168 research outputs found
Compiling for an Heterogeneous Vector Image Processor
International audienceWe present a new compilation strategy, implemented at a small cost, to optimize image applications developed on top of a high level image processing library for an heterogeneous processor with a vector image processing accelerator. The library provides the semantics of the image computations. The pipelined structure of the accelerator allows to compute whole expressions with dozens of elementary image instructions, but is constrained as intermediate image values cannot be extracted. We adapted standard compilation techniques to perform this task automatically. Our strategy is implemented in PIPS, a source-to-source compiler which greatly reduces the development cost as standard phases are reused and parameterized for the target. Experiments were run on the hardware functional simulator. We compile 1217 cases, from elementary tests to full applications. All are optimal but a few which are mostly within a mere accelerator call of optimality. Our contribu- tions include: 1) a general low cost compilation strategy for image processing applications, based on the semantics provided by library calls, which improves locality by an order of magnitude; 2) a specific heuristic to minimize execution time on the target vector accelerator; 3) numerous experiments that show the effectiveness of our strategy
Integer linear programming vs. graph-based methods in code generation
A common characterictic of many applications is that they are aimed at the high-volume consumer market, which is extremely cost-sensitive. However many of them impose stringent performance demands on the underlying system. Therefore the code generation must take into account the restrictions and features given by the target architecture while satisfying these performance demands. High-level language compilers often are unable to generate code meeting these requirements. One reason is the phase coupling problem between instruction scheduling and register allocation. Many compilers perform these tasks separately with each phase ignorant of the require- ments of the other. Commonly, each task is accomplished by using heuristic methods. As the goals of the two phases often conflict, whichever phase is performed first imposes constraints on the other, sometimes producing inefficient code. Integer linear programming (ILP) provides an integrated approach to the combined instruction scheduling and register allocation problem. This way, optimal solutions can be found - albeit at the cost of high compilation times. In our experiments, we considered as target processor the 32-bit DSP ADSP-2106x. We have examined two different ILP formulations and compared them with conventional approaches including list scheduling and the critical path method. Moreover, we have investigated approximations based on the ILP formulations; this way, compilation time can be reduced considerably while still producing near-optimal results. From the results of our implementation, we have concluded that integrating ILP formulations in conventional global algorithms is a promising method for generating high-quality code
Exploiting Fine-Grain Concurrency Analytical Insights in Superscalar Processor Design
This dissertation develops analytical models to provide insight into various design issues associated with superscalar-type processors, i.e., the processors capable of executing multiple instructions per cycle. A survey of the existing machines and literature has been completed with a proposed classification of various approaches for exploiting fine-grain concurrency. Optimization of a single pipeline is discussed based on an analytical model. The model-predicted performance curves are found to be in close proximity to published results using simulation techniques. A model is also developed for comparing different branch strategies for single-pipeline processors in terms of their effectiveness in reducing branch delay. The additional instruction fetch traffic generated by certain branch strategies is also studied and is shown to be a useful criterion for choosing between equally well performing strategies. Next, processors with multiple pipelines are modelled to study the tradeoffs associated with deeper pipelines versus multiple pipelines. The model developed can reveal the cause of performance bottleneck: insufficient resources to exploit discovered parallelism, insufficient instruction stream parallelism, or insufficient scope of concurrency detection. The cost associated with speculative (i.e., beyond basic block) execution is examined via probability distributions that characterize the inherent parallelism in the instruction stream. The throughput prediction of the analytic model is shown, using a variety of benchmarks, to be close to the measured static throughput of the compiler output, under resource and scope constraints. Further experiments provide misprediction delay estimates for these benchmarks under scope constraints, assuming beyond-basic-block, out-of-order execution and run-time scheduling. These results were derived using traces generated by the Multiflow TRACE SCHEDULING™(*) compacting C and FORTRAN 77 compilers. A simplified extension to the model to include multiprocessors is also proposed. The extended model is used to analyze combined systems, such as superpipelined multiprocessors and superscalar multiprocessors, both with shared memory. It is shown that the number of pipelines (or processors) at which the maximum throughput is obtained is increasingly sensitive to the ratio of memory access time to network access delay, as memory access time increases. Further, as a function of inter-iteration dependency distance, optimum throughput is shown to vary nonlinearly, whereas the corresponding Optimum number of processors varies linearly. The predictions from the analytical model agree with published results based on simulations. (*)TRACE SCHEDULING is a trademark of Multiflow Computer, Inc
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Percolation-based compiling for evaluation of parallelism and hardware design trade-offs
This thesis investigates parallelism and hardware design trade-offs of parallel and pipelined architectures. To explore these trade-offs we developed a retargetable compiler based on a set of powerful code transformations called Percolation Scheduling (PS) that map programs with real-time constraints and/or massive time requirements onto synchronous, parallel, high-performance or semi-custom architectures.High-performance is achieved through extraction of application inherent fine-grain parallelism and the use of a suitable architecture. Exploiting fine-grain parallelism is a critical part of exploiting all of the parallelism available in a given program, particularly since highly irregular forms of parallelism are often not visible at coarser levels and since the use of low-level parallelism has a multiplicative effect on the overall performance.To extract substantial parallelism from both the hardware and the compiler, we use a clean, highly parallel VLIW-like architecture that is synchronous, has multiple functional units and has a single program counter. The use of a hazard-free and homogeneous architecture does not result only in a better VLSI design but also considerably increases the compiler's ability to produce better code. To further enhance parallelism we modified the uni-cycle VLIW model and extended the transformations such that pipelined units that provide extra parallelism are used.Another approach presented is of resource constrained scheduling (RCS). Since the RCS problem is known to be NP-hard, in practice it may be solved only by a heuristic approach. We argue that using the heuristic after extraction of the unlimited-resources schedule may yield better results than if the heuristic has been applied at the beginning of the scheduling process.Through a series of benchmarks we evaluate hardware design trade-offs and show that speed-ups on average of one order of magnitude are feasible with sufficient functional units. However, when resources are limited we show that the number of functional units needed may be optimized for a particular suite of application programs
Software trace cache
We explore the use of compiler optimizations, which optimize the layout of instructions in memory. The target is to enable the code to make better use of the underlying hardware resources regardless of the specific details of the processor/architecture in order to increase fetch performance. The Software Trace Cache (STC) is a code layout algorithm with a broader target than previous layout optimizations. We target not only an improvement in the instruction cache hit rate, but also an increase in the effective fetch width of the fetch engine. The STC algorithm organizes basic blocks into chains trying to make sequentially executed basic blocks reside in consecutive memory positions, then maps the basic block chains in memory to minimize conflict misses in the important sections of the program. We evaluate and analyze in detail the impact of the STC, and code layout optimizations in general, on the three main aspects of fetch performance; the instruction cache hit rate, the effective fetch width, and the branch prediction accuracy. Our results show that layout optimized, codes have some special characteristics that make them more amenable for high-performance instruction fetch. They have a very high rate of not-taken branches and execute long chains of sequential instructions; also, they make very effective use of instruction cache lines, mapping only useful instructions which will execute close in time, increasing both spatial and temporal locality.Peer ReviewedPostprint (published version
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