581 research outputs found

    A review of rapid serial visual presentation-based brain-computer interfaces

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    International audienceRapid serial visual presentation (RSVP) combined with the detection of event related brain responses facilitates the selection of relevant information contained in a stream of images presented rapidly to a human. Event related potentials (ERPs) measured non-invasively with electroencephalography (EEG) can be associated with infrequent targets amongst a stream of images. Human-machine symbiosis may be augmented by enabling human interaction with a computer, without overt movement, and/or enable optimization of image/information sorting processes involving humans. Features of the human visual system impact on the success of the RSVP paradigm, but pre-attentive processing supports the identification of target information post presentation of the information by assessing the co-occurrence or time-locked EEG potentials. This paper presents a comprehensive review and evaluation of the limited but significant literature on research in RSVP-based brain-computer interfaces (BCIs). Applications that use RSVP-based BCIs are categorized based on display mode and protocol design, whilst a range of factors influencing ERP evocation and detection are analyzed. Guidelines for using the RSVP-based BCI paradigms are recommended, with a view to further standardizing methods and enhancing the inter-relatability of experimental design to support future research and the use of RSVP-based BCIs in practice

    Decomposition and classification of electroencephalography data

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    Machine learning approaches to video activity recognition: from computer vision to signal processing

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    244 p.La investigación presentada se centra en técnicas de clasificación para dos tareas diferentes, aunque relacionadas, de tal forma que la segunda puede ser considerada parte de la primera: el reconocimiento de acciones humanas en vídeos y el reconocimiento de lengua de signos.En la primera parte, la hipótesis de partida es que la transformación de las señales de un vídeo mediante el algoritmo de Patrones Espaciales Comunes (CSP por sus siglas en inglés, comúnmente utilizado en sistemas de Electroencefalografía) puede dar lugar a nuevas características que serán útiles para la posterior clasificación de los vídeos mediante clasificadores supervisados. Se han realizado diferentes experimentos en varias bases de datos, incluyendo una creada durante esta investigación desde el punto de vista de un robot humanoide, con la intención de implementar el sistema de reconocimiento desarrollado para mejorar la interacción humano-robot.En la segunda parte, las técnicas desarrolladas anteriormente se han aplicado al reconocimiento de lengua de signos, pero además de ello se propone un método basado en la descomposición de los signos para realizar el reconocimiento de los mismos, añadiendo la posibilidad de una mejor explicabilidad. El objetivo final es desarrollar un tutor de lengua de signos capaz de guiar a los usuarios en el proceso de aprendizaje, dándoles a conocer los errores que cometen y el motivo de dichos errores

    Change blindness: eradication of gestalt strategies

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    Arrays of eight, texture-defined rectangles were used as stimuli in a one-shot change blindness (CB) task where there was a 50% chance that one rectangle would change orientation between two successive presentations separated by an interval. CB was eliminated by cueing the target rectangle in the first stimulus, reduced by cueing in the interval and unaffected by cueing in the second presentation. This supports the idea that a representation was formed that persisted through the interval before being 'overwritten' by the second presentation (Landman et al, 2003 Vision Research 43149–164]. Another possibility is that participants used some kind of grouping or Gestalt strategy. To test this we changed the spatial position of the rectangles in the second presentation by shifting them along imaginary spokes (by ±1 degree) emanating from the central fixation point. There was no significant difference seen in performance between this and the standard task [F(1,4)=2.565, p=0.185]. This may suggest two things: (i) Gestalt grouping is not used as a strategy in these tasks, and (ii) it gives further weight to the argument that objects may be stored and retrieved from a pre-attentional store during this task

    Privacy-Protecting Techniques for Behavioral Data: A Survey

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    Our behavior (the way we talk, walk, or think) is unique and can be used as a biometric trait. It also correlates with sensitive attributes like emotions. Hence, techniques to protect individuals privacy against unwanted inferences are required. To consolidate knowledge in this area, we systematically reviewed applicable anonymization techniques. We taxonomize and compare existing solutions regarding privacy goals, conceptual operation, advantages, and limitations. Our analysis shows that some behavioral traits (e.g., voice) have received much attention, while others (e.g., eye-gaze, brainwaves) are mostly neglected. We also find that the evaluation methodology of behavioral anonymization techniques can be further improved
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