205,941 research outputs found

    Work Readiness of Software Engineering Student in Batu City

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    The objective of the research is to describe the work readiness of the vocational school students of Software Engineering in Batu City. The research design is a survey study conducted on 56 students of 12 grade Software Engineering in Batu City. Data collection of work readiness variable using questionnaire. Based on the results of the research note that in general the readiness of student work is low

    Robotics simulators in STEM education

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    This article discusses STEM (Science, Technology, Engineering and Mathematics) education as an initiative from various countries around the world to address young people’s lack of interest in careers in Science, Mathematics, Technology and Engineering. Understanding that STEM education must explore two or more of STEM themes, using transdisciplinarity, engaging the student in activities with this approach, we present the studies of an activity proposal integrating Engineering, Technology and Mathematics with the objective of learning Mathematics. In this activity students work with situations involving robotics and, for solution, use robotic arm simulators, developed in GeoGebra software, that simplify the real environment in which the robotic arm manipulates an object positioned in the plane, taking to organize strategies by identifying and applying mathematics, such as trigonometry with right triangle, trigonometric identities, inverse trigonometric functions, to solve the problem. An experiment was conducted to validate the simulators with undergraduate mathematics students from Universidade Luterana do Brasil (ULBRA) in the city of Canoas in the Rio Grande do Sul state. The results indicate that it is possible to integrate the STEM areas with the developed simulators, being indicated for activities with high school students (10th or 11th grade)

    PENGARUH MODEL PEMBELAJARAN TERHADAP KETERAMPILAN DESAIN DAN PRESTASI BELAJAR SISWA SMK NEGERI 4 DI KOTABENGKULU

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    This study aims to see the effect of the Project Based Learning (PjBL) model on design skills and student achievement of SMK Negeri 4 in Bengkulu City. The type of research conducted is quantitative research with quasi-experimental research methods (quasi-experimental), the research design used is quasi- experimental. The population in this study were students of SMKN 4 in Bengkulu City in class XI of Software Engineering (RPL) expertise. The sample used by the author is probability sampling XI RPL 1 and XI RPL 2. Testing the hypothesis using two-way ANOVA analysis and t-test. Based on the analysis obtained, it can be concluded that (1) the learning achievement of the group of students who use the Project Based Learning (PjBL) learning model is higher than the students who use the conventional learning model, (2) the learning design skills of students who use the Project Based Learning learning model (PjBL) is higher than the group of students who use conventional learning models. It is shown by the difference in the average design skills and student achievement using the Project Based Learning (PjBL) Model and the Conventional Learning Model

    Foreword from Chair of EECSI 2016

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    In the name of Allah, the Gracious Most Merciful It is great pleasure to welcome out colleagues from all over the world to attend 3rd International Conference on Electrical Engineering, Computer Science, and Informatics (EECSI 2016) Conference in Semarang City, Central Java, Indonesia EECSI 2016 provides a forum for researchers, academicians, professionals, and students from various engineering fields and cross-disciplinary working or interested in the field of Electrical Engineering, Computer Science, and Informatics especially: Power Engineering, Power Systems and Protection; Electric Power Transmission and Distribution; High Voltage Engineering and Insulation Technology; Renewable Energy Sources, Smart-grids Technologies & Applications; Energy: Policy, Security, Infrastructure, Growth and Economics; Power Electronics and Drives; Control, Automation, Instrumentation and Robotics; Information, Internet of Things and Internet Technologies; Electromagnetic Waves and Field; Circuits and Systems; Semiconductors and Applications; Microelectronics and Electronics Technologies; Electronics and Photonics; Wireless Telecommunications and Networking; Remote Sensing and Data Interpretation; Signal, Image, Video & Multimedia Processing; ICT for Electrical and Electronics Applications; Computer Network & Information Security; High Performance Computing and Communication; Databases, Data Mining and Software Engineering. ...

    PELATIHAN BERBASIS TEKNOLOGI INFORMASI UNTUK MEMBANGUN APLIKASI MOBIL

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    SMK N 6 Pekanbaru is one of the vocational schools located in remote areas of Pekanbaru City. In this school there is a Software Engineering (RPL) major that has XII grade students, more than 30 people. The service carried out at this school aims to equip students with technical knowledge of building mobile based application programs. The theme of this service does not overlap with the learning material they get at school. The number of participants is limited to 19 people. The location of the service was carried out at the computer laboratory of SMK N 6 Pekanbaru. The executor of this community service consists of 4 lecturers from STMIK Amik Riau who are accompanied by 2 senior students. The duration of implementation is 2 days. After the implementation of the community service activities, students are expected to have an understanding of the technical aspects of building mobile applications to be able to make applications simply

    Using Virtual Cities in Teaching Architecture and Urban Planning:: Auroville

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    The paper describes the Auroville project, which is in essence, the creation of a virtual and fictional city for use in architectural education. The project is firstly a didactical method for teaching fundamental Computer Aided Architectural Design (CAAD). Furthermore, by encouraging the design of infrastructure projects for the city, the students are initiated in cooperative work practices. Thirdly, as the virtual city has grown, the students have been confronted with urban planning issues such as conservation and renewal. Auroville is a fictive city based on the writings of the Guru Sri Aurobindo. The authors have mapped out the city using CAD software and essentially have created a palette of lots on which students can "build". The lots are assigned or acquired by each student at the beginning of the semester and in a series of exercises stretching over the semester, a built environment is created for these lots. The lot descriptions are connected to a central CAAD server so that a complete threedimensional city file structure is created. This allows the students to see the city as a whole as well as the urban effects of their designs (as well as those of their neighbour's.) In the past three years, approximately 900 students have taken part in the Auroville project. Indeed, the city, as originally laid out, is well nigh full. This led the organisers to focus work on infrastructure issues such as urban transit. Nonetheless, many students wish to continue work on individual parcels. This has also led to planning proposals by the students to "remove and replace" so called unsightly buildings. This has allowed urban planning issues to be raised. As well, the group has attempted to find ways to democratically resolve conflicting views. These resolutions are also used to plan larger scale infrastructure projects. A seminar dedicated to designing light rail transit lines and their stations focused on the balance between commonality and individuality. Auroville can be seen as a microcosm of current urban planning problems. The accelerated speed of development in the city serves the pedagogical role well. The negligible monetary costs in renewing the lots serve to highlight the other costs involved in real-world urban fragment issues such as cultural heritage, time and the image of the city. Current work is focused in three areas. Firstly, on a social engineering level, the authors are seeking to establish a "city council" in order to allow the students to autonomously direct the development of Auroville. Secondly, the technical conversion of the CAAD files into immersive VR files will allow real time exploration of the city. Lastly, the extension and structuring of the CAAD files could allow a wider range of analysis to take place. Additional functionality through and time-based simulation will allow technical issues such as solar gain, wind movement, traffic analysis, etc to be taught using the virtual city Auroville

    Content delivery and challenges in education hybrid students

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    Traditionally, taught postgraduate programmes placed students in well-defined categories such as 'distance learning' and 'on-campus' or 'part-time' and 'full-time'. The practical reality is that postgraduate students rarely fall into such simple, diametric roles and can be more suitably generalised under the concept of the 'hybrid student'. Hybrid students are dynamic, with changing requirements in relation to their education. They expect flexibility and the ability to make changes relating to module participation level, study mechanism and lecture attendance, in order to suit personal preference and circumstance. This paper briefly introduces the concept of the hybrid student and how the concept has been handled within the School of Electronic Engineering at DCU. Following this, some discussion is provided in relation to a number of the content delivery technologies used in programmes facilitating these students: HTML, PowerPoint, Moodle, DocBook and Wiki. Finally, some of the general challenges, which have been encountered in supporting such diverse students, are briefly discussed

    Implementation of video feedback to assist the learning of presentation skills

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    This paper describes the implementation of an online video resource for both postgraduate and undergraduate students with the aim to improve the learning of presentation skills. As part of the final year project in this last academic year, presentations were recorded at the start of the second semester. These were then made available to the students during week eight of the semester over the web via student specific portal pages. The student's marks and feedback from the lecture assessors on the presentations were also made available. The students were also recorded during their final presentations at the end of the semester. The changes in student grades were examined and compared to those over the previous six years when such feedback was not available. The resource was also designed to aid lecturers to view presentations they may have missed and enter marks for their allocated students

    UB Breakthroughs Spring 2014

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    The UB Breakthroughs newsletter for spring of 2014. This issue contains articles discussing professor Perle's study into chiropractic manipulation of the ankle and its effect on walking, Dr. Mahmood and Dr. Sobh’s work on facial recognition software, professor Lehman’s book about Tom Thumb, Dr. Li’s research into reduced gravity sample holder/manipulation tool for NASA’s Deep Space Geo-Lab, Dr. Robert Riggs’ research in Najaf, Iraq and its influence on global Shi’ite communities, Dr. Faezipour’s research into using smartphone technology to a Virtual Reality biofeedback tool for lung cancer and other breathing disorders, Dr. Gherasimova’s research into the semiconducting properties of germanium, professor Martignetti’s research into music education in inner-city schools, Dr. McAdam’s research into the relationship gap between IT and non-IT employees in a corporate environment, Dr. Ryan and Director Lopez’s research into substance abuse and HIV infection and group-level prevention programming for college students, Dr. Patra’s research into nanostructures to advance technology and medicine, and the collaboration of UB professors to create a new experimental course in New Product Commercialization for engineering, business, and design students
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