51,010 research outputs found
An Investigation into Mobile Based Approach for Healthcare Activities, Occupational Therapy System
This research is to design and optimize the high quality of mobile apps, especially for iOS. The objective of this research is to develop a mobile system for Occupational therapy specialists to access and retrieval information. The investigation identifies the key points of using mobile-D agile methodology in mobile application development. It considers current applications within a different platform. It achieves new apps (OTS) for the health care activities
Cloud based testing of business applications and web services
This paper deals with testing of applications based on the principles of cloud computing. It is aimed to describe options of testing business software in clouds (cloud testing). It identifies the needs for cloud testing tools including multi-layer testing; service level agreement (SLA) based testing, large scale simulation, and on-demand test environment. In a cloud-based model, ICT services are distributed and accessed over networks such as intranet or internet, which offer large data centers deliver on demand,
resources as a service, eliminating the need for investments in specific hardware, software, or on data center infrastructure. Businesses can apply those new technologies in the contest of intellectual capital management to lower the cost and increase competitiveness and also earnings. Based on comparison of the testing tools and techniques, the paper further investigates future trend of cloud based testing tools research and development. It is also important to say that this comparison and classification of testing tools describes a new area and it has not yet been done
Summary of the First Workshop on Sustainable Software for Science: Practice and Experiences (WSSSPE1)
Challenges related to development, deployment, and maintenance of reusable software for science are becoming a growing concern. Many scientistsâ research increasingly depends on the quality and availability of software upon which their works are built. To highlight some of these issues and share experiences, the First Workshop on Sustainable Software for Science: Practice and Experiences (WSSSPE1) was held in November 2013 in conjunction with the SC13 Conference. The workshop featured keynote presentations and a large number (54) of solicited extended abstracts that were grouped into three themes and presented via panels. A set of collaborative notes of the presentations and discussion was taken during the workshop.
Unique perspectives were captured about issues such as comprehensive documentation, development and deployment practices, software licenses and career paths for developers. Attribution systems that account for evidence of software contribution and impact were also discussed. These include mechanisms such as Digital Object Identifiers, publication of âsoftware papersâ, and the use of online systems, for example source code repositories like GitHub. This paper summarizes the issues and shared experiences that were discussed, including cross-cutting issues and use cases. It joins a nascent literature seeking to understand what drives software work in science, and how it is impacted by the reward systems of science. These incentives can determine the extent to which developers are motivated to build software for the long-term, for the use of others, and whether to work collaboratively or separately. It also explores community building, leadership, and dynamics in relation to successful scientific software
Open-TEE - An Open Virtual Trusted Execution Environment
Hardware-based Trusted Execution Environments (TEEs) are widely deployed in
mobile devices. Yet their use has been limited primarily to applications
developed by the device vendors. Recent standardization of TEE interfaces by
GlobalPlatform (GP) promises to partially address this problem by enabling
GP-compliant trusted applications to run on TEEs from different vendors.
Nevertheless ordinary developers wishing to develop trusted applications face
significant challenges. Access to hardware TEE interfaces are difficult to
obtain without support from vendors. Tools and software needed to develop and
debug trusted applications may be expensive or non-existent.
In this paper, we describe Open-TEE, a virtual, hardware-independent TEE
implemented in software. Open-TEE conforms to GP specifications. It allows
developers to develop and debug trusted applications with the same tools they
use for developing software in general. Once a trusted application is fully
debugged, it can be compiled for any actual hardware TEE. Through performance
measurements and a user study we demonstrate that Open-TEE is efficient and
easy to use. We have made Open- TEE freely available as open source.Comment: Author's version of article to appear in 14th IEEE International
Conference on Trust, Security and Privacy in Computing and Communications,
TrustCom 2015, Helsinki, Finland, August 20-22, 201
Building distributed heterogeneous smart phone Java applications an evaluation from a development perspective
The advances in mobile phone technology have enabled such
devices to be programmed to run general-purpose applications
using a special edition of the Java programming language. Java is designed to be a heterogeneous programming language targeting different platforms. Such ability when coupled with the provision of high-speed mobile Internet access would open the door for a new breed of distributed mobile applications. This paper explores the capabilities and limitations of this technology and addresses the considerations that must be taken when designing and developing such distributed applications. Our findings are
verified by building a test client-server system where the clients in this system are mobile phones behaving as active processing elements not just mere service requesters
Web Service Testing and Usability for Mobile Learning
Based on the summary of recent renowned publications, Mobile Learning (ML) has become an emerging technology, as well as a new technique that can enhance the quality of learning. Due to the increasing importance of ML, the investigation of such impacts on the e-Science community is amongst the hot topics, which also relate to part of these research areas: Grid Infrastructure, Wireless Communication, Virtual Research Organization and Semantic Web. The above examples contribute to the demonstrations of how Mobile Learning can be applied into e-Science applications, including usability. However, there are few papers addressing testing and quality engineering issues â the core component for software engineering. Therefore, the major purpose of this paper is to present how Web Service Testing for Mobile Learning can be carried out, in addition to re-investigating the influences of the usability issue with both quantitative and qualitative research methods. Out of many mobile technologies available, the Pocket PC and Tablet PC have been chosen as the equipment; and the OMII Web Service, the 64-bit .NET e-portal and the GPS-PDA are the software tools to be used for Web Service testing
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