2,457 research outputs found

    Sign-correlation partition based on global supervised descent method for face alignment

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    Face alignment is an essential task for facial performance capture and expression analysis. As a complex nonlinear problem in computer vision, face alignment across poses is still not studied well. Although the state-of-the-art Supervised Descent Method (SDM) has shown good performance, it learns conflict descent direction in the whole complex space due to various poses and expressions. Global SDM has been presented to deal with this case by domain partition in feature and shape PCA spaces for face tracking and pose estimation. However, it is not suitable for the face alignment problem due to unknown ground truth shapes. In this paper we propose a sign-correlation subspace method for the domain partition of global SDM. In our method only one reduced low dimensional subspace is enough for domain partition, thus adjusting the global SDM efficiently for face alignment. Unlike previous methods, we analyze the sign correlation between features and shapes, and project both of them into a mutual sign-correlation subspace. Each pair of projected shape and feature keep sign consistent in each dimension of the subspace, so that each hyperoctant holds the condition that one general descent exists. Then a set of general descent directions are learned from the samples in different hyperoctants. Our sign-correlation partition method is validated in the public face datasets, which includes a range of poses. It indicates that our methods can reveal their latent relationships to poses. The comparison with state-of-the-art methods for face alignment demonstrates that our method outperforms them especially in uncontrolled conditions with various poses, while keeping comparable speed

    Fast, Dense Feature SDM on an iPhone

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    In this paper, we present our method for enabling dense SDM to run at over 90 FPS on a mobile device. Our contributions are two-fold. Drawing inspiration from the FFT, we propose a Sparse Compositional Regression (SCR) framework, which enables a significant speed up over classical dense regressors. Second, we propose a binary approximation to SIFT features. Binary Approximated SIFT (BASIFT) features, which are a computationally efficient approximation to SIFT, a commonly used feature with SDM. We demonstrate the performance of our algorithm on an iPhone 7, and show that we achieve similar accuracy to SDM

    Sign correlation subspace for face alignment

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    © 2018, Springer-Verlag GmbH Germany, part of Springer Nature. Face alignment is an essential task for facial performance capture and expression analysis. Current methods such as random subspace supervised descent method, stage-wise relational dictionary and coarse-to-fine shape searching can ease multi-pose face alignment problem, but no method can deal with the multiple local minima problem directly. In this paper, we propose a sign correlation subspace method for domain partition in only one reduced low-dimensional subspace. Unlike previous methods, we analyze the sign correlation between features and shapes and project both of them into a mutual sign correlation subspace. Each pair of projected shape and feature keeps their signs consistent in each dimension of the subspace, so that each hyper octant holds the condition that one general descent exists. Then a set of general descents are learned from the samples in different hyperoctants. Requiring only the feature projection for domain partition, our proposed method is effective for face alignment. We have validated our approach with the public face datasets which include a range of poses. The validation results show that our method can reveal their latent relationships to poses. The comparison with state-of-the-art methods demonstrates that our method outperforms them, especially in uncontrolled conditions with various poses, while enjoying the comparable speed

    Face alignment using a three layer predictor

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    Face alignment is an important feature for most facial images related algorithms such as expression analysis, face recognition or detection etc. Also, some images lose information due to factors such as occlusion and lighting and it is important to obtain those lost features. This paper proposes an innovative method for automatic face alignment by utilizing deep learning. First, we use second order gaussian derivatives along with RBF-SVM and Adaboost to classify a first layer of landmark points. Next, we use branching based cascaded regression to obtain a second layer of points which is further used as input to a parallel and multi-scale CNN that gives us the complete output. Results showed the algorithm gave excellent results in comparison to state-of-the-art algorithms

    3D facial performance capture from monocular RGB video.

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    3D facial performance capture is an essential technique for animation production in featured films, video gaming, human computer interaction, VR/AR asset creation and digital heritage, which all have huge impact on our daily life. Traditionally, dedicated hardware such as depth sensors, laser scanners and camera arrays have been developed to acquire depth information for such purpose. However, such sophisticated instruments can only be operated by trained professionals. In recent years, the wide spread availability of mobile devices, and the increased interest of casual untrained users in applications such as image, video editing, virtual and facial model creation, have sparked interest in 3D facial reconstruction from 2D RGB input. Due to the depth ambiguity and facial appearance variation, 3D facial performance capture and modelling from 2D images are inherently ill-posed problems. However, with strong prior knowledge of the human face, it is possible to accurately infer the true 3D facial shape and performance from multiple observations captured with different viewing angles. Various 3D from 2D methods have been proposed and proven to work well in controlled environments. Nevertheless there are still many unexplored issues in uncontrolled in-the-wild environments. In order to achieve the same level of performance in controlled environments, interfering factors in uncontrolled environments such as varying illumination, partial occlusion and facial variation not captured by prior knowledge would require the development of new techniques. This thesis addresses existing challenges and proposes novel methods involving 2D landmark detection, 3D facial reconstruction and 3D performance tracking, which are validated through theoretical research and experimental studies. 3D facial performance tracking is a multidisciplinary problem involving many areas such as computer vision, computer graphics and machine learning. To deal with the large variations within a single image, we present new machine learning techniques for facial landmark detection based on our observation of the facial features in challenging scenarios to increase the robustness. To take advantage of the evidence aggregated from multiple observations, we present new robust and efficient optimisation techniques that impose consistency constrains that help filter out outliers. To exploit the person-specific model generation, temporal and spatial coherence in continuous video input, we present new methods to improve the performance via optimisation. In order to track the 3D facial performance, the fundamental prerequisite for good results is the accurate underlying 3D model of the actor. In this thesis, we present new methods that are targeted at 3D facial geometry reconstruction, which are more efficient than existing generic 3D geometry reconstruction methods. Evaluation and validation were obtained and analysed from substantial experiment, which shows the proposed methods in this thesis outperform the state-of-the-art methods and enable us to generate high quality results with less constraints

    Pose-Invariant 3D Face Alignment

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    Face alignment aims to estimate the locations of a set of landmarks for a given image. This problem has received much attention as evidenced by the recent advancement in both the methodology and performance. However, most of the existing works neither explicitly handle face images with arbitrary poses, nor perform large-scale experiments on non-frontal and profile face images. In order to address these limitations, this paper proposes a novel face alignment algorithm that estimates both 2D and 3D landmarks and their 2D visibilities for a face image with an arbitrary pose. By integrating a 3D deformable model, a cascaded coupled-regressor approach is designed to estimate both the camera projection matrix and the 3D landmarks. Furthermore, the 3D model also allows us to automatically estimate the 2D landmark visibilities via surface normals. We gather a substantially larger collection of all-pose face images to evaluate our algorithm and demonstrate superior performances than the state-of-the-art methods

    Multi-subspace supervised descent method for robust face alignment

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