1,109 research outputs found

    Deep Room Recognition Using Inaudible Echos

    Full text link
    Recent years have seen the increasing need of location awareness by mobile applications. This paper presents a room-level indoor localization approach based on the measured room's echos in response to a two-millisecond single-tone inaudible chirp emitted by a smartphone's loudspeaker. Different from other acoustics-based room recognition systems that record full-spectrum audio for up to ten seconds, our approach records audio in a narrow inaudible band for 0.1 seconds only to preserve the user's privacy. However, the short-time and narrowband audio signal carries limited information about the room's characteristics, presenting challenges to accurate room recognition. This paper applies deep learning to effectively capture the subtle fingerprints in the rooms' acoustic responses. Our extensive experiments show that a two-layer convolutional neural network fed with the spectrogram of the inaudible echos achieve the best performance, compared with alternative designs using other raw data formats and deep models. Based on this result, we design a RoomRecognize cloud service and its mobile client library that enable the mobile application developers to readily implement the room recognition functionality without resorting to any existing infrastructures and add-on hardware. Extensive evaluation shows that RoomRecognize achieves 99.7%, 97.7%, 99%, and 89% accuracy in differentiating 22 and 50 residential/office rooms, 19 spots in a quiet museum, and 15 spots in a crowded museum, respectively. Compared with the state-of-the-art approaches based on support vector machine, RoomRecognize significantly improves the Pareto frontier of recognition accuracy versus robustness against interfering sounds (e.g., ambient music).Comment: 29 page

    FastDeepIoT: Towards Understanding and Optimizing Neural Network Execution Time on Mobile and Embedded Devices

    Full text link
    Deep neural networks show great potential as solutions to many sensing application problems, but their excessive resource demand slows down execution time, pausing a serious impediment to deployment on low-end devices. To address this challenge, recent literature focused on compressing neural network size to improve performance. We show that changing neural network size does not proportionally affect performance attributes of interest, such as execution time. Rather, extreme run-time nonlinearities exist over the network configuration space. Hence, we propose a novel framework, called FastDeepIoT, that uncovers the non-linear relation between neural network structure and execution time, then exploits that understanding to find network configurations that significantly improve the trade-off between execution time and accuracy on mobile and embedded devices. FastDeepIoT makes two key contributions. First, FastDeepIoT automatically learns an accurate and highly interpretable execution time model for deep neural networks on the target device. This is done without prior knowledge of either the hardware specifications or the detailed implementation of the used deep learning library. Second, FastDeepIoT informs a compression algorithm how to minimize execution time on the profiled device without impacting accuracy. We evaluate FastDeepIoT using three different sensing-related tasks on two mobile devices: Nexus 5 and Galaxy Nexus. FastDeepIoT further reduces the neural network execution time by 48%48\% to 78%78\% and energy consumption by 37%37\% to 69%69\% compared with the state-of-the-art compression algorithms.Comment: Accepted by SenSys '1

    Visual landmark sequence-based indoor localization

    Get PDF
    This paper presents a method that uses common objects as landmarks for smartphone-based indoor localization and navigation. First, a topological map marking relative positions of common objects such as doors, stairs and toilets is generated from floor plan. Second, a computer vision technique employing the latest deep learning technology has been developed for detecting common indoor objects from videos captured by smartphone. Third, second order Hidden Markov model is applied to match detected indoor landmark sequence to topological map. We use videos captured by users holding smartphones and walking through corridors of an office building to evaluate our method. The experiment shows that computer vision technique is able to accurately and reliably detect 10 classes of common indoor objects and that second order hidden Markov model can reliably match the detected landmark sequence with the topological map. This work demonstrates that computer vision and machine learning techniques can play a very useful role in developing smartphone-based indoor positioning applications

    Image recognition-based architecture to enhance inclusive mobility of visually impaired people in smart and urban environments

    Get PDF
    The demographic growth that we have witnessed in recent years, which is expected to increase in the years to come, raises emerging challenges worldwide regarding urban mobility, both in transport and pedestrian movement. The sustainable development of cities is also intrinsically linked to urban planning and mobility strategies. The tasks of navigation and orientation in cities are something that we resort to today with great frequency, especially in unknown cities and places. Current navigation solutions refer to the precision aspect as a big challenge, especially between buildings in city centers. In this paper, we focus on the segment of visually impaired people and how they can obtain information about where they are when, for some reason, they have lost their orientation. Of course, the challenges are different and much more challenging in this situation and with this population segment. GPS, a technique widely used for navigation in outdoor environments, does not have the precision we need or the most beneficial type of content because the information that a visually impaired person needs when lost is not the name of the street or the coordinates but a reference point. Therefore, this paper includes the proposal of a conceptual architecture for outdoor positioning of visually impaired people using the Landmark Positioning approach.5311-8814-F0ED | Sara Maria da Cruz Maia de Oliveira PaivaN/
    corecore