13,101 research outputs found
A Social Framework for Set Recommendation in Group Recommender Systems
This research article presents a study about the background in Group Recommender Systems and how social factors are directly related to these applications. Some important group recommender systems in academia are described to exemplify their contribution in different domains. Besides, a framework that is intended to improve group recommender systems is proposed. The main idea of the framework is to enhance social cognition to help the group members agree and make a decision. Its structure includes a process where an influential group is detected among the target groups of people to recommend to. Social influence detection uses the knowledge behind online social connections and interactions. Trying to understand human behavior and ties among groups in a social network and how to use this to improve group recommender systems is considered the main challenge for future research. Combining this with the kind of item recommendation which involves a temporal sequence of ordered elements will present a novel and original path in Group Recommender Systems design.
 
Fuzzy Group Decision Making for Influence-Aware Recommendations
The file attached to this record is the author's final peer reviewed version. The Publisher's final version can be found by following the DOI link.Group Recommender Systems are special kinds of Recommender Systems aimed at suggesting items to groups rather than individuals taking into account, at the same time, the preferences of all (or the majority of) members. Most existing models build recommendations for a group by aggregating the preferences for their members without taking into account social aspects like user personality and interpersonal trust, which are capable of affecting the item selection process during interactions. To consider such important factors, we propose in this paper a novel approach to group recommendations based on fuzzy influence-aware models for Group Decision Making. The proposed model calculates the influence strength between group members from the available information on their interpersonal trust and personality traits (possibly estimated from social networks). The estimated influence network is then used to complete and evolve the preferences of group members, initially calculated with standard recommendation algorithms, toward a shared set of group recommendations, simulating in this way the effects of influence on opinion change during social interactions. The proposed model has been experimented and compared with related works
Social Interface and Interaction Design for Group Recommender Systems
Group recommender systems suggest items of interest to a group of people. Traditionally, group recommenders provide recommendations by aggregation the group membersâ preferences. Nowadays, there is a trend of decentralized group recommendation process that leverages the group dynamics and reaches the recommendation goal by allowing group members to influence and persuade each other. So far, the research on group recommender systems mainly focuses on the how to optimize the preference aggregation and enhance the accuracy of recommendations. There is a lack of emphasis on the usersâ social experience, such as interpersonal relationship, emotion exchange, group dynamics, etc. We define the space where user-user interaction occurs in social software as social interfaces. In this thesis, we aim to design and evaluate social interfaces and interactions for group recommender systems. We start with surveying the state-of-the-art of user issues in group recommender systems and interface and interaction design in the broad sense of social applications. We present ten applications and their evaluation via user studies, which lead to a preliminary set of social interface and interaction design guidelines. Based on these guidelines, we develop group recommender systems to investigate the design issues. We then study social interfaces for group recommender systems. We present the design and development ofan experimental platformcalled GroupFun that recommends music to a group of users. We then study the impact of emotion awareness in group recommender systems. More concretely, we design and implement two different methods for emotion awareness: CoFeel and ACTI that visualize emotions using color wheels, and empatheticons that present emotions using dynamic animations of usersâ profile pictures. Our user studies show that emotion awareness tools can help users familiarize with other membersâ preferences, enhance their interpersonal relationships, increase the sense of connectedness in distributed social interactions, and result in higher consensus and satisfaction in group recommendations. We also examine social interactions for persuasive technologies. We design and develop a mobile social game called HealthyTogether that enables dyads to exercise together. With this platform, we study how different social interaction mechanisms, such as social accountability, competition, cooperation, and team spirits, can help usersmotivate and influence each other in physical exercises. We conducted three user studies lasting for up to ten weeks with a total of 80 users. Being accountable for each otherâs performance enhances interpersonal relationships. Supporting users to cooperate on health goals significantly improve their number of steps. When designing competition in the applications, it is crucial to help users to choose comparable buddies. Finally, teamwork in exercises not only helps users to increase their steps, but also help them sustain in exercise. Furthermore, we present an evaluation framework for social persuasive applications. The framework aims at modeling how social strategies and social influence affect user attitudes and behavioral intentions towards the system. Finally, we derive a set of guidelines for social interface and interaction design for group recommender systems. The guidelines can help researchers and practitioners effectively design social experiences for not only group recommenders but also other social software [...
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The influence of national culture on the attitude towards mobile recommender systems
This is the post-print version of the final paper published in Technological Forecasting and Social Change. The published article is available from the link below. Changes resulting from the publishing process, such as peer review, editing, corrections, structural formatting, and other quality control mechanisms may not be reflected in this document. Changes may have been made to this work since it was submitted for publication. Copyright @ 2013 Elsevier B.V.This study aimed to identify factors that influence user attitudes towards mobile recommender systems and to examine how these factors interact with cultural values to affect attitudes towards this technology. Based on the theory of reasoned action, belief factors for mobile recommender systems are identified in three dimensions: functional, contextual, and social. Hypotheses explaining different impacts of cultural values on the factors affecting attitudes were also proposed. The research model was tested based on data collected in China, South Korea, and the United Kingdom. Findings indicate that functional and social factors have significant impacts on user attitudes towards mobile recommender systems. The relationships between belief factors and attitudes are moderated by two cultural values: collectivism and uncertainty avoidance. The theoretical and practical implications of applying theory of reasoned action and innovation diffusion theory to explain the adoption of new technologies in societies with different cultures are also discussed.National Research Foundation
of Korea Grant funded by the Korean governmen
TruGRC: Trust-Aware Group Recommendation with Virtual Coordinators
© 2018 Elsevier B.V. In recent years, an increase in group activities on websites has led to greater demand for highly-functional group recommender systems. The goal of group recommendation is to capture and distill the preferences of each group member into a single recommendation list that meets the needs of all group members. Existing aggregation functions perform well in harmonious and congruent scenarios, but tend not to generate satisfactory results when group members hold conflicting preferences. Moreover, most of current studies improve group recommendation only based on a single aggregation strategy and explicit trust information is still ignored in group recommender systems. Motivated by these concerns, this paper presents TruGRC, a novel Trust-aware Group Recommendation method with virtual Coordinators, that combines two different aggregation strategies: result aggregation and profile aggregation. As each individual's preferences are modeled, a virtual user is built as a coordinator to represent the profile aggregation strategy. This coordinator provides a global view of the preferences for all group members by interacting with each user to resolve conflicting preferences. Then, we also model the impact from group members to the virtual coordinator in accordance with personal social influence inferred by trust information on social networks. Group preferences can be easily generated by the average aggregation method under the effect of the virtual coordinator. Experimental results on two benchmark datasets with a range of different group sizes show that TruGRC method has significant improvements compared to other state-of-the-art methods
Detection of Trending Topic Communities: Bridging Content Creators and Distributors
The rise of a trending topic on Twitter or Facebook leads to the temporal
emergence of a set of users currently interested in that topic. Given the
temporary nature of the links between these users, being able to dynamically
identify communities of users related to this trending topic would allow for a
rapid spread of information. Indeed, individual users inside a community might
receive recommendations of content generated by the other users, or the
community as a whole could receive group recommendations, with new content
related to that trending topic. In this paper, we tackle this challenge, by
identifying coherent topic-dependent user groups, linking those who generate
the content (creators) and those who spread this content, e.g., by
retweeting/reposting it (distributors). This is a novel problem on
group-to-group interactions in the context of recommender systems. Analysis on
real-world Twitter data compare our proposal with a baseline approach that
considers the retweeting activity, and validate it with standard metrics.
Results show the effectiveness of our approach to identify communities
interested in a topic where each includes content creators and content
distributors, facilitating users' interactions and the spread of new
information.Comment: 9 pages, 4 figures, 2 tables, Hypertext 2017 conferenc
Goal-based structuring in a recommender systems
Recommender systems help people to find information that is interesting to them. However, current recommendation techniques only address the user's short-term and long-term interests, not their immediate interests. This paper describes a method to structure information (with or without using recommendations) taking into account the users' immediate interests: a goal-based structuring method. Goal-based structuring is based on the fact that people experience certain gratifications from using information, which should match with their goals. An experiment using an electronic TV guide shows that structuring information using a goal-based structure makes it easier for users to find interesting information, especially if the goals are used explicitly; this is independent of whether recommendations are used or not. It also shows that goal-based structuring has more influence on how easy it is for users to find interesting information than recommendations
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When users generate music playlists: When words leave off, music begins?
Music systems that generate playlists are gaining increasing popularity, yet ways to select songs to be acceptable to users is still elusive. We present the results of an explorative study that focused on the language of musically untrained end users for playlist choices, in a variety of listening contexts. Our results indicate that there are a number of opportunities for playlist recommendation or retrieval systems, particularly by taking context into account
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