1,330 research outputs found
On the Expressive Power of 2-Stack Visibly Pushdown Automata
Visibly pushdown automata are input-driven pushdown automata that recognize
some non-regular context-free languages while preserving the nice closure and
decidability properties of finite automata. Visibly pushdown automata with
multiple stacks have been considered recently by La Torre, Madhusudan, and
Parlato, who exploit the concept of visibility further to obtain a rich
automata class that can even express properties beyond the class of
context-free languages. At the same time, their automata are closed under
boolean operations, have a decidable emptiness and inclusion problem, and enjoy
a logical characterization in terms of a monadic second-order logic over words
with an additional nesting structure. These results require a restricted
version of visibly pushdown automata with multiple stacks whose behavior can be
split up into a fixed number of phases. In this paper, we consider 2-stack
visibly pushdown automata (i.e., visibly pushdown automata with two stacks) in
their unrestricted form. We show that they are expressively equivalent to the
existential fragment of monadic second-order logic. Furthermore, it turns out
that monadic second-order quantifier alternation forms an infinite hierarchy
wrt words with multiple nestings. Combining these results, we conclude that
2-stack visibly pushdown automata are not closed under complementation.
Finally, we discuss the expressive power of B\"{u}chi 2-stack visibly pushdown
automata running on infinite (nested) words. Extending the logic by an infinity
quantifier, we can likewise establish equivalence to existential monadic
second-order logic
Tree transducers, L systems, and two-way machines
A relationship between parallel rewriting systems and two-way machines is investigated. Restrictions on the “copying power” of these devices endow them with rich structuring and give insight into the issues of determinism, parallelism, and copying. Among the parallel rewriting systems considered are the top-down tree transducer; the generalized syntax-directed translation scheme and the ETOL system, and among the two-way machines are the tree-walking automaton, the two-way finite-state transducer, and (generalizations of) the one-way checking stack automaton. The. relationship of these devices to macro grammars is also considered. An effort is made .to provide a systematic survey of a number of existing results
Extended macro grammars and stack controlled machines
K-extended basic macro grammars are introduced, where K is any class of languages. The class B(K) of languages generated by such grammars is investigated, together with the class LB(K) of languages generated by the corresponding linear basic grammars. For any full semi-AFL K, B(K) is a full AFL closed under iterated LB(K)-substitution, but not necessarily under substitution. For any machine type D, the stack controlled machine type corresponding to D is introduced, denoted S(D), and the checking-stack controlled machine type CS(D). The data structure of this machine is a stack which controls a pushdown of data structures from D. If D accepts K, then S(D) accepts B(K) and CS(D) accepts LB(K). Thus the classes B(K) are characterized by stack controlled machines and the classes LB(K), i.e., the full hyper-AFLs, by checking-stack controlled machines. A full basic-AFL is a full AFL K such that B(K)C K. Every full basic-AFL is a full hyper-AFL, but not vice versa. The class of OI macro languages (i.e., indexed languages, i.e., nested stack automaton languages) is a full basic-AFL, properly containing the smallest full basic-AFL. The latter is generated by the ultrabasic macro grammars and accepted by the nested stack automata with bounded depth of nesting (and properly contains the stack languages, the ETOL languages, i.e., the smallest full hyper-AFL, and the basic macro languages). The full basic-AFLs are characterized by bounded nested stack controlled machines
Program schemes with deep pushdown storage.
Inspired by recent work of Meduna on deep pushdown automata, we consider the computational power of a class of basic program schemes, TeX, based around assignments, while-loops and non- deterministic guessing but with access to a deep pushdown stack which, apart from having the usual push and pop instructions, also has deep-push instructions which allow elements to be pushed to stack locations deep within the stack. We syntactically define sub-classes of TeX by restricting the occurrences of pops, pushes and deep-pushes and capture the complexity classes NP and PSPACE. Furthermore, we show that all problems accepted by program schemes of TeX are in EXPTIME
Formats of Winning Strategies for Six Types of Pushdown Games
The solution of parity games over pushdown graphs (Walukiewicz '96) was the
first step towards an effective theory of infinite-state games. It was shown
that winning strategies for pushdown games can be implemented again as pushdown
automata. We continue this study and investigate the connection between game
presentations and winning strategies in altogether six cases of game arenas,
among them realtime pushdown systems, visibly pushdown systems, and counter
systems. In four cases we show by a uniform proof method that we obtain
strategies implementable by the same type of pushdown machine as given in the
game arena. We prove that for the two remaining cases this correspondence
fails. In the conclusion we address the question of an abstract criterion that
explains the results
On external presentations of infinite graphs
The vertices of a finite state system are usually a subset of the natural
numbers. Most algorithms relative to these systems only use this fact to select
vertices.
For infinite state systems, however, the situation is different: in
particular, for such systems having a finite description, each state of the
system is a configuration of some machine. Then most algorithmic approaches
rely on the structure of these configurations. Such characterisations are said
internal. In order to apply algorithms detecting a structural property (like
identifying connected components) one may have first to transform the system in
order to fit the description needed for the algorithm. The problem of internal
characterisation is that it hides structural properties, and each solution
becomes ad hoc relatively to the form of the configurations.
On the contrary, external characterisations avoid explicit naming of the
vertices. Such characterisation are mostly defined via graph transformations.
In this paper we present two kind of external characterisations:
deterministic graph rewriting, which in turn characterise regular graphs,
deterministic context-free languages, and rational graphs. Inverse substitution
from a generator (like the complete binary tree) provides characterisation for
prefix-recognizable graphs, the Caucal Hierarchy and rational graphs. We
illustrate how these characterisation provide an efficient tool for the
representation of infinite state systems
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