41 research outputs found
No App is an Island: Collective Action and Sustainable Development Goal-Sensitive Design
The transformation to the Digital Society presents a challenge to engineer ever more complex socio-technical systems in order to address wicked societal problems. Therefore, it is essential that these systems should be engineered with respect not just to conventional functional and non-functional requirements, but also with respect to satisfying qualitative human values, and assessing their impact on global challenges, such as those expressed by the UN sustainable development goals (SDGs). In this paper, we present a set of sets of design principles and an associated meta-platform, which focus design of socio-technical systems on the potential interaction of human and artificial intelligence with respect to three aspects: firstly, decision-support with respect to the codification of deep social knowledge; secondly, visualisation of community contribution to successful collective action; and thirdly, systemic improvement with respect to the SDGs through impact assessment and measurement. This methodology, of SDG-Sensitive Design, is illustrated through the design of two collective action apps, one for encouraging plastic re-use and reducing plastic waste, and the other for addressing redistribution of surplus food. However, as with the inter-connectedness of the SDGs, we conclude by arguing that the inter-connectedness of the Digital Society implies that system development cannot be undertaken in isolation from other systems
Digital Identity Wallets and their Semantic Contradictions
In the fight for individual privacy against online surveillance and personal data breaches, blockchain developers often pitch encrypted wallets as solutions. Five examples from 2021 and 2022 involve Big Tech companies or large European governments. On the private side, Jack Dorsey’s Block company announced the Web5 Self-Sovereign Identity (SSI) Service. Meta and Twitter added support for fictional identities – tokenised avatars or profile pictures like Bored Apes and CryptoPunks, registered to Web3 wallets that putatively offer “self-sovereign ownership”. On the public side, the European Commission funded SSI wallet trials for digital diploma credentials. Germany’s federal government launched a mobile driving licence (mDL), stored in a SSI wallet. This one term, “SSI”, is associated with varying sets of technologies and ethical principles. Following complaints that “SSI” generates confusion, I offer a typology that highlights four semantic contradictions as well as a concept map to guide future research
Readings in Innovation
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Farming systems integrated pest management project: Selected reports 1996 - 2000 (Volume 1 of 3: Farming systems research)
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Multi-agent based simulation of self-governing knowledge commons
The potential of user-generated sensor data for participatory sensing has motivated the formation of organisations focused on the exploitation of collected information and associated knowledge. Given the power and value of both the raw data and the derived knowledge, we advocate an open approach to data and intellectual-property rights. By treating user-generated content as well as derived information and knowledge as a common-pool resource, we hypothesise that all participants can be compensated fairly for their input.
To test this hypothesis, we undertake an extensive review of experimental, commercial and social participatory-sensing applications, from which we identify that a decentralised, community-oriented governance model is required to support this open approach. We show that the Institutional Analysis and Design framework as introduced by Elinor Ostrom, in conjunction with a framework for self-organising electronic institutions, can be used to give both an architectural and algorithmic base for the necessary governance model, in terms of operational and collective choice rules specified in computational logic.
As a basis for understanding the effect of governance on these applications, we develop a testbed which joins our logical formulation of the knowledge commons with a generic model of the participatory-sensing problem. This requires a multi-agent platform for the simulation of autonomous and dynamic agents, and a method of executing the logical calculus in which our electronic institution is specified. To this end, firstly, we develop a general purpose, high performance platform for multi-agent based simulation, Presage2. Secondly, we propose a method for translating event-calculus axioms into rules compatible with business rule engines, and provide an implementation for JBoss Drools along with a suite of modules for electronic institutions.
Through our simulations we show that, when building electronic institutions for managing participatory sensing as a knowledge commons, proper enfranchisement of agents (as outlined in Ostrom's work) is key to striking a balance between endurance, fairness and reduction of greedy behaviour. We conclude with a set of guidelines for engineering knowledge commons for the next generation of participatory-sensing applications.Open Acces
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Integrating Data Mining and Social Network Techniques into the Development of a Web-based Adaptive Play-based Assessment tool for School Readiness.
A major challenge that faces most families is effectively anticipating how ready to
start school a given child is. Traditional tests are not very effective as they depend on
the skills of the expert conducting the test. It is argued that automated tools are more
attractive especially when they are extended with games capabilities that would be
the most attractive for the children to be seriously involved in the test. The first part
of this thesis reviews the school readiness approaches applied in various countries.
This motivated the development of the sophisticated system described in the thesis.
Extensive research was conducted to enrich the system with features that consider
machine learning and social network aspects. A modified genetic algorithm was
integrated into a web-based stealth assessment tool for school readiness. The
research goal is to create a web-based stealth assessment tool that can learn the user's
skills and adjust the assessment tests accordingly. The user plays various sessions
from various games, while the Genetic Algorithm (GA) selects the upcoming session
or group of sessions to be presented to the user according to his/her skills and status.
The modified GA and the learning procedure were described. A penalizing system
and a fitness heuristic for best choice selection were integrated into the GA. Two
methods for learning were presented, namely a memory system and a no-memory
system. Several methods were presented for the improvement of the speed of
learning. In addition, learning mechanisms were introduced in the social network
aspect to address further usage of stealth assessment automation. The effect of the
relatives and friends on the readiness of the child was studied by investigating the
social communities to which the child belongs and how the trend in these
communities will reflect on to the child under investigation.
The plan is to develop this framework further by incorporating more information
related to social network construction and analysis. Also, it is planned to turn the
framework into a self adaptive one by utilizing the feedback from the usage patterns
to learn and adjust the evaluation process accordingly
Selected Works in Bioinformatics
This book consists of nine chapters covering a variety of bioinformatics subjects, ranging from database resources for protein allergens, unravelling genetic determinants of complex disorders, characterization and prediction of regulatory motifs, computational methods for identifying the best classifiers and key disease genes in large-scale transcriptomic and proteomic experiments, functional characterization of inherently unfolded proteins/regions, protein interaction networks and flexible protein-protein docking. The computational algorithms are in general presented in a way that is accessible to advanced undergraduate students, graduate students and researchers in molecular biology and genetics. The book should also serve as stepping stones for mathematicians, biostatisticians, and computational scientists to cross their academic boundaries into the dynamic and ever-expanding field of bioinformatics