5 research outputs found

    Sonophenology: A Tangible Interface for Sonification of Geo-Spatial Phenological Data at Multiple Time-scales

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    Presented at the 16th International Conference on Auditory Display (ICAD2010) on June 9-15, 2010 in Washington, DC.Phenology is the study of periodic biological processes, such as when plants flower and birds arrive in the spring. In this paper we sonify phenology data and control the sonification process through a tangible interface consisting of a physical paper map and tracking of fiducial markers. The designed interface enables one or more users to concurrently specify point and range queries in both time and space and receive immediate sonic feedback. This system can be used to study and explore the effects of climate change, both as tool to be used by scientists, and as a way to educate members of the general public

    All Hands on Deck: Choosing Virtual End Effector Representations to Improve Near Field Object Manipulation Interactions in Extended Reality

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    Extended reality, or XR , is the adopted umbrella term that is heavily gaining traction to collectively describe Virtual reality (VR), Augmented reality (AR), and Mixed reality (MR) technologies. Together, these technologies extend the reality that we experience either by creating a fully immersive experience like in VR or by blending in the virtual and real worlds like in AR and MR. The sustained success of XR in the workplace largely hinges on its ability to facilitate efficient user interactions. Similar to interacting with objects in the real world, users in XR typically interact with virtual integrants like objects, menus, windows, and information that convolve together to form the overall experience. Most of these interactions involve near-field object manipulation for which users are generally provisioned with visual representations of themselves also called self-avatars. Representations that involve only the distal entity are called end-effector representations and they shape how users perceive XR experiences. Through a series of investigations, this dissertation evaluates the effects of virtual end effector representations on near-field object retrieval interactions in XR settings. Through studies conducted in virtual, augmented, and mixed reality, implications about the virtual representation of end-effectors are discussed, and inferences are made for the future of near-field interaction in XR to draw upon from. This body of research aids technologists and designers by providing them with details that help in appropriately tailoring the right end effector representation to improve near-field interactions, thereby collectively establishing knowledge that epitomizes the future of interactions in XR

    Sonification of exosolar planetary systems

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    The purpose of this research is to investigate sonification techniques suitable for astronomers to explore exosolar planetary data. Four studies were conducted, one with sonification specialists and three with exosolar planetary astronomers. The first study was to establish existing practices in sonification design and obtain detailed information about design processes not fully communicated in published papers. The other studies were about designing and evaluating sonifications for three different fields of exosolar astronomy. One, to sonify atmospheric data of an exoplanet in a habitable zone. Another, to sonify accretion discs located in newly developing exosolar systems. The third sonification, planet detection in an asteroid belt. User-centred design was used so that mappings of the datasets could be easily comprehensible. Each sonification was designed to sound like the natural elements that were represented in the data. Spatial separation between overlapping datasets can make hidden information more noticeable and provide additional dimensionality for sound objects. It may also give a more realistic interpretation of the data object in a real-world capacity. Multiple psychoacoustic mappings can convey data dimensionality and immediate recognition of subtle changes. Sound design aesthetics that mimic natural sounds were more relatable for the user. Sonification has been effective within the context of these studies offering new insight by unmasking previously unnoticed data particulars. It has also given the astronomers a broader understanding of the dimension of the data objects that they study and their temporal-spatial behaviours. Future work pertains to the further development and creation of a sonification model consisting of different aspects of exosolar astronomy that could be developed for a platform that houses different data related to this field of study
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