667 research outputs found

    Single-Use Automata and Transducers for Infinite Alphabets

    Get PDF
    Our starting point are register automata for data words, in the style of Kaminski and Francez. We study the effects of the single-use restriction, which says that a register is emptied immediately after being used. We show that under the single-use restriction, the theory of automata for data words becomes much more robust. The main results are: (a) five different machine models are equivalent as language acceptors, including one-way and two-way single-use register automata; (b) one can recover some of the algebraic theory of languages over finite alphabets, including a version of the Krohn-Rhodes Theorem; (c) there is also a robust theory of transducers, with four equivalent models, including two-way single use transducers and a variant of streaming string transducers for data words. These results are in contrast with automata for data words without the single-use restriction, where essentially all models are pairwise non-equivalent

    In the Maze of Data Languages

    Full text link
    In data languages the positions of strings and trees carry a label from a finite alphabet and a data value from an infinite alphabet. Extensions of automata and logics over finite alphabets have been defined to recognize data languages, both in the string and tree cases. In this paper we describe and compare the complexity and expressiveness of such models to understand which ones are better candidates as regular models

    Synthesis of Data Word Transducers

    Full text link
    In reactive synthesis, the goal is to automatically generate an implementation from a specification of the reactive and non-terminating input/output behaviours of a system. Specifications are usually modelled as logical formulae or automata over infinite sequences of signals (ω\omega-words), while implementations are represented as transducers. In the classical setting, the set of signals is assumed to be finite. In this paper, we consider data ω\omega-words instead, i.e., words over an infinite alphabet. In this context, we study specifications and implementations respectively given as automata and transducers extended with a finite set of registers. We consider different instances, depending on whether the specification is nondeterministic, universal or deterministic, and depending on whether the number of registers of the implementation is given or not. In the unbounded setting, we show undecidability for both universal and nondeterministic specifications, while decidability is recovered in the deterministic case. In the bounded setting, undecidability still holds for nondeterministic specifications, but can be recovered by disallowing tests over input data. The generic technique we use to show the latter result allows us to reprove some known result, namely decidability of bounded synthesis for universal specifications

    Speech Recognition by Composition of Weighted Finite Automata

    Full text link
    We present a general framework based on weighted finite automata and weighted finite-state transducers for describing and implementing speech recognizers. The framework allows us to represent uniformly the information sources and data structures used in recognition, including context-dependent units, pronunciation dictionaries, language models and lattices. Furthermore, general but efficient algorithms can used for combining information sources in actual recognizers and for optimizing their application. In particular, a single composition algorithm is used both to combine in advance information sources such as language models and dictionaries, and to combine acoustic observations and information sources dynamically during recognition.Comment: 24 pages, uses psfig.st

    Playing Games in the Baire Space

    Full text link
    We solve a generalized version of Church's Synthesis Problem where a play is given by a sequence of natural numbers rather than a sequence of bits; so a play is an element of the Baire space rather than of the Cantor space. Two players Input and Output choose natural numbers in alternation to generate a play. We present a natural model of automata ("N-memory automata") equipped with the parity acceptance condition, and we introduce also the corresponding model of "N-memory transducers". We show that solvability of games specified by N-memory automata (i.e., existence of a winning strategy for player Output) is decidable, and that in this case an N-memory transducer can be constructed that implements a winning strategy for player Output.Comment: In Proceedings Cassting'16/SynCoP'16, arXiv:1608.0017

    The Non-Archimedean Theory of Discrete Systems

    Full text link
    In the paper, we study behavior of discrete dynamical systems (automata) w.r.t. transitivity; that is, speaking loosely, we consider how diverse may be behavior of the system w.r.t. variety of word transformations performed by the system: We call a system completely transitive if, given arbitrary pair a,ba,b of finite words that have equal lengths, the system A\mathfrak A, while evolution during (discrete) time, at a certain moment transforms aa into bb. To every system A\mathfrak A, we put into a correspondence a family FA\mathcal F_{\mathfrak A} of continuous maps of a suitable non-Archimedean metric space and show that the system is completely transitive if and only if the family FA\mathcal F_{\mathfrak A} is ergodic w.r.t. the Haar measure; then we find easy-to-verify conditions the system must satisfy to be completely transitive. The theory can be applied to analyze behavior of straight-line computer programs (in particular, pseudo-random number generators that are used in cryptography and simulations) since basic CPU instructions (both numerical and logical) can be considered as continuous maps of a (non-Archimedean) metric space Z2\mathbb Z_2 of 2-adic integers.Comment: The extended version of the talk given at MACIS-201
    • …
    corecore