1,334 research outputs found

    Shape and nonrigid motion estimation through physics-based synthesis

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    A physics-based framework for 3-D shape and nonrigid motion estimation for real-time computer vision systems is presented. The framework features dynamic models that incorporate the mechanical principles of rigid and nonrigid bodies into conventional geometric primitives. Through the efficient numerical simulation of Lagrange equations of motion, the models can synthesize physically correct behaviors in response to applied forces and imposed constraints. Applying continuous Kalman filtering theory, a recursive shape and motion estimator that employs the Lagrange equations as a system model. We interpret the continuous Kalman filter physically: The system model continually synthesizes nonrigid motion in response to generalized forces that arise from the inconsistency between the incoming observations and the estimated model state. The observation forces also account formally for instantaneous uncertainties and incomplete information. A Riccati procedure updates a covariance matrix that transforms the forces in accordance with the system dynamics and prior observation history. The transformed forces modify the translational, rotational, and deformational state variables of the system model to reduce inconsistency, thus producing nonstationary shape and motion estimates from the time-varying visual data. We demonstrate the dynamic estimator in experiments involving model fitting and tracking of articulated and flexible objects from noisy 3-D data

    Structure from Articulated Motion: Accurate and Stable Monocular 3D Reconstruction without Training Data

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    Recovery of articulated 3D structure from 2D observations is a challenging computer vision problem with many applications. Current learning-based approaches achieve state-of-the-art accuracy on public benchmarks but are restricted to specific types of objects and motions covered by the training datasets. Model-based approaches do not rely on training data but show lower accuracy on these datasets. In this paper, we introduce a model-based method called Structure from Articulated Motion (SfAM), which can recover multiple object and motion types without training on extensive data collections. At the same time, it performs on par with learning-based state-of-the-art approaches on public benchmarks and outperforms previous non-rigid structure from motion (NRSfM) methods. SfAM is built upon a general-purpose NRSfM technique while integrating a soft spatio-temporal constraint on the bone lengths. We use alternating optimization strategy to recover optimal geometry (i.e., bone proportions) together with 3D joint positions by enforcing the bone lengths consistency over a series of frames. SfAM is highly robust to noisy 2D annotations, generalizes to arbitrary objects and does not rely on training data, which is shown in extensive experiments on public benchmarks and real video sequences. We believe that it brings a new perspective on the domain of monocular 3D recovery of articulated structures, including human motion capture.Comment: 21 pages, 8 figures, 2 table

    Physics-Based Modeling, Analysis and Animation

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    The idea of using physics-based models has received considerable interest in computer graphics and computer vision research the last ten years. The interest arises from the fact that simple geometric primitives cannot accurately represent natural objects. In computer graphics physics-based models are used to generate and visualize constrained shapes, motions of rigid and nonrigid objects and object interactions with the environment for the purposes of animation. On the other hand, in computer vision, the method applies to complex 3-D shape representation, shape reconstruction and motion estimation. In this paper we review two models that have been used in computer graphics and two models that apply to both areas. In the area of computer graphics, Miller [48] uses a mass-spring model to animate three forms of locomotion of snakes and worms. To overcome the problem of the multitude of degrees of freedom associated with the mass-spring lattices, Witkin and Welch [87] present a geometric method to model global deformations. To achieve the same result Pentland and Horowitz in [54] delineate the object motion into rigid and nonrigid deformation modes. To overcome problems of these two last approaches, Metaxas and Terzopoulos in [45] successfully combine local deformations with global ones. Modeling based on physical principles is a potent technique for computer graphics and computer vision. It is a rich and fruitful area for research in terms of both theory and applications. It is important, though, to develop concepts, methodologies, and techniques which will be widely applicable to many types of applications

    Effects of Energy Dissipation on the Free Body Motions of Spacecraft

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    Modal model using deformation modes of slightly flexible, lightly damped structure to analyze effects of energy dissipation on free body motions of spacecraf

    Symmetric Shape Morphing for 3D Face and Head Modelling

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    We propose a shape template morphing approach suitable for any class of shapes that exhibits approximate reflective symmetry over some plane. The human face and full head are examples. A shape morphing algorithm that constrains all morphs to be symmetric is a form of deformation regulation. This mitigates undesirable effects seen in standard morphing algorithms that are not symmetry-aware, such as tangential sliding. Our method builds on the Coherent Point Drift (CPD) algorithm and is called Symmetry-aware CPD (SA-CPD). Global symmetric deformations are obtained by removal of asymmetric shear from CPD's global affine transformations. Symmetrised local deformations are then used to improve the symmetric template fit. These symmetric deformations are followed by Laplace-Beltrami regularized projection which allows the shape template to fit to any asymmetries in the raw shape data. The pipeline facilitates construction of statistical models that are readily factored into symmetrical and asymmetrical components. Evaluations demonstrate that SA-CPD mitigates tangential sliding problem in CPD and outperforms other competing shape morphing methods, in some cases substantially. 3D morphable models are constructed from over 1200 full head scans, and we evaluate the constructed models in terms of age and gender classification. The best performance, in the context of SVM classification, is achieved using the proposed SA-CPD deformation algorithm

    Robust Non-Rigid Registration with Reweighted Position and Transformation Sparsity

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    Non-rigid registration is challenging because it is ill-posed with high degrees of freedom and is thus sensitive to noise and outliers. We propose a robust non-rigid registration method using reweighted sparsities on position and transformation to estimate the deformations between 3-D shapes. We formulate the energy function with position and transformation sparsity on both the data term and the smoothness term, and define the smoothness constraint using local rigidity. The double sparsity based non-rigid registration model is enhanced with a reweighting scheme, and solved by transferring the model into four alternately-optimized subproblems which have exact solutions and guaranteed convergence. Experimental results on both public datasets and real scanned datasets show that our method outperforms the state-of-the-art methods and is more robust to noise and outliers than conventional non-rigid registration methods.Comment: IEEE Transactions on Visualization and Computer Graphic
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