7,249 research outputs found

    Continuation-Passing C: compiling threads to events through continuations

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    In this paper, we introduce Continuation Passing C (CPC), a programming language for concurrent systems in which native and cooperative threads are unified and presented to the programmer as a single abstraction. The CPC compiler uses a compilation technique, based on the CPS transform, that yields efficient code and an extremely lightweight representation for contexts. We provide a proof of the correctness of our compilation scheme. We show in particular that lambda-lifting, a common compilation technique for functional languages, is also correct in an imperative language like C, under some conditions enforced by the CPC compiler. The current CPC compiler is mature enough to write substantial programs such as Hekate, a highly concurrent BitTorrent seeder. Our benchmark results show that CPC is as efficient, while using significantly less space, as the most efficient thread libraries available.Comment: Higher-Order and Symbolic Computation (2012). arXiv admin note: substantial text overlap with arXiv:1202.324

    Reactive concurrent programming revisited

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    In this note we revisit the so-called reactive programming style, which evolves from the synchronous programming model of the Esterel language by weakening the assumption that the absence of an event can be detected instantaneously. We review some research directions that have been explored since the emergence of the reactive model ten years ago. We shall also outline some questions that remain to be investigated

    libcppa - Designing an Actor Semantic for C++11

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    Parallel hardware makes concurrency mandatory for efficient program execution. However, writing concurrent software is both challenging and error-prone. C++11 provides standard facilities for multiprogramming, such as atomic operations with acquire/release semantics and RAII mutex locking, but these primitives remain too low-level. Using them both correctly and efficiently still requires expert knowledge and hand-crafting. The actor model replaces implicit communication by sharing with an explicit message passing mechanism. It applies to concurrency as well as distribution, and a lightweight actor model implementation that schedules all actors in a properly pre-dimensioned thread pool can outperform equivalent thread-based applications. However, the actor model did not enter the domain of native programming languages yet besides vendor-specific island solutions. With the open source library libcppa, we want to combine the ability to build reliable and distributed systems provided by the actor model with the performance and resource-efficiency of C++11.Comment: 10 page

    Resource Control for Synchronous Cooperative Threads

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    We develop new methods to statically bound the resources needed for the execution of systems of concurrent, interactive threads. Our study is concerned with a \emph{synchronous} model of interaction based on cooperative threads whose execution proceeds in synchronous rounds called instants. Our contribution is a system of compositional static analyses to guarantee that each instant terminates and to bound the size of the values computed by the system as a function of the size of its parameters at the beginning of the instant. Our method generalises an approach designed for first-order functional languages that relies on a combination of standard termination techniques for term rewriting systems and an analysis of the size of the computed values based on the notion of quasi-interpretation. We show that these two methods can be combined to obtain an explicit polynomial bound on the resources needed for the execution of the system during an instant. As a second contribution, we introduce a virtual machine and a related bytecode thus producing a precise description of the resources needed for the execution of a system. In this context, we present a suitable control flow analysis that allows to formulte the static analyses for resource control at byte code level

    Automatic Verification of Message-Based Device Drivers

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    We develop a practical solution to the problem of automatic verification of the interface between device drivers and the OS. Our solution relies on a combination of improved driver architecture and verification tools. It supports drivers written in C and can be implemented in any existing OS, which sets it apart from previous proposals for verification-friendly drivers. Our Linux-based evaluation shows that this methodology amplifies the power of existing verification tools in detecting driver bugs, making it possible to verify properties beyond the reach of traditional techniques.Comment: In Proceedings SSV 2012, arXiv:1211.587

    FLICK: developing and running application-specific network services

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    Data centre networks are increasingly programmable, with application-specific network services proliferating, from custom load-balancers to middleboxes providing caching and aggregation. Developers must currently implement these services using traditional low-level APIs, which neither support natural operations on application data nor provide efficient performance isolation. We describe FLICK, a framework for the programming and execution of application-specific network services on multi-core CPUs. Developers write network services in the FLICK language, which offers high-level processing constructs and application-relevant data types. FLICK programs are translated automatically to efficient, parallel task graphs, implemented in C++ on top of a user-space TCP stack. Task graphs have bounded resource usage at runtime, which means that the graphs of multiple services can execute concurrently without interference using cooperative scheduling. We evaluate FLICK with several services (an HTTP load-balancer, a Memcached router and a Hadoop data aggregator), showing that it achieves good performance while reducing development effort
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