31,462 research outputs found
Pembuatan Sistem Kontrol Sliding Door untuk Rumah Tinggal
The sliding door is a type of door that works by sliding the door to the right or to the left. The sliding door is a type of door that is suitable for use in a room with small volume, because the sliding door does not require a large space. lack the sliding door when the door has been closed, lack the sliding door when the door has been closed, there still exists a gap between the open doors and walls so that air can be in and out freely. with the construction of the door using the hinge mechanism, can minimize these conditions. To make the sliding door works automatically, the authors make a set of control system that uses an analog system and the concept of open-loop control system. “dc motor” is used as drive for the door and “central lock actuator” as locking doors. On the control circuit voltage source used is equal to 12V. Control circuit components used are double circuit push button (NO and NC), 12V relay 8 feet, limits switches, motor DC of power windows, central lock actuator. The components were assembled for the purpose of changing the polarity of the DC motor is regulated by a relay mechanism. By changing the polarity of the dc motor, the motor can rotate to the left and to the right, so the door is connected to the motor would be moves to open and close according to the motor movement
PushPush is NP-hard in 2D
We prove that a particular pushing-blocks puzzle is intractable in 2D,
improving an earlier result that established intractability in 3D [OS99]. The
puzzle, inspired by the game *PushPush*, consists of unit square blocks on an
integer lattice. An agent may push blocks (but never pull them) in attempting
to move between given start and goal positions. In the PushPush version, the
agent can only push one block at a time, and moreover, each block, when pushed,
slides the maximal extent of its free range. We prove this version is NP-hard
in 2D by reduction from SAT.Comment: 18 pages, 13 figures, 1 table. Improves cs.CG/991101
PushPush and Push-1 are NP-hard in 2D
We prove that two pushing-blocks puzzles are intractable in 2D. One of our
constructions improves an earlier result that established intractability in 3D
[OS99] for a puzzle inspired by the game PushPush. The second construction
answers a question we raised in [DDO00] for a variant we call Push-1. Both
puzzles consist of unit square blocks on an integer lattice; all blocks are
movable. An agent may push blocks (but never pull them) in attempting to move
between given start and goal positions. In the PushPush version, the agent can
only push one block at a time, and moreover when a block is pushed it slides
the maximal extent of its free range. In the Push-1 version, the agent can only
push one block one square at a time, the minimal extent---one square. Both
NP-hardness proofs are by reduction from SAT, and rely on a common
construction.Comment: 10 pages, 11 figures. Corrects an error in the conference version:
Proc. of the 12th Canadian Conference on Computational Geometry, August 2000,
pp. 211-21
Smart security door system using SMS based energy harvest
Over the last decade, different studies have been conducted to increase security to identify sensor technology and provide alternative energy with other energy harvest techniques such as vibration energy harvester and sun energy harvester. There is no combinational approach to utilize the door to create energy and use it for security measures in the literature, making our system different and unique. This proposed system comprises the security and the energy harvest; the security section utilizes a motion detector sensor to detect intruders. For instance, the magnetic door lock type firmly locks the door, which can only open with a generated password. On the other side, the energy harvest section utilizes the door motion to generate electricity for the system, which solves power shortage and limited battery life issues. Moreover, this study includes a GSM module that allows authorized owners to receive a generated password as a security enhancement. This design mainly focuses on improving or optimizing the conventional security doors' overall performance as sliding door, panel door, or revolving door. The experimental results show the system efficiency in terms of power generation and the time needed to authenticate the property owner. Notably, the power generator can generate electricity more rapidly, while the needed time to receive the mobile device's security code is around 3.6 seconds
Structural Synthesis for GXW Specifications
We define the GXW fragment of linear temporal logic (LTL) as the basis for
synthesizing embedded control software for safety-critical applications. Since
GXW includes the use of a weak-until operator we are able to specify a number
of diverse programmable logic control (PLC) problems, which we have compiled
from industrial training sets. For GXW controller specifications, we develop a
novel approach for synthesizing a set of synchronously communicating
actor-based controllers. This synthesis algorithm proceeds by means of
recursing over the structure of GXW specifications, and generates a set of
dedicated and synchronously communicating sub-controllers according to the
formula structure. In a subsequent step, 2QBF constraint solving identifies and
tries to resolve potential conflicts between individual GXW specifications.
This structural approach to GXW synthesis supports traceability between
requirements and the generated control code as mandated by certification
regimes for safety-critical software. Synthesis for GXW specifications is in
PSPACE compared to 2EXPTIME-completeness of full-fledged LTL synthesis. Indeed
our experimental results suggest that GXW synthesis scales well to
industrial-sized control synthesis problems with 20 input and output ports and
beyond.Comment: The long (including appendix) version being reviewed by CAV'16
program committee. Compared to the submitted version, one author (out of her
wish) is moved to the Acknowledgement. (v2) Corrected typos. (v3) Add an
additional remark over environment assumption and easy corner case
Exploring sensor data management
The increasing availability of cheap, small, low-power sensor hardware and the ubiquity of wired and wireless networks has led to the prediction that `smart evironments' will emerge in the near future. The sensors in these environments collect detailed information about the situation people are in, which is used to enhance information-processing applications that are present on their mobile and `ambient' devices.\ud
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Bridging the gap between sensor data and application information poses new requirements to data management. This report discusses what these requirements are and documents ongoing research that explores ways of thinking about data management suited to these new requirements: a more sophisticated control flow model, data models that incorporate time, and ways to deal with the uncertainty in sensor data
Shuttle passenger couch
Conceptual design and fabrication of a full scale shuttle passenger couch engineering model are reported. The model was utilized to verify anthropometric dimensions, reach dimensions, ingress/egress, couch operation, storage space, restraint locations, and crew acceptability. These data were then incorported in the design of the passenger couch verification model that underwent performance tests
Light detection instrument Patent
Detection instrument for light emitted from ATP biochemical reactio
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