16,974 research outputs found
Four facets of a process modeling facilitator
Business process modeling as a practice and research field has received great attention in recent years. However, while related artifacts such as models, tools or grammars have substantially matured, comparatively little is known about the activities that are conducted as part of the actual act of process modeling. Especially the key role of the modeling facilitator has not been researched to date. In this paper, we propose a new theory-grounded, conceptual framework describing four facets (the driving engineer, the driving artist, the catalyzing engineer, and the catalyzing artist) that can be used by a facilitator. These facets with behavioral styles have been empirically explored via in-depth interviews and additional questionnaires with experienced process analysts. We develop a proposal for an emerging theory for describing, investigating, and explaining different behaviors associated with Business Process Modeling Facilitation. This theory is an important sensitizing vehicle for examining processes and outcomes from process modeling endeavors
Evaluating a Model of Team Collaboration via Analysis of Team Communications
Human Factors and Ergonomics Society 51st Annual Meetingâ2007The article of record may be found at https://doi.org/10.1177/154193120705100456A model of team collaboration was developed that emphasizes the macro-cognitive processes entailed in collaboration and includes major processes that underlie this type of communication: (1) individual knowledge building, (2) developing knowledge inter-operability, (3) team shared understanding, and (4) developing team consensus. This paper describes research conducted to empirically validate this model. Team communications that transpired during two complex problem solving situations were coded using cognitive process definitions included in the model. Data was analyzed for three teams that conducted a Maritime Interdiction Operation (MIO) and four teams that engaged in air-warfare scenarios. MIO scenarios involve a boarding team that boards a suspect ship to search for contraband cargo (e.g. explosives, machinery) and possible terrorist suspects. Air-warfare scenarios involve identifying air contacts in the combat information center of an Aegis ship. The way the teamsiÌ behavior on the two scenarios maps to the model of team collaboration is discussed.Approved for public release; distribution is unlimited
Every team deserves a second chance:an extended study on predicting team performance
Voting among different agents is a powerful tool in problem solving, and it has been widely applied to improve the performance in finding the correct answer to complex problems. We present a novel benefit of voting, that has not been observed before: we can use the voting patterns to assess the performance of a team and predict their final outcome. This prediction can be executed at any moment during problem-solving and it is completely domain independent. Hence, it can be used to identify when a team is failing, allowing an operator to take remedial procedures (such as changing team members, the voting rule, or increasing the allocation of resources). We present three main theoretical results: (1) we show a theoretical explanation of why our prediction method works; (2) contrary to what would be expected based on a simpler explanation using classical voting models, we show that we can make accurate predictions irrespective of the strength (i.e., performance) of the teams, and that in fact, the prediction can work better for diverse teams composed of different agents than uniform teams made of copies of the best agent; (3) we show that the quality of our prediction increases with the size of the action space. We perform extensive experimentation in two different domains: Computer Go and Ensemble Learning. In Computer Go, we obtain high quality predictions about the final outcome of games. We analyze the prediction accuracy for three different teams with different levels of diversity and strength, and show that the prediction works significantly better for a diverse team. Additionally, we show that our method still works well when trained with games against one adversary, but tested with games against another, showing the generality of the learned functions. Moreover, we evaluate four different board sizes, and experimentally confirm better predictions in larger board sizes. We analyze in detail the learned prediction functions, and how they change according to each team and action space size. In order to show that our method is domain independent, we also present results in Ensemble Learning, where we make online predictions about the performance of a team of classifiers, while they are voting to classify sets of items. We study a set of classical classification algorithms from machine learning, in a data-set of hand-written digits, and we are able to make high-quality predictions about the final performance of two different teams. Since our approach is domain independent, it can be easily applied to a variety of other domains
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Introduction to construction dispute resolution
Leading construction experts have identified Productivity, Innovation, Cost Control, Safety, and Litigation Expenses as critical areas in need of improvement in the construction industry of this next century. In the United States alone, 5 billion. The fact that these construction litigation expenditures have increased at an average rate of 10% per year for the past ten years is one of the primary motivations for this book. This reality has generated the need to develop new Dispute Avoidance and Resolution Techniques (DART) with the aim of curving this cost spiral and improving productivity. Fueled by this need, and as projects throughout the world continually achieve higher levels of complexity, the field of construction dispute resolution has exploded with innovative ways to prevent conflict and resolve disagreements. Companies have found that in highly competitive markets, the resolution of disputes has become a key to forging stronger and longer-lasting relationships with their clients. As a result, the construction industry has been in the forefront of the development of DART. This book presents and reviews a significant number of new and innovative ways to promote collaborative environments and resolve disputes in construction. This includes some practical applications of DART in the construction industry throughout a number of nations. The aim is to provide the reader with data to support the successes or failures of these techniques in multiple cultures.
In effort to ground the material in this book, some examples are presented of how the material relates to current construction projects. These examples will be referred to as cases. Not all the information specific to the project has been presented, as they are only included to correlate theory with practice. They are also not included to illustrate either effective or ineffective handling of dispute avoidance and resolution procedures. In addition, some names or facts may have been changed for confidentiality reasons. Each of the relevant chapters will open up with an introduction of facts to the case and leave the reader with some questions to ponder while reading the chapter. At the end of each chapter the case is revisited relating the chapter information to the project situation.
This introductory book is divided into 12 chapters. The first chapter describes the construction industry, focusing on its size, structure, relationships and sources of conflicts. Chapter 2 presents a background for the evolution of construction DART. It also presents a brief review of the reasons behind the apparent large number of disputes in the construction industry, and identifies characteristics that make the construction process adversarial in nature. The final section of Chapter 2 looks at two different proposals for the organization of DART in the construction industry. It selects the concept of the âDispute Resolution Ladderâ (DRL) to organize and present different techniques found being used around the world.
Chapters 3 through 9 present the state of the art review of DART in the construction industry following each of the stages of the DRL defined in Chapter 2. Chapter 3 reviews techniques in the Prevention Stage with examples of mechanisms that can mitigate and discourage disputes during the construction process. This chapter highlights the role the owner plays in the introduction of dispute avoidance and resolution clauses in construction contracts and as a promoter of honest communications between the parties to the project. Chapter 4 reviews the concept of Partnering. Although not a Stage in the Dispute Resolution Ladder (DRL), Partnering was developed to change the adversarial approach to the construction process, with the aim to improve job performance and reduce conflict and confrontation. This concept integrates dispute resolution with other communication and collaboration techniques that have resulted in a significant reduction in the number of conflicts in those projects in which it is fully implemented. This chapter introduces the essential phases of the system, and its key components.
Chapter 5 examines the Negotiation Stage in the process of dispute resolution in construction. This chapter offers three different approaches to improving the outcomes of negotiations: Step Negotiations, Structured Negotiations, and Facilitated Negotiations. The introduction of neutral third parties begins in Chapter 6, with the Standing Neutral Stage; a concept based on the incorporation of an unbiased, knowledgeable party as an instrument to resolve disputes efficiently and effectively as soon as they develop. Chapter 7 examines the Non-Binding Phase of the DRL, covering Mediation, Advisory Opinion, Fact-based Mediation, Minitrial, Summary Jury Trial, and Voluntary Settlement Conference as the available DART techniques. A significant acceptance of non-binding dispute resolution mechanisms is reflected in the number of variations that have developed, as these procedures represent the last stage of the DRL in which the parties have control over the outcome of the dispute.
Chapter 8 examines approaches where a third party issues a final award to settle the dispute. These approaches correspond to the Binding Dispute Resolution Stage in the DRL. Arbitration, the most common form of binding resolution procedure, is reviewed, together with three other developments that can prove advantageous to a project that might be inclined to minimize arbitration. Finally, as part of this review of DART in construction, Chapter 9 looks at Alternative Litigation and Litigation as the last Stage in the DRL. This Stage corresponds to a dispute resolution procedure of âlast-resort,â and is examined together with three techniques that can help reduce the amount of resources spent on court proceedings (i.e., time and money).
Chapter 10 presents the concept of a Conflict Management Plan for projects. In all arenas of construction, conflict is evident, but being able to quantify the degree of conflict is challenging. Taking into consideration, the causes and results of the most common conflict situations, a conflict management plan can be designed from the DART presented in the previous chapters. The probability of conflict occurring is assessed along with the impact that each conflict may have on the project. A preventative strategy is developed to reduce the probability of conflict occurring and a resolution strategy is planned to minimize the impact of conflict if it does occur. The resulting Conflict Management Plan will help owners and contractors to evaluate the interactions among participants and actively involve everyone in the dispute resolution process.
Following the presentation of all the material in the book, Chapter 11 analyzes a light rail transit project in San Juan, Puerto Rico. This case study is included to promote discussion on the methods to avoid claims and resolve disputes used in the project. This project made use of preventative measures such as Partnering as well as a predefined dispute resolution system. Analyzing this project allows the reader to envision how new and innovative techniques can be implemented into the industry.
Finally, Chapter 12 gathers the conclusions of the book. First, it summarizes the DART techniques. Second, it highlights the importance of alternative dispute resolution in construction worldwide and how cultural conditions have affected the selection of the DART, based on the examples presented throughout the book. Finally, this chapter suggests areas for further study in the field of construction conflict, dispute avoidance, and alternative resolution methodologies
Every team deserves a second chance:Identifying when things go wrong
Voting among different agents is a powerful tool in problem solving, and it has been widely applied to improve the performance in finding the correct answer to complex problems. We present a novel benefit of voting, that has not been observed before: we can use the voting patterns to assess the performance of a team and predict their final outcome. This prediction can be executed at any moment during problem-solving and it is completely domain independent. We present a theoretical explanation of why our prediction method works. Further, contrary to what would be expected based on a simpler explanation using classical voting models, we argue that we can make accurate predictions irrespective of the strength (i.e., performance) of the teams, and that in fact, the prediction can work better for diverse teams composed of different agents than uniform teams made of copies of the best agent. We perform experiments in the Computer Go domain, where we obtain a high accuracy in predicting the final outcome of the games. We analyze the prediction accuracy for three different teams with different levels of diversity and strength, and we show that the prediction works significantly better for a diverse team. Since our approach is domain independent, it can be easily applied to a variety of domains
Agents for educational games and simulations
This book consists mainly of revised papers that were presented at the Agents for Educational Games and Simulation (AEGS) workshop held on May 2, 2011, as part of the Autonomous Agents and MultiAgent Systems (AAMAS) conference in Taipei, Taiwan. The 12 full papers presented were carefully reviewed and selected from various submissions. The papers are organized topical sections on middleware applications, dialogues and learning, adaption and convergence, and agent applications
Predicting ConceptNet Path Quality Using Crowdsourced Assessments of Naturalness
In many applications, it is important to characterize the way in which two
concepts are semantically related. Knowledge graphs such as ConceptNet provide
a rich source of information for such characterizations by encoding relations
between concepts as edges in a graph. When two concepts are not directly
connected by an edge, their relationship can still be described in terms of the
paths that connect them. Unfortunately, many of these paths are uninformative
and noisy, which means that the success of applications that use such path
features crucially relies on their ability to select high-quality paths. In
existing applications, this path selection process is based on relatively
simple heuristics. In this paper we instead propose to learn to predict path
quality from crowdsourced human assessments. Since we are interested in a
generic task-independent notion of quality, we simply ask human participants to
rank paths according to their subjective assessment of the paths' naturalness,
without attempting to define naturalness or steering the participants towards
particular indicators of quality. We show that a neural network model trained
on these assessments is able to predict human judgments on unseen paths with
near optimal performance. Most notably, we find that the resulting path
selection method is substantially better than the current heuristic approaches
at identifying meaningful paths.Comment: In Proceedings of the Web Conference (WWW) 201
Improving Hybrid Brainstorming Outcomes with Scripting and Group Awareness Support
Previous research has shown that hybrid brainstorming, which combines individual and group methods, generates more ideas than either approach alone. However, the quality of these ideas remains similar across different methods. This study, guided by the dual-pathway to creativity model, tested two computer-supported scaffolds â scripting and group awareness support â for enhancing idea quality in hybrid brainstorming. 94 higher education students,grouped into triads, were tasked with generating ideas in three conditions. The Control condition used standard hybrid brainstorming without extra support. In the Experimental 1 condition, students received scripting support during individual brainstorming, and students in the Experimental 2 condition were provided with group awareness support during the group phase in addition. While the quantity of ideas was similar across all conditions, the Experimental 2 condition produced ideas of higher quality, and the Experimental 1 condition also showed improved idea quality in the individual phase compared to the Control condition
Argumentation Mining in User-Generated Web Discourse
The goal of argumentation mining, an evolving research field in computational
linguistics, is to design methods capable of analyzing people's argumentation.
In this article, we go beyond the state of the art in several ways. (i) We deal
with actual Web data and take up the challenges given by the variety of
registers, multiple domains, and unrestricted noisy user-generated Web
discourse. (ii) We bridge the gap between normative argumentation theories and
argumentation phenomena encountered in actual data by adapting an argumentation
model tested in an extensive annotation study. (iii) We create a new gold
standard corpus (90k tokens in 340 documents) and experiment with several
machine learning methods to identify argument components. We offer the data,
source codes, and annotation guidelines to the community under free licenses.
Our findings show that argumentation mining in user-generated Web discourse is
a feasible but challenging task.Comment: Cite as: Habernal, I. & Gurevych, I. (2017). Argumentation Mining in
User-Generated Web Discourse. Computational Linguistics 43(1), pp. 125-17
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