4,292 research outputs found
Integrated context-aware and cloud-based adaptive home screens for android phones
This is the post-print version of this Article. The official published version can be accessed from the link below - Copyright @ 2011 Springer VerlagThe home screen in Android phones is a highly customizable user interface where the users can add and remove widgets and icons for launching applications. This customization is currently done on the mobile device itself and will only create static content. Our work takes the concept of Android home screen [3] one step further and adds flexibility to the user interface by making it context-aware and integrated with the cloud. Overall results indicated that the users have a strong positive bias towards the application and that the adaptation helped them to tailor the device to their needs by using the different context aware mechanisms
Context-aware and automatic configuration of mobile devices in cloud-enabled ubiquitous computing
This is the author's accepted manuscript. The final publication is available at Springer via http://dx.doi.org/10.1007/s00779-013-0698-3. Copyright @ Springer-Verlag London 2013.Context-sensitive (or aware) applications have, in recent years, moved from the realm of possibilities to that of ubiquity. One exciting research area that is still very much in the realm of possibilities is that of cloud computing, and in this paper, we present our work, which explores the overlap of these two research areas. Accordingly, this paper explores the notion of cross-source integration of cloud-based, context-aware information in ubiquitous computing through a developed prototypical solution. Moreover, the described solution incorporates remote and automatic configuration of Android smartphones and advances the research area of context-aware information by harvesting information from several sources to build a rich foundation on which algorithms for context-aware computation can be based. Evaluation results show the viability of integrating and tailoring contextual information to provide users with timely, relevant and adapted application behaviour and content
MOSDEN: An Internet of Things Middleware for Resource Constrained Mobile Devices
The Internet of Things (IoT) is part of Future Internet and will comprise
many billions of Internet Connected Objects (ICO) or `things' where things can
sense, communicate, compute and potentially actuate as well as have
intelligence, multi-modal interfaces, physical/ virtual identities and
attributes. Collecting data from these objects is an important task as it
allows software systems to understand the environment better. Many different
hardware devices may involve in the process of collecting and uploading sensor
data to the cloud where complex processing can occur. Further, we cannot expect
all these objects to be connected to the computers due to technical and
economical reasons. Therefore, we should be able to utilize resource
constrained devices to collect data from these ICOs. On the other hand, it is
critical to process the collected sensor data before sending them to the cloud
to make sure the sustainability of the infrastructure due to energy
constraints. This requires to move the sensor data processing tasks towards the
resource constrained computational devices (e.g. mobile phones). In this paper,
we propose Mobile Sensor Data Processing Engine (MOSDEN), an plug-in-based IoT
middleware for mobile devices, that allows to collect and process sensor data
without programming efforts. Our architecture also supports sensing as a
service model. We present the results of the evaluations that demonstrate its
suitability towards real world deployments. Our proposed middleware is built on
Android platform
Genetic Programming for Smart Phone Personalisation
Personalisation in smart phones requires adaptability to dynamic context
based on user mobility, application usage and sensor inputs. Current
personalisation approaches, which rely on static logic that is developed a
priori, do not provide sufficient adaptability to dynamic and unexpected
context. This paper proposes genetic programming (GP), which can evolve program
logic in realtime, as an online learning method to deal with the highly dynamic
context in smart phone personalisation. We introduce the concept of
collaborative smart phone personalisation through the GP Island Model, in order
to exploit shared context among co-located phone users and reduce convergence
time. We implement these concepts on real smartphones to demonstrate the
capability of personalisation through GP and to explore the benefits of the
Island Model. Our empirical evaluations on two example applications confirm
that the Island Model can reduce convergence time by up to two-thirds over
standalone GP personalisation.Comment: 43 pages, 11 figure
Every Cloud Has a Push Data Lining: Incorporating Cloud Services in a Context-Aware Application
We investigated context-awareness by utilising multiple sources of context in a mobile device setting. In our experiment we developed a system consisting of a mobile client, running on the Android platform, integrated with a cloud-based service. These components were integrated using pushmessaging technology.One of the key featureswas the automatic adaptation of smartphones in accordance with implicit user needs. The novelty of our approach consists in the use of multiple sources of context input to the system, which included the use of calendar data and web based user configuration tool, as well as that of an external, cloud-based, configuration file storing user interface preferences which, pushed at log-on time irrespective of access device, frees the user from having to manually configure its interface.The systemwas evaluated via two rounds of user evaluations (n = 50 users), the feedback of which was generally positive and demonstrated the viability of using cloud-based services to provide an enhanced context-aware user experience
Point Cloud Framework for Rendering 3D Models Using Google Tango
This project seeks to demonstrate the feasibility of point cloud meshing for capturing and modeling three dimensional objects on consumer smart phones and tablets. Traditional methods of capturing objects require hundreds of images, are very slow and consume a large amount of cellular data for the average consumer. Software developers need a starting point for capturing and meshing point clouds to create 3D models as hardware manufacturers provide the tools to capture point cloud data. The project uses Googles Tango computer vision library for Android to capture point clouds on devices with depth-sensing hardware. The point clouds are combined and meshed as models for use in 3D rendering projects. We expect our results to be embraced by the Android market because capturing point clouds is fast and does not carry a large data footprint
Conceivable security risks and authentication techniques for smart devices
With the rapidly escalating use of smart devices and fraudulent transaction of users’ data from their devices, efficient and reliable techniques for authentication of the smart devices have become an obligatory issue. This paper reviews the security risks for mobile devices and studies several authentication techniques available for smart devices. The results from field studies enable a comparative evaluation of user-preferred authentication mechanisms and their opinions about reliability, biometric authentication and visual authentication techniques
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