227 research outputs found
EVEREST IST - 2002 - 00185 : D23 : final report
Deliverable pĂșblic del projecte europeu EVERESTThis deliverable constitutes the final report of the project IST-2002-001858 EVEREST. After its successful completion, the project presents this document that firstly summarizes the context, goal and the approach objective of the project. Then it presents a concise summary of the major goals and results, as well as highlights the most valuable lessons derived form the project work. A list of deliverables and publications is included in the annex.Postprint (published version
Final report on the evaluation of RRM/CRRM algorithms
Deliverable public del projecte EVERESTThis deliverable provides a definition and a complete evaluation of the RRM/CRRM algorithms selected in D11 and D15, and evolved and refined on an iterative process. The evaluation will be carried out by means of simulations using the simulators provided at D07, and D14.Preprin
The new enhancement of UMTS: HSDPA and HSUPA
During the last two decades, the world of the mobile communications grew a lot, as a
consequence of the increasing necessity of people to communicate. Now, the mobile
communications still need to improve for satisfies the user demands.
The new enhancement of UMTS in concrete HSDPA and HSUPA is one of these
improvements that the society needs. HSDPA and HSUPA which together are called
HSPA, give to the users higher data rates in downlink and uplink. The higher data rates
permit to the operators give more different types of services and at the same time with
better quality. As a result, people can do several new applications with their mobile
terminals like applications that before a computer and internet connection were
required, now it is possible to do directly with the mobile terminal.
This thesis consists in study these new technologies denominated HSDPA and HSUPA
and thus know better the last tendencies in the mobile communications. Also it has a
roughly idea about the future tendencies
Comparative study between the generations of mobile communication 2G, 3G & 4G
Communication system has evolved from wired button telephone system to wireless mobile phone in the few years . With wider use of mobile communication which provides an easement to fast and easy communication mode. The study is on the comparative study between the 3 generations of mobile communication 2G, 3G & 4G. About the various data handling capacity of the three generation of mobile communication along with the services provided and basic technology behind the
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Multimedia delivery in the future internet
The term âNetworked Mediaâ implies that all kinds of media including text, image, 3D graphics, audio
and video are produced, distributed, shared, managed and consumed on-line through various networks,
like the Internet, Fiber, WiFi, WiMAX, GPRS, 3G and so on, in a convergent manner [1]. This white
paper is the contribution of the Media Delivery Platform (MDP) cluster and aims to cover the Networked
challenges of the Networked Media in the transition to the Future of the Internet.
Internet has evolved and changed the way we work and live. End users of the Internet have been confronted
with a bewildering range of media, services and applications and of technological innovations concerning
media formats, wireless networks, terminal types and capabilities. And there is little evidence that the pace
of this innovation is slowing. Today, over one billion of users access the Internet on regular basis, more
than 100 million users have downloaded at least one (multi)media file and over 47 millions of them do so
regularly, searching in more than 160 Exabytes1 of content. In the near future these numbers are expected
to exponentially rise. It is expected that the Internet content will be increased by at least a factor of 6, rising
to more than 990 Exabytes before 2012, fuelled mainly by the users themselves. Moreover, it is envisaged
that in a near- to mid-term future, the Internet will provide the means to share and distribute (new)
multimedia content and services with superior quality and striking flexibility, in a trusted and personalized
way, improving citizensâ quality of life, working conditions, edutainment and safety.
In this evolving environment, new transport protocols, new multimedia encoding schemes, cross-layer inthe
network adaptation, machine-to-machine communication (including RFIDs), rich 3D content as well as
community networks and the use of peer-to-peer (P2P) overlays are expected to generate new models of
interaction and cooperation, and be able to support enhanced perceived quality-of-experience (PQoE) and
innovative applications âon the moveâ, like virtual collaboration environments, personalised services/
media, virtual sport groups, on-line gaming, edutainment. In this context, the interaction with content
combined with interactive/multimedia search capabilities across distributed repositories, opportunistic P2P
networks and the dynamic adaptation to the characteristics of diverse mobile terminals are expected to
contribute towards such a vision.
Based on work that has taken place in a number of EC co-funded projects, in Framework Program 6 (FP6)
and Framework Program 7 (FP7), a group of experts and technology visionaries have voluntarily
contributed in this white paper aiming to describe the status, the state-of-the art, the challenges and the way
ahead in the area of Content Aware media delivery platforms
D2D-Based Grouped Random Access to Mitigate Mobile Access Congestion in 5G Sensor Networks
The Fifth Generation (5G) wireless service of sensor networks involves
significant challenges when dealing with the coordination of ever-increasing
number of devices accessing shared resources. This has drawn major interest
from the research community as many existing works focus on the radio access
network congestion control to efficiently manage resources in the context of
device-to-device (D2D) interaction in huge sensor networks. In this context,
this paper pioneers a study on the impact of D2D link reliability in
group-assisted random access protocols, by shedding the light on beneficial
performance and potential limitations of approaches of this kind against
tunable parameters such as group size, number of sensors and reliability of D2D
links. Additionally, we leverage on the association with a Geolocation Database
(GDB) capability to assist the grouping decisions by drawing parallels with
recent regulatory-driven initiatives around GDBs and arguing benefits of the
suggested proposal. Finally, the proposed method is approved to significantly
reduce the delay over random access channels, by means of an exhaustive
simulation campaign.Comment: First submission to IEEE Communications Magazine on Oct.28.2017.
Accepted on Aug.18.2019. This is the camera-ready versio
Efficient Discovery Protocol for Ubiquitous Communication in Wireless Environment
Nowadays, according to the advances of the wireless network technologies and also
mobile computing devices the concept of ubiquitous computing environments has
become a considerable research area. Ubiquitous computing environment means an
environment which is saturated by elements or devices with capacities of computing and
communication. So, there are a lot of ways to develop and employ applications in such
environment as infrastructure, but the most effective and general one is using service
advertisements, service discovery and service remote invocation.
In an Ad-hoc network which its devices make an ubiquitous computing environment,
every device as a server node can announce various applications as services in the
environment and at the same time every device is able to listen to the network interface
and be aware of surrounding services and invoke the remote services.A mechanism which is needed to recognize surrounding services is called service
discovery, this mechanism also clears how to advertise services, and invoke them. Type
and method of discovery procedures play the critical role in quality and efficiency of
services in ubiquitous environments. Because of these properties (small and mobile)
there is a serious limitation for the resources of devices specially power resource. The
problem is that the most of service discovery protocols are not effective for wireless Ad-
Hoc networks and ubiquities environments, efficiency in case of service quality and
power consumption.
In this research a new mechanism and algorithm is designed to improve current wireless
service discovery protocols. Analysis of the results has shown that the designed
mechanism in most of the comparative parameters such as speed of service delivery,
power consumption, and coverage of the services will act much better than the current
discovery protocols.
The proposed solution is compared with (directory based and directory-less based) of
discovery protocols in ubiquitous environment in three states: mobile nodes, mobile and
static nodes, and static nodes. It can be derived that the proposed model obtains fewer
messages around 52% while maintain the same rate of service discovery and false rate
of service discovery. The reduction of the number of posts per request coupled with the
fact that devices with greater time availability transmit more responses in the proposed
model, it can be concluded that energy consumption in devices with more restrictions
will be decreased
Wireless Cellular Mobile Communications
In this article is briefly reviewed the history of wireless cellular mobile communications, examined the progress in current second generation (2G) cellular standards and discussed their migration to the third generation (3G). The European 2G cellular standard GSM and its evolution phases GPRS and EDGE are described somewhat in detail. The third generation standard UMTS taking up on GSM/GPRS core network and equipped with a new advanced access network on the basis of code division multiple access (CDMA) is investigated too. A sketch of the perspective of mobile communication beyond 3G concludes this article
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