21,101 research outputs found
A Reactive Location Service for Mobile Ad Hoc Networks
We present and analyze a reactive location service RLS for mobile ad hoc networks. RLS provides a mobile node in a wireless ad-hoc network with the means to inquire the current geographical position of another node on-demand and can be used as a building block for location-based routing. We provide a comparison of RLS to an ideal omniscient location service as well as to the complex Grid Location Service (GLS). In addition, we compare the performance of greedy location-based routing in combination with RLS to the performance of a non-location-based ad hoc routing approach, namely Dynamic Source Routing (DSR). DSR was chosen for the comparison since RLS can be considered an adaptation of DSR\'s route discovery mechanisms to the location-based domain. We also introduce and study possible optimizations for RLS, in particular caching, random re-broadcast jitter, and re-broadcast suppression. The quantitative results of our NS-2 simulation study show a very good perform! ance of RLS combined with greedy routing, outperforming GLS and DSR for scenarios with high mobility and high node density
GRIDKIT: Pluggable overlay networks for Grid computing
A `second generation' approach to the provision of Grid middleware is now emerging which is built on service-oriented architecture and web services standards and technologies. However, advanced Grid applications have significant demands that are not addressed by present-day web services platforms. As one prime example, current platforms do not support the rich diversity of communication `interaction types' that are demanded by advanced applications (e.g. publish-subscribe, media streaming, peer-to-peer interaction). In the paper we describe the Gridkit middleware which augments the basic service-oriented architecture to address this particular deficiency. We particularly focus on the communications infrastructure support required to support multiple interaction types in a unified, principled and extensible manner-which we present in terms of the novel concept of pluggable overlay networks
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A classification of emerging and traditional grid systems
The grid has evolved in numerous distinct phases. It started in the early â90s as a model of metacomputing in which supercomputers share resources; subsequently, researchers added the ability to share data. This is usually referred to as the first-generation grid. By the late â90s, researchers had outlined the framework for second-generation grids, characterized by their use of grid middleware systems to âglueâ different grid technologies together. Third-generation grids originated in the early millennium when Web technology was combined with second-generation grids. As a result, the invisible grid, in which grid complexity is fully hidden through resource virtualization, started receiving attention. Subsequently, grid researchers identified the requirement for semantically rich knowledge grids, in which middleware technologies are more intelligent and autonomic. Recently, the necessity for grids to support and extend the ambient intelligence vision has emerged. In AmI, humans are surrounded by computing technologies that are unobtrusively embedded in their surroundings.
However, third-generation gridsâ current architecture doesnât meet the requirements of next-generation grids (NGG) and service-oriented knowledge utility (SOKU).4 A few years ago, a group of independent experts, arranged by the European Commission, identified these shortcomings as a way to identify potential European grid research priorities for 2010 and beyond. The experts envision grid systemsâ information, knowledge, and processing capabilities as a set of utility services.3 Consequently, new grid systems are emerging to materialize these visions. Here, we review emerging grids and classify them to motivate further research and help establish a solid foundation in this rapidly evolving area
A performance study of routing protocols for mobile grid environment
Integration of mobile wireless consumer devices into the Grid initially seems unlikely due to limitation such as CPU performance,small secondary storage, heightened battery consumption sensitivity and unreliable low-bandwidth communication. The current grid architecture and algorithm also do not take into account the mobile computing environment since mobile devices have not been seriously considered as valid computing resources or interfaces in grid communities. This paper presents the results
of simulation done in identifying a suitable ad hoc routing
protocol that can be used for the target grid application in mobile environment. The simulation comparing three ad hoc routing protocols named DSDV, DSR and AODV
Service discovery using Bloom filters
A protocol to perform service discovery in adhoc networks is introduced in this paper. Attenuated Bloom filters are used to distribute services to nodes in the neighborhood and thus enable local service discovery. The protocol has been implemented in a discrete event simulator to investigate the behavior in case of a multihop mobile ad-hoc network with nodes that all have services to offer. Methods to optimize the used bandwidth, which is a scarce resource in wireless networks, are investigated. Experiments performed with the simulator suggest that the proposed service discovery system enables users to find local services in a multihop ad-hoc network efficiently. The costs for advertising can be kept low, whereas the additional costs for queries set due to so-called false positives are moderate
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