMDB and THUMOS'13 and have obtained promising
results compared to several baseline methods. Moreover, on UCF Sports, we
demonstrate that action classifiers trained on these automatically obtained
spatio-temporal annotations have comparable performance to the classifiers
trained on ground truth annotation
A computer vision model for visual-object-based attention and eye movements
This is the post-print version of the final paper published in Computer Vision and Image Understanding. The published article is available from the link below. Changes resulting from the publishing process, such as peer review, editing, corrections, structural formatting, and other quality control mechanisms may not be reflected in this document. Changes may have been made to this work since it was submitted for publication. Copyright @ 2008 Elsevier B.V.This paper presents a new computational framework for modelling visual-object-based attention and attention-driven eye movements within an integrated system in a biologically inspired approach. Attention operates at multiple levels of visual selection by space, feature, object and group depending on the nature of targets and visual tasks. Attentional shifts and gaze shifts are constructed upon their common process circuits and control mechanisms but also separated from their different function roles, working together to fulfil flexible visual selection tasks in complicated visual environments. The framework integrates the important aspects of human visual attention and eye movements resulting in sophisticated performance in complicated natural scenes. The proposed approach aims at exploring a useful visual selection system for computer vision, especially for usage in cluttered natural visual environments.National Natural Science of Founda-
tion of Chin
Multimodal Visual Concept Learning with Weakly Supervised Techniques
Despite the availability of a huge amount of video data accompanied by
descriptive texts, it is not always easy to exploit the information contained
in natural language in order to automatically recognize video concepts. Towards
this goal, in this paper we use textual cues as means of supervision,
introducing two weakly supervised techniques that extend the Multiple Instance
Learning (MIL) framework: the Fuzzy Sets Multiple Instance Learning (FSMIL) and
the Probabilistic Labels Multiple Instance Learning (PLMIL). The former encodes
the spatio-temporal imprecision of the linguistic descriptions with Fuzzy Sets,
while the latter models different interpretations of each description's
semantics with Probabilistic Labels, both formulated through a convex
optimization algorithm. In addition, we provide a novel technique to extract
weak labels in the presence of complex semantics, that consists of semantic
similarity computations. We evaluate our methods on two distinct problems,
namely face and action recognition, in the challenging and realistic setting of
movies accompanied by their screenplays, contained in the COGNIMUSE database.
We show that, on both tasks, our method considerably outperforms a
state-of-the-art weakly supervised approach, as well as other baselines.Comment: CVPR 201
Automatic annotation for weakly supervised learning of detectors
PhDObject detection in images and action detection in videos are among the most widely studied
computer vision problems, with applications in consumer photography, surveillance, and automatic
media tagging. Typically, these standard detectors are fully supervised, that is they require
a large body of training data where the locations of the objects/actions in images/videos have
been manually annotated. With the emergence of digital media, and the rise of high-speed internet,
raw images and video are available for little to no cost. However, the manual annotation
of object and action locations remains tedious, slow, and expensive. As a result there has been
a great interest in training detectors with weak supervision where only the presence or absence
of object/action in image/video is needed, not the location. This thesis presents approaches for
weakly supervised learning of object/action detectors with a focus on automatically annotating
object and action locations in images/videos using only binary weak labels indicating the presence
or absence of object/action in images/videos.
First, a framework for weakly supervised learning of object detectors in images is presented.
In the proposed approach, a variation of multiple instance learning (MIL) technique for automatically
annotating object locations in weakly labelled data is presented which, unlike existing
approaches, uses inter-class and intra-class cue fusion to obtain the initial annotation. The initial
annotation is then used to start an iterative process in which standard object detectors are used to
refine the location annotation. Finally, to ensure that the iterative training of detectors do not drift
from the object of interest, a scheme for detecting model drift is also presented. Furthermore,
unlike most other methods, our weakly supervised approach is evaluated on data without manual
pose (object orientation) annotation.
Second, an analysis of the initial annotation of objects, using inter-class and intra-class cues,
is carried out. From the analysis, a new method based on negative mining (NegMine) is presented
for the initial annotation of both object and action data. The NegMine based approach is a
much simpler formulation using only inter-class measure and requires no complex combinatorial
optimisation but can still meet or outperform existing approaches including the previously pre3
sented inter-intra class cue fusion approach. Furthermore, NegMine can be fused with existing
approaches to boost their performance.
Finally, the thesis will take a step back and look at the use of generic object detectors as prior
knowledge in weakly supervised learning of object detectors. These generic object detectors are
typically based on sampling saliency maps that indicate if a pixel belongs to the background
or foreground. A new approach to generating saliency maps is presented that, unlike existing
approaches, looks beyond the current image of interest and into images similar to the current
image. We show that our generic object proposal method can be used by itself to annotate the
weakly labelled object data with surprisingly high accuracy
- β¦