461 research outputs found

    Open Design, Inclusivity and the Intersections of Making

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    This paper presents insights from an ethnographic study with a diverse population of makers in the city of Newcastle upon Tyne, UK. By engaging individuals, groups and communities who 'make' in different contexts, we reveal under-explored perspectives on 'making' and highlight points of intersection between different kinds of making across the city. We reflect on the dynamics of these intersections and connect our observations to emerging discourses around 'open design'. In doing so, we argue for a renewed focus on 'inclusivity' and highlight a need for new infrastructure to support iterative, collaborative making within -- and across -- interconnected networks of makers

    "They’re Just Tixel Pits, Man": Disputing the 'Reality' of Virtual Reality Pornography through the Story Completion Method

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    Pornography is a substantial part of humans' everyday interaction with computers, yet to date the topic has been underconsidered by HCI. Here, we examine some of the common cultural ideals non-experts constructed of a 'new' pornographic experience - Virtual Reality (VR) Porn - through use of the 'Story Completion Method'. Forty five participants completed a story stem about a male character who was about to have his "very first virtual reality porn experience". Through our analysis, we demonstrate a narrative of a 'perfect', idealised sexual experience, as well as one which emphasised the imagined 'precarious' and dangerous consequences around this technology use. We indicate how the stories reproduced ideals around heteronormativity and hegemonic masculinity, suggesting an agenda of 'Designing for Eroticism' as a tactic which could avoid such problematic discourses. We also suggest the opportunities and challenges presented through use of the 'Story Completion Method'

    Open design at the intersection of making and manufacturing

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    This one-day workshop aims to consider the opportunities for HCI at the intersection of maker culture and professional, industrial manufacturing. In particular, we are interested in exploring how the concept of “open design” could help support productive interactions between professional manufacturers and non-professional makers. Our proposal builds on momentum established by previous related workshops (including one at CHI2016) and aims to respond critically to several key industry and government reports published in 2015-2016 on the ‘maker movement’

    Perspectives on gender and product design

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    International audienceInteractive technologies have a profound mediating effect on the way we obtain and contribute to knowledge, relate to each other and contribute to society. Often, "gender" is not a factor that is explicitly considered in the design of these technologies. When gender is considered, products are often designed with idealised models of gendered "users" -- designed for men, designed for women, designed for boys, designed for girls, or designed for the "average user" who could be male or female. However, the ways in which gender-bias or gender-neutrality are constructed in the design process and the resulting effect on the interactive artifacts that are produced is not well understood. This workshop will address what HCI is currently bringing, and can bring, to the table in addressing this issue

    Deconstructivist Interaction Design: Interrogating Expression and Form

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    In this paper, we propose deconstructivist interaction design in order to facilitate the differentiation of an expressional vo- cabulary in interaction design. Based on examples that illus- trate how interaction design critically explores (i.e., decon- structs) its own expressional repertoire, we argue that there are commonalities with deconstructivist phases in related de- sign disciplines to learn from. Therefore, we draw on the role and characteristics of deconstructivism in the history of archi- tecture, graphic design, and fashion. Afterwards, we reflect on how interaction design is already a means of deconstruc- tion (e.g., in critical design). Finally, we discuss the potential of deconstructivism for form-giving practices, resulting in a proposal to extend interaction design’s expressional vocabu- lary of giving form to computational material by substantiat- ing a deconstructivist perspective.

    Making at the Margins: Making in an Under-resourced e-Waste Recycling Centre

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    HCI1and CSCW literature has extensively studied a wide variety of maker cultures. In this paper, we focus on understanding what making is like for people and communities who do not have access to advanced technological infrastructures. We report on six-month-long ethnographic fieldwork at a non-profit, resource-constrained, e-waste recycling centre that engages members from a low socioeconomic status (SES) community in making activities. Our findings show that making in such a setting is shaped by local economic and social factors in a resource-constrained environment and highlight how this community engages in a wide range of making activities. In describing these making activities, we emphasize how making was conducted to purposely enable ongoing and future making by others; promoted the wellbeing and skill development of centre members; and was socially-engaged to address concerns in the local community. We conclude by discussing how such type of making contributes a new understanding of maker culture, one that is appreciative of resource-constraints, integrates different sources of value, and is embedded in local place

    The Troubling Cups:Making Trouble at Work about Inequalities in Pay

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    Exploring Social Justice, Design,and HCI

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    The aim of this one-day workshop is to share existing research, discuss common practices, and to develop new strategies and tools for designing for social justice in HCI. This workshop will bring together a set of HCI scholars, designers, and community members to discuss social justice perspectives on interaction design and technology. We will explore theoretical and methodological approaches in and around HCI that can help us generatively consider issues of power, privilege, and access in their complexity. We will discuss the challenges associated with taking a justice approach in HCI, looking toward existing practices we find both productive and problematic. This workshop will bridge current gaps in research and practice by developing concrete strategies for both designing and evaluating social change oriented work in HCI, where agendas are made clear and researchers are held accountable for the outcomes of their work by members of their field site and the research community
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