18 research outputs found
Factory planning through paper-based computer-aided sketching
Sketching has long served as a means to quickly express ideas in the early stages of design. Whilst CAD systems offer visualization capabilities that are not offered by a sketch, such technology is not exploited in the early stages, as it does not allow sketching as input. For this reason, Computer Aided Sketching (CAS) technology has been developed to combine the benefits of sketching with CAD. Yet, although this technology has been applied in a range of domains (such as architecture, product design, graphical user-interface design etc.), it has not yet been exploited for shop floor planning. In view of this, the research disclosed in this paper concerns the on-going development of a framework allowing users to quickly have a 3D CAD model of a factory directly from paper-based sketches of the factory. A visual language was developed such that it allows factory designers to schematically represent the shop floor, whilst at the same time facilitates off-line computer-processing of the sketches.peer-reviewe
HairBrush for Immersive Data-Driven Hair Modeling
International audienceWhile hair is an essential component of virtual humans, it is also one of the most challenging digital assets to create. Existing automatic techniques lack the generality and flexibility to create rich hair variations, while manual authoring interfaces often require considerable artistic skills and efforts, especially for intricate 3D hair structures that can be difficult to navigate. We propose an interactive hair modeling system that can help create complex hairstyles in minutes or hours that would otherwise take much longer with existing tools. Modelers, including novice users, can focus on the overall hairstyles and local hair deformations, as our system intelligently suggests the desired hair parts. Our method combines the flexibility of manual authoring and the convenience of data-driven automation. Since hair contains intricate 3D structures such as buns, knots, and strands, they are inherently challenging to create using traditional 2D interfaces. Our system provides a new 3D hair author-ing interface for immersive interaction in virtual reality (VR). Users can draw high-level guide strips, from which our system predicts the most plausible hairstyles via a deep neural network trained from a professionally curated dataset. Each hairstyle in our dataset is composed of multiple variations, serving as blend-shapes to fit the user drawings via global blending and local deformation. The fitted hair models are visualized as interactive suggestions that the user can select, modify, or ignore. We conducted a user study to confirm that our system can significantly reduce manual labor while improve the output quality for modeling a variety of head and facial hairstyles that are challenging to create via existing techniques
DeepSketchHair: Deep Sketch-based 3D Hair Modeling
We present sketchhair, a deep learning based tool for interactive modeling of
3D hair from 2D sketches. Given a 3D bust model as reference, our sketching
system takes as input a user-drawn sketch (consisting of hair contour and a few
strokes indicating the hair growing direction within a hair region), and
automatically generates a 3D hair model, which matches the input sketch both
globally and locally. The key enablers of our system are two carefully designed
neural networks, namely, S2ONet, which converts an input sketch to a dense 2D
hair orientation field; and O2VNet, which maps the 2D orientation field to a 3D
vector field. Our system also supports hair editing with additional sketches in
new views. This is enabled by another deep neural network, V2VNet, which
updates the 3D vector field with respect to the new sketches. All the three
networks are trained with synthetic data generated from a 3D hairstyle
database. We demonstrate the effectiveness and expressiveness of our tool using
a variety of hairstyles and also compare our method with prior art
Design of 2D time-varying vector fields
pre-printDesign of time-varying vector fields, i.e., vector fields that can change over time, has a wide variety of important applications in computer graphics. Existing vector field design techniques do not address time-varying vector fields. In this paper, we present a framework for the design of time-varying vector fields, both for planar domains as well as manifold surfaces. Our system supports the creation and modification of various time-varying vector fields with desired spatial and temporal characteristics through several design metaphors, including streamlines, pathlines, singularity paths, and bifurcations. These design metaphors are integrated into an element-based design to generate the time-varying vector fields via a sequence of basis field summations or spatial constrained optimizations at the sampled times. The key-frame design and field deformation are also introduced to support other user design scenarios. Accordingly, a spatial-temporal constrained optimization and the time-varying transformation are employed to generate the desired fields for these two design scenarios, respectively. We apply the time-varying vector fields generated using our design system to a number of important computer graphics applications that require controllable dynamic effects, such as evolving surface appearance, dynamic scene design, steerable crowd movement, and painterly animation. Many of these are difficult or impossible to achieve via prior simulation-based methods. In these applications, the time-varying vector fields have been applied as either orientation fields or advection fields to control the instantaneous appearance or evolving trajectories of the dynamic effects
3D Hair sketching for real-time dynamic & key frame animations
Physically based simulation of human hair is a well studied and well known problem. But the "pure" physically based representation of hair (and other animation elements) is not the only concern of the animators, who want to "control" the creation and animation phases of the content. This paper describes a sketch-based tool, with which a user can both create hair models with different styling parameters and produce animations of these created hair models using physically and key frame-based techniques. The model creation and animation production tasks are all performed with direct manipulation techniques in real-time. © 2008 Springer-Verlag