20 research outputs found

    L-Music: uma abordagem para composição musical assistida usando L-Systems

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    Generative music systems have been researched for an extended period of time. The scientific corpus of this research field is translating, currently, into the world of the everyday musician and composer. With these tools, the creative process of writing music can be augmented or completely replaced by machines. The work in this document aims to contribute to research in assisted music composition systems. To do so, a review on the state of the art of these fields was performed and we found that a plethora of methodologies and approaches each provide their own interesting results (to name a few, neural networks, statistical models, and formal grammars). We identified Lindenmayer Systems, or L-Systems, as the most interesting and least explored approach to develop an assisted music composition system prototype, aptly named L-Music, due to the ability of producing complex outputs from simple structures. L-Systems were initially proposed as a parallel string rewriting grammar to model algae plant growth. Their applications soon turned graphical (e.g., drawing fractals), and eventually they were applied to music generation. Given that our prototype is assistive, we also took the user interface and user experience design into its well-deserved consideration. Our implemented interface is straightforward, simple to use with a structured visual hierarchy and flow and enables musicians and composers to select their desired instruments; select L-Systems for generating music or create their own custom ones and edit musical parameters (e.g., scale and octave range) to further control the outcome of L-Music, which is musical fragments that a musician or composer can then use in their own works. Three musical interpretations on L-Systems were implemented: a random interpretation, a scale-based interpretation, and a polyphonic interpretation. All three approaches produced interesting musical ideas, which we found to be potentially usable by musicians and composers in their own creative works. Although positive results were obtained, the developed prototype has many improvements for future work. Further musical interpretations can be added, as well as increasing the number of possible musical parameters that a user can edit. We also identified the possibility of giving the user control over what musical meaning L-Systems have as an interesting future challenge.Sistemas de geração de música têm sido alvo de investigação durante períodos alargados de tempo. Recentemente, tem havido esforços em passar o conhecimento adquirido de sistemas de geração de música autónomos e assistidos para as mãos do músico e compositor. Com estas ferramentas, o processo criativo pode ser enaltecido ou completamente substituído por máquinas. O presente trabalho visa contribuir para a investigação de sistemas de composição musical assistida. Para tal, foi efetuado um estudo do estado da arte destas temáticas, sendo que foram encontradas diversas metodologias que ofereciam resultados interessantes de um ponto de vista técnico e musical. Os sistemas de Lindenmayer, ou L-Systems, foram selecionados como a abordagem mais interessante, e menos explorada, para desenvolver um protótipo de um sistema de composição musical assistido com o nome L-Music, devido à sua capacidade de produzirem resultados complexos a partir de estruturas simples. Os L-Systems, inicialmente propostos para modelar o crescimento de plantas de algas, são gramáticas formais, cujo processo de reescrita de strings acontece de forma paralela. As suas aplicações rapidamente evoluíram para interpretações gráficas (p.e., desenhar fractais), e eventualmente também foram aplicados à geração de música. Dada a natureza assistida do protótipo desenvolvido, houve uma especial atenção dada ao design da interface e experiência do utilizador. Esta, é concisa e simples, tendo uma hierarquia visual estruturada para oferecer uma orientação coesa ao utilizador. Neste protótipo, os utilizadores podem selecionar instrumentos; selecionar L-Systems ou criar os seus próprios, e editar parâmetros musicais (p.e., escala e intervalo de oitavas) de forma a gerarem excertos musicais que possam usar nas suas próprias composições. Foram implementadas três interpretações musicais de L-Systems: uma interpretação aleatória, uma interpretação à base de escalas e uma interpretação polifónica. Todas as interpretações produziram resultados musicais interessantes, e provaram ter potencial para serem utilizadas por músicos e compositores nos seus trabalhos criativos. Embora tenham sido alcançados resultados positivos, o protótipo desenvolvido apresenta múltiplas melhorias para trabalho futuro. Entre elas estão, por exemplo, a adição de mais interpretações musicais e a adição de mais parâmetros musicais editáveis pelo utilizador. A possibilidade de um utilizador controlar o significado musical de um L-System também foi identificada como uma proposta futura relevante

    A bibliography on formal languages and related topics

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    A bibliography on formal languages and related topics

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    A bibliography on formal languages and related topics

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    A bibliography on formal languages and related topics

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    Relationships Between Bounded Languages, Counter Machines, Finite-Index Grammars, Ambiguity, and Commutative Equivalence

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    It is shown that for every language family that is a trio containing only semilinear languages, all bounded languages in it can be accepted by one-way deterministic reversal-bounded multicounter machines (DCM). This implies that for every semilinear trio (where these properties are effective), it is possible to decide containment, equivalence, and disjointness concerning its bounded languages. A condition is also provided for when the bounded languages in a semilinear trio coincide exactly with those accepted by DCM machines, and it is used to show that many grammar systems of finite index — such as finite-index matrix grammars (Mfin) and finite-index ET0L (ET0Lfin) — have identical bounded languages as DCM. Then connections between ambiguity, counting regularity, and commutative regularity are made, as many machines and grammars that are unambiguous can only generate/accept counting regular or com- mutatively regular languages. Thus, such a system that can generate/accept a non-counting regular or non-commutatively regular language implies the existence of inherently ambiguous languages over that system. In addition, it is shown that every language generated by an unambiguous Mfin has a rational char- acteristic series in commutative variables, and is counting regular. This result plus the connections are used to demonstrate that the grammar systems Mfin and ET0Lfin can generate inherently ambiguous languages (over their grammars), as do several machine models. It is also shown that all bounded languages generated by these two grammar systems (those in any semilinear trio) can be generated unambiguously within the systems. Finally, conditions on Mfin and ET0Lfin languages implying commutative regularity are obtained. In particular, it is shown that every finite-index ED0L language is commutatively regular

    Procedurally generating surface detail for 3D models using voxel-based cellular automata

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    Procedural generation is used extensively in the field of computer graphics to automate content generation and speed up development. One particular area often automated is the generation of additional colour and structural detail for existing 3D models. This empowers artists by providing a tool-set that enhances their existing work-ow and saves time. 3D surface structures are traditionally represented by polygon mesh-based models augmented by 2D mapping techniques. These methods can approximate features, such as caves and overhangs, however they are complex and difficult to modify. As an alternative, a grid of voxels can model 3D shapes and surfaces, similar to how 2D pixels form an image. The regular form of voxel-based models is easier to alter, at the cost of additional computational overhead. One technique for generating and altering voxel content is by using Cellular Automata (CA). CAs are able to produce complex structures from simple rules and also easily map to higher dimensions, such as voxel datasets. However, creating CA rule-sets can be difficult and tedious. This is especially true when creating multidimensional CA. In our work we use a grammar system to create surface detail CA. The grammar we develop is similar to formal grammars used in procedural generation, such as L-systems and shape grammars. Our system is composed of three main sections: a model converter, grammar and CA executor. The model converter changes polygon-mesh models to and from a voxel-based model. The grammar provides a simple language to create CA that can consider 3D neighbourhoods and query parameters, such as colour or structure. Finally, the CA executor interprets the produced grammars into surface-oriented CAs. The final output of this system is a polygon-mesh model, altered by the CA, which is usable for graphics applications. We test the system by replicating a number of CA use-cases with our grammar system. From the results, we conclude that our grammar system is capable of creating a wide range of 3D detail CA. However, the high resolution of resulting meshes and slow processing times make the process more suited to o_-line processing and pre-production

    26. Theorietag Automaten und Formale Sprachen 23. Jahrestagung Logik in der Informatik: Tagungsband

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    Der Theorietag ist die Jahrestagung der Fachgruppe Automaten und Formale Sprachen der Gesellschaft für Informatik und fand erstmals 1991 in Magdeburg statt. Seit dem Jahr 1996 wird der Theorietag von einem eintägigen Workshop mit eingeladenen Vorträgen begleitet. Die Jahrestagung der Fachgruppe Logik in der Informatik der Gesellschaft für Informatik fand erstmals 1993 in Leipzig statt. Im Laufe beider Jahrestagungen finden auch die jährliche Fachgruppensitzungen statt. In diesem Jahr wird der Theorietag der Fachgruppe Automaten und Formale Sprachen erstmalig zusammen mit der Jahrestagung der Fachgruppe Logik in der Informatik abgehalten. Organisiert wurde die gemeinsame Veranstaltung von der Arbeitsgruppe Zuverlässige Systeme des Instituts für Informatik an der Christian-Albrechts-Universität Kiel vom 4. bis 7. Oktober im Tagungshotel Tannenfelde bei Neumünster. Während des Tre↵ens wird ein Workshop für alle Interessierten statt finden. In Tannenfelde werden • Christoph Löding (Aachen) • Tomás Masopust (Dresden) • Henning Schnoor (Kiel) • Nicole Schweikardt (Berlin) • Georg Zetzsche (Paris) eingeladene Vorträge zu ihrer aktuellen Arbeit halten. Darüber hinaus werden 26 Vorträge von Teilnehmern und Teilnehmerinnen gehalten, 17 auf dem Theorietag Automaten und formale Sprachen und neun auf der Jahrestagung Logik in der Informatik. Der vorliegende Band enthält Kurzfassungen aller Beiträge. Wir danken der Gesellschaft für Informatik, der Christian-Albrechts-Universität zu Kiel und dem Tagungshotel Tannenfelde für die Unterstützung dieses Theorietags. Ein besonderer Dank geht an das Organisationsteam: Maike Bradler, Philipp Sieweck, Joel Day. Kiel, Oktober 2016 Florin Manea, Dirk Nowotka und Thomas Wilk
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