23,408 research outputs found

    Strategic Argumentation is NP-Complete

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    In this paper we study the complexity of strategic argumentation for dialogue games. A dialogue game is a 2-player game where the parties play arguments. We show how to model dialogue games in a skeptical, non-monotonic formalism, and we show that the problem of deciding what move (set of rules) to play at each turn is an NP-complete problem

    Lambek vs. Lambek: Functorial Vector Space Semantics and String Diagrams for Lambek Calculus

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    The Distributional Compositional Categorical (DisCoCat) model is a mathematical framework that provides compositional semantics for meanings of natural language sentences. It consists of a computational procedure for constructing meanings of sentences, given their grammatical structure in terms of compositional type-logic, and given the empirically derived meanings of their words. For the particular case that the meaning of words is modelled within a distributional vector space model, its experimental predictions, derived from real large scale data, have outperformed other empirically validated methods that could build vectors for a full sentence. This success can be attributed to a conceptually motivated mathematical underpinning, by integrating qualitative compositional type-logic and quantitative modelling of meaning within a category-theoretic mathematical framework. The type-logic used in the DisCoCat model is Lambek's pregroup grammar. Pregroup types form a posetal compact closed category, which can be passed, in a functorial manner, on to the compact closed structure of vector spaces, linear maps and tensor product. The diagrammatic versions of the equational reasoning in compact closed categories can be interpreted as the flow of word meanings within sentences. Pregroups simplify Lambek's previous type-logic, the Lambek calculus, which has been extensively used to formalise and reason about various linguistic phenomena. The apparent reliance of the DisCoCat on pregroups has been seen as a shortcoming. This paper addresses this concern, by pointing out that one may as well realise a functorial passage from the original type-logic of Lambek, a monoidal bi-closed category, to vector spaces, or to any other model of meaning organised within a monoidal bi-closed category. The corresponding string diagram calculus, due to Baez and Stay, now depicts the flow of word meanings.Comment: 29 pages, pending publication in Annals of Pure and Applied Logi

    Responsible research and innovation in science education: insights from evaluating the impact of using digital media and arts-based methods on RRI values

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    The European Commission policy approach of Responsible Research and Innovation (RRI) is gaining momentum in European research planning and development as a strategy to align scientific and technological progress with socially desirable and acceptable ends. One of the RRI agendas is science education, aiming to foster future generations' acquisition of skills and values needed to engage in society responsibly. To this end, it is argued that RRI-based science education can benefit from more interdisciplinary methods such as those based on arts and digital technologies. However, the evidence existing on the impact of science education activities using digital media and arts-based methods on RRI values remains underexplored. This article comparatively reviews previous evidence on the evaluation of these activities, from primary to higher education, to examine whether and how RRI-related learning outcomes are evaluated and how these activities impact on students' learning. Forty academic publications were selected and its content analysed according to five RRI values: creative and critical thinking, engagement, inclusiveness, gender equality and integration of ethical issues. When evaluating the impact of digital and arts-based methods in science education activities, creative and critical thinking, engagement and partly inclusiveness are the RRI values mainly addressed. In contrast, gender equality and ethics integration are neglected. Digital-based methods seem to be more focused on students' questioning and inquiry skills, whereas those using arts often examine imagination, curiosity and autonomy. Differences in the evaluation focus between studies on digital media and those on arts partly explain differences in their impact on RRI values, but also result in non-documented outcomes and undermine their potential. Further developments in interdisciplinary approaches to science education following the RRI policy agenda should reinforce the design of the activities as well as procedural aspects of the evaluation research

    Vagueness and referential ambiguity in a large-scale annotated corpus

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    In this paper, we argue that difficulties in the definition of coreference itself contribute to lower inter-annotator agreement in certain cases. Data from a large referentially annotated corpus serves to corroborate this point, using a quantitative investigation to assess which effects or problems are likely to be the most prominent. Several examples where such problems occur are discussed in more detail, and we then propose a generalisation of Poesio, Reyle and Stevenson’s Justified Sloppiness Hypothesis to provide a unified model for these cases of disagreement and argue that a deeper understanding of the phenomena involved allows to tackle problematic cases in a more principled fashion than would be possible using only pre-theoretic intuitions

    Social science perspectives on natural hazards risk and uncertainty

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    Individual and Domain Adaptation in Sentence Planning for Dialogue

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    One of the biggest challenges in the development and deployment of spoken dialogue systems is the design of the spoken language generation module. This challenge arises from the need for the generator to adapt to many features of the dialogue domain, user population, and dialogue context. A promising approach is trainable generation, which uses general-purpose linguistic knowledge that is automatically adapted to the features of interest, such as the application domain, individual user, or user group. In this paper we present and evaluate a trainable sentence planner for providing restaurant information in the MATCH dialogue system. We show that trainable sentence planning can produce complex information presentations whose quality is comparable to the output of a template-based generator tuned to this domain. We also show that our method easily supports adapting the sentence planner to individuals, and that the individualized sentence planners generally perform better than models trained and tested on a population of individuals. Previous work has documented and utilized individual preferences for content selection, but to our knowledge, these results provide the first demonstration of individual preferences for sentence planning operations, affecting the content order, discourse structure and sentence structure of system responses. Finally, we evaluate the contribution of different feature sets, and show that, in our application, n-gram features often do as well as features based on higher-level linguistic representations
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