4,166 research outputs found

    3D cellular automata

    Get PDF
    A cellular automaton (CA) is a set of rules which determines the state of individual cells on a grid, based on neighbourhood relations. CAs have been used by researchers to model a wide range of systems from cell growth to cosmology to universal computation. However nearly all such models have been on one or two dimensional grids. This article provides a brief history of the development of CAs and then extends the models to three dimensions using open source software; Blender and Python. New 3D rules are examined and the development of 3D cell configurations explored and visualized

    Artificial life meets computational creativity?

    Get PDF
    I review the history of work in Artificial Life on the problem of the open-ended evolutionary growth of complexity in computational worlds. This is then put into the context of evolutionary epistemology and human creativity

    Self-Replicating Machines in Continuous Space with Virtual Physics

    Get PDF
    JohnnyVon is an implementation of self-replicating machines in continuous two-dimensional space. Two types of particles drift about in a virtual liquid. The particles are automata with discrete internal states but continuous external relationships. Their internal states are governed by finite state machines but their external relationships are governed by a simulated physics that includes Brownian motion, viscosity, and spring-like attractive and repulsive forces. The particles can be assembled into patterns that can encode arbitrary strings of bits. We demonstrate that, if an arbitrary "seed" pattern is put in a "soup" of separate individual particles, the pattern will replicate by assembling the individual particles into copies of itself. We also show that, given sufficient time, a soup of separate individual particles will eventually spontaneously form self-replicating patterns. We discuss the implications of JohnnyVon for research in nanotechnology, theoretical biology, and artificial life

    Self-reproduction in cellular automata

    Full text link
    Self-reproduction in cellular automata is discussed with reference to the models of von Neumann and Codd. The conclusion is drawn that although the capacity for universal construction is a sufficient condition for self-reproduction, it is not a necessary condition. Slightly more "liberal" criteria for what constitutes genuine self-reproduction are introduced, and a simple self-reproducing structure is exhibited which satisfies these new criteria. This structure achieves its simplicity by storing its description in a dynamic "loop", rather than on a static "tape".Peer Reviewedhttp://deepblue.lib.umich.edu/bitstream/2027.42/24968/1/0000395.pd

    Intrinsically Universal Cellular Automata

    Full text link
    This talk advocates intrinsic universality as a notion to identify simple cellular automata with complex computational behavior. After an historical introduction and proper definitions of intrinsic universality, which is discussed with respect to Turing and circuit universality, we discuss construction methods for small intrinsically universal cellular automata before discussing techniques for proving non universality

    Self-Replication and Self-Assembly for Manufacturing

    Get PDF
    It has been argued that a central objective of nanotechnology is to make products inexpensively, and that self-replication is an effective approach to very low-cost manufacturing. The research presented here is intended to be a step towards this vision. We describe a computational simulation of nanoscale machines floating in a virtual liquid. The machines can bond together to form strands (chains) that self-replicate and self-assemble into user-specified meshes. There are four types of machines and the sequence of machine types in a strand determines the shape of the mesh they will build. A strand may be in an unfolded state, in which the bonds are straight, or in a folded state, in which the bond angles depend on the types of machines. By choosing the sequence of machine types in a strand, the user can specify a variety of polygonal shapes. A simulation typically begins with an initial unfolded seed strand in a soup of unbonded machines. The seed strand replicates by bonding with free machines in the soup. The child strands fold into the encoded polygonal shape, and then the polygons drift together and bond to form a mesh. We demonstrate that a variety of polygonal meshes can be manufactured in the simulation, by simply changing the sequence of machine types in the seed

    Self-Replicating Strands that Self-Assemble into User-Specified Meshes

    Get PDF
    It has been argued that a central objective of nanotechnology is to make products inexpensively, and that self-replication is an effective approach to very low-cost manufacturing. The research presented here is intended to be a step towards this vision. In previous work (JohnnyVon 1.0), we simulated machines that bonded together to form self-replicating strands. There were two types of machines (called types 0 and 1), which enabled strands to encode arbitrary bit strings. However, the information encoded in the strands had no functional role in the simulation. The information was replicated without being interpreted, which was a significant limitation for potential manufacturing applications. In the current work (JohnnyVon 2.0), the information in a strand is interpreted as instructions for assembling a polygonal mesh. There are now four types of machines and the information encoded in a strand determines how it folds. A strand may be in an unfolded state, in which the bonds are straight (although they flex slightly due to virtual forces acting on the machines), or in a folded state, in which the bond angles depend on the types of machines. By choosing the sequence of machine types in a strand, the user can specify a variety of polygonal shapes. A simulation typically begins with an initial unfolded seed strand in a soup of unbonded machines. The seed strand replicates by bonding with free machines in the soup. The child strands fold into the encoded polygonal shape, and then the polygons drift together and bond to form a mesh. We demonstrate that a variety of polygonal meshes can be manufactured in the simulation, by simply changing the sequence of machine types in the seed
    • ā€¦
    corecore