172,131 research outputs found

    Numerical simulation framework for weakly coupled multiphysical problems in electrical engineering

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    Every engineering discipline faces the fact of ever-shortening time-to-market windows and development cycles. In order to counteract these, virtual prototyping, simulation and problem optimization are employed in a rapidly increasing number of cases. Yet, the key to efficient problem formulation by professionals still lies in the use of sophisticated simulation software capable of processing numerous diverse design and optimization tasks in a versatile way. More often than not, different tools for different workflows need to be coordinated and interdepend on each others data in the design process chain. When toolchains need to be run multiple times, as it is typically the case in numerical optimization, the lineup overhead tends to be tedious to both man and machine. This paper describes different aspects concerning the design of a software and data framework which tackles the problem of lining up software tools that may be incoherent in terms of data exchange and control mode. The resulting system covers all parts of multiphysical simulation problems that may arise in electrical engineering and its adjoining disciplines as an application of the finite element method

    On the definition of quantum programming modules

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    There are no doubts that quantum programming and, in general, quantum computing, is one of the most promising areas within computer science and one of the areas where most expectations are being placed in recent years. Although the days when reliable and affordable quantum computers will be available is still a long way off, the explosion of programming languages for quantum programming has grown exponentially in recent years. The software engineering community has been quick to react to the need to adopt and adapt well-known tools and methods for software development, and for the design of new ones tailored to this new programming paradigm. However, many key aspects for its success depend on the establishment of an appropriate conceptual framework for the conception and design of quantum programs. This article discusses the concept of module, key in the software engineering discipline, and establishes initial criteria for determining the cohesion and coupling levels of a module in the field of quantum programming as a first step towards a sound quantum software engineering. As detailed in the article, the conceptual differences between classical and quantum computing are so pronounced that the translation of classical concepts to the new programming approach is not straightforward.This research was funded by Fundación Séneca, Agencia de Ciencia y Tecnología de la Región de Murcia under the ‘Excelence Group Program 19895/GERM/15’

    Requirements engineering for computer integrated environments in construction

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    A Computer Integrated Environment (CIE) is the type of innovative integrated information system that helps to reduce fragmentation and enables the stakeholders to collaborate together in business. Researchers have observed that the concept of CIE has been the subject of research for many years but the uptake of this technology has been very limited because of the development of the technology and its effective implementation. Although CIE is very much valued by both industrialists and academics, the answers to the question of how to develop and how to implement it are still not clear. The industrialists and researchers conveyed that networking, collaboration, information sharing and communication will become popular and critical issues in the future, which can be managed through CIE systems. In order for successful development of the technology, successful delivery, and effective implementation of user and industry-oriented CIE systems, requirements engineering seems a key parameter. Therefore, through experiences and lessons learnt in various case studies of CIE systems developments, this book explains the development of a requirements engineering framework specific to the CIE system. The requirements engineering process that has been developed in the research is targeted at computer integrated environments with a particular interest in the construction industry as the implementation field. The key features of the requirements engineering framework are the following: (1) ready-to-use, (2) simple, (3) domain specific, (4) adaptable and (5) systematic, (6) integrated with the legacy systems. The method has three key constructs: i) techniques for requirements development, which includes the requirement elicitation, requirements analysis/modelling and requirements validation, ii) requirements documentation and iii) facilitating the requirements management. It focuses on system development methodologies for the human driven ICT solutions that provide communication, collaboration, information sharing and exchange through computer integrated environments for professionals situated in discrete locations but working in a multidisciplinary and interdisciplinary environment. The overview for each chapter of the book is as follows; Chapter 1 provides an overview by setting the scene and presents the issues involved in requirements engineering and CIE (Computer Integrated Environments). Furthermore, it makes an introduction to the necessity for requirements engineering for CIE system development, experiences and lessons learnt cumulatively from CIE systems developments that the authors have been involved in, and the process of the development of an ideal requirements engineering framework for CIE systems development, based on the experiences and lessons learnt from the multi-case studies. Chapter 2 aims at building up contextual knowledge to acquire a deeper understanding of the topic area. This includes a detailed definition of the requirements engineering discipline and the importance and principles of requirements engineering and its process. In addition, state of the art techniques and approaches, including contextual design approach, the use case modelling, and the agile requirements engineering processes, are explained to provide contextual knowledge and understanding about requirements engineering to the readers. After building contextual knowledge and understanding about requirements engineering in chapter 2, chapter 3 attempts to identify a scope and contextual knowledge and understanding about computer integrated environments and Building Information Modelling (BIM). In doing so, previous experiences of the authors about systems developments for computer integrated environments are explained in detail as the CIE/BIM case studies. In the light of contextual knowledge gained about requirements engineering in chapter 2, in order to realize the critical necessity of requirements engineering to combine technology, process and people issues in the right balance, chapter 4 will critically evaluate the requirements engineering activities of CIE systems developments that are explained in chapter 3. Furthermore, to support the necessity of requirements engineering for human centred CIE systems development, the findings from semi-structured interviews are shown in a concept map that is also explained in this chapter. In chapter 5, requirements engineering is investigated from different angles to pick up the key issues from discrete research studies and practice such as traceability through process and product modelling, goal-oriented requirements engineering, the essential and incidental complexities in requirements models, the measurability of quality requirements, the fundamentals of requirements engineering, identifying and involving the stakeholders, reconciling software requirements and system architectures and barriers to the industrial uptake of requirements engineering. In addition, a comprehensive research study measuring the success of requirements engineering processes through a set of evaluation criteria is introduced. Finally, the key issues and the criteria are comparatively analyzed and evaluated in order to match each other and confirm the validity of the criteria for the evaluation and assessment of the requirements engineering implementation in the CIE case study projects in chapter 7 and the key issues will be used in chapter 9 to support the CMM (Capability Maturity Model) for acceptance and wider implications of the requirements engineering framework to be proposed in chapter 8. Chapter 6 explains and particularly focuses on how the requirements engineering activities in the case study projects were handled by highlighting strengths and weaknesses. This will also include the experiences and lessons learnt from these system development practices. The findings from these developments will also be utilized to support the justification of the necessity of a requirements engineering framework for the CIE systems developments. In particular, the following are addressed. • common and shared understanding in requirements engineering efforts, • continuous improvement, • outputs of requirement engineering • reflections and the critical analysis of the requirements engineering approaches in these practices. The premise of chapter 7 is to evaluate and assess the requirements engineering approaches in the CIE case study developments from multiple viewpoints in order to find out the strengths and the weaknesses in these requirements engineering processes. This evaluation will be mainly based on the set of criteria developed by the researchers and developers in the requirements engineering community in order to measure the success rate of the requirements engineering techniques after their implementation in the various system development projects. This set of criteria has already been introduced in chapter 5. This critical assessment includes conducting a questionnaire based survey and descriptive statistical analysis. In chapter 8, the requirements engineering techniques tested in the CIE case study developments are composed and compiled into a requirements engineering process in the light of the strengths and the weaknesses identified in the previous chapter through benchmarking with a Capability Maturity Model (CMM) to ensure that it has the required level of maturity for implementation in the CIE systems developments. As a result of this chapter, a framework for a generic requirements engineering process for CIE systems development will be proposed. In chapter 9, the authors will discuss the acceptance and the wider implications of the proposed framework of requirements engineering process using the CMM from chapter 8 and the key issues from chapter 5. Chapter 10 is the concluding chapter and it summarizes the findings and brings the book to a close with recommendations for the implementation of the Proposed RE framework and also prescribes a guideline as a way forward for better implementation of requirements engineering for successful developments of the CIE systems in the future

    Flexible Packaging Methodologies for Rapid Deployment of Customisable Component-based Digital Libraries

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    Software engineering is a discipline concerned with manufacturing or developing software. Software plays a pivotal role in everyday life, an absence of which will be devastating to a number of governmental, recreational and financial activities, amongst many others. One of the latest branches of software engineering, component-based software engineering, is concerned with the development of software systems using already existing components which speculatively will ensure rapid and inexpensive software development processes. Parallel with the advances in software engineering, the field of digital libraries — a field dealing with Web-based access to and management of structured digital content — has adopted this development model from software engineering to shift focus from developing and using traditionally monolithic software systems to developing and using more flexible component-oriented software systems. Since componentised development approaches are relatively recent, other areas such as packaging and managing component-based software systems still remain unattended to. This dissertation presents research on techniques and methodologies for packaging customisable component-based digital libraries such that deployment is rapid and flexibility is not compromised. Although the reference point of this research was that of component-based digital library systems, it is believed that this research can be generalised across the family of Web-based component-based software systems. An outcome of this research was a prototype packaging system consisting of a pair of tools: a package builder tool and a package installer tool. This packaging system was developed to model the ideas and methodologies that were identified as important to the processes of packaging and installing component-based digital library systems. These tools consequently underwent a user evaluation study whereby they were evaluated for understandability, usability and usefulness to the processes of packaging and installing component-based digital libraries. A key contribution of this research was identifying requirements for a generic component packaging framework. For a component to be seen as ”fit-to-package”, it must posses the following at the very least: the component must be configurable automatically; the component must have a formal description of its dependency software; there must be formal descriptions that describe individual components as well as systems composed of components; and there must be a way whereby installation questions are formally encoded such that components are able to correctly receive configuration information. In totality, this research has shown that component-oriented software development approaches can benefit from an infrastructure which allows for component-based software systems to be composed, distributed and installed effortlessly

    Technology Made Legible: A Cultural Study of Software as a Form of Writing in the Theories and Practices of Software Engineering

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    My dissertation proposes an analytical framework for the cultural understanding of the group of technologies commonly referred to as 'new' or 'digital'. I aim at dispelling what the philosopher Bernard Stiegler calls the 'deep opacity' that still surrounds new technologies, and that constitutes one of the main obstacles in their conceptualization today. I argue that such a critical intervention is essential if we are to take new technologies seriously, and if we are to engage with them on both the cultural and the political level. I understand new technologies as technologies based on software. I therefore suggest that a complex understanding of technologies, and of their role in contemporary culture and society, requires, as a preliminary step, an investigation of how software works. This involves going beyond studying the intertwined processes of its production, reception and consumption - processes that typically constitute the focus of media and cultural studies. Instead, I propose a way of accessing the ever present but allegedly invisible codes and languages that constitute software. I thus reformulate the problem of understanding software-based technologies as a problem of making software legible. I build my analysis on the concept of software advanced by Software Engineering, a technical discipline born in the late 1960s that defines software development as an advanced writing technique and software as a text. This conception of software enables me to analyse it through a number of reading strategies. I draw on the philosophical framework of deconstruction as formulated by Jacques Derrida in order to identify the conceptual structures underlying software and hence 'demystify' the opacity of new technologies. Ultimately, I argue that a deconstructive reading of software enables us to recognize the constitutive, if unacknowledged, role of technology in the formation of both the human and academic knowledge. This reading leads to a self-reflexive interrogation of the media and cultural studies' approach to technology and enhances our capacity to engage with new technologies without separating our cultural understanding from our political practices

    Open Science in Software Engineering

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    Open science describes the movement of making any research artefact available to the public and includes, but is not limited to, open access, open data, and open source. While open science is becoming generally accepted as a norm in other scientific disciplines, in software engineering, we are still struggling in adapting open science to the particularities of our discipline, rendering progress in our scientific community cumbersome. In this chapter, we reflect upon the essentials in open science for software engineering including what open science is, why we should engage in it, and how we should do it. We particularly draw from our experiences made as conference chairs implementing open science initiatives and as researchers actively engaging in open science to critically discuss challenges and pitfalls, and to address more advanced topics such as how and under which conditions to share preprints, what infrastructure and licence model to cover, or how do it within the limitations of different reviewing models, such as double-blind reviewing. Our hope is to help establishing a common ground and to contribute to make open science a norm also in software engineering.Comment: Camera-Ready Version of a Chapter published in the book on Contemporary Empirical Methods in Software Engineering; fixed layout issue with side-note

    Learning requirements engineering within an engineering ethos

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    An interest in educating software developers within an engineering ethos may not align well with the characteristics of the discipline, nor address the underlying concerns of software practitioners. Education for software development needs to focus on creativity, adaptability and the ability to transfer knowledge. A change in the way learning is undertaken in a core Software Engineering unit within a university's engineering program demonstrates one attempt to provide students with a solid foundation in subject matter while at the same time exposing them to these real-world characteristics. It provides students with a process to deal with problems within a metacognitive-rich framework that makes complexity apparent and lets students deal with it adaptively. The results indicate that, while the approach is appropriate, student-learning characteristics need to be investigated further, so that the two aspects of learning may be aligned more closely

    An approach to reconcile the agile and CMMI contexts in product line development

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    Software product line approaches produce reusable platforms and architectures for products set developed by specific companies. These approaches are strategic in nature requiring coordination, discipline, commonality and communication. The Capability Maturity Model (CMM) contains important guidelines for process improvement, and specifies "what" we must have into account to achieve the disciplined processes (among others things). On the other hand, the agile context is playing an increasingly important role in current software engineering practices, specifying "how" the software practices must be addressed to obtain agile processes. In this paper, we carry out a preliminary analysis for reconciling agility and maturity models in software product line domain, taking advantage of both.Postprint (published version
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