1,993 research outputs found

    Exploring Interface Sign Ontologies for Web User Interface Design and Evaluation: A User Study

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    Part 2: Organizational Semiotics and ApplicationsInternational audienceThe aim of this paper is twofold: firstly, to find the set of ontologies (i.e., the set of concepts and skills) presupposed by users when interpreting the meaning of web interface signs (i.e., the smallest elements of web user interfaces), and secondly, to investigate users’ difficulties in interpreting the meanings of interface signs belonging to different kinds of ontologies. In order to achieve these aims an empirical user study was conducted with 26 test participants. The study data was gathered by semi-structured interviews and questionnaires. Following an empirical research approach, descriptive statistics and qualitative data analysis were used to analyze the data. The study results provide a total of twelve ontologies and reveal the users’ difficulties in interpreting the meanings of interface signs belonging to different kinds of ontologies

    Semiotics of the web interface: analysis and guidelines

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    The growth of technological innovations, internet developments, and their (web) applications has raised a definite issue on retaining the web interface quite understandable, and a need is also being felt on developing suitable and coherent guidelines for designing interface to swell the user interpretability of web signs. These design principles are semiotics by nature and semiotics is the science of signs, that is, of meaning’s representations. For this, new and important perspectives for interface design would be discovered by Semiotic Analysis on interface signs. Therefore, this research mainly focuses on the valuable insights that semiotic analysis could offer to present the fundamental concepts to create understandable signs.Facultad de Informátic

    An aesthetics of touch: investigating the language of design relating to form

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    How well can designers communicate qualities of touch? This paper presents evidence that they have some capability to do so, much of which appears to have been learned, but at present make limited use of such language. Interviews with graduate designer-makers suggest that they are aware of and value the importance of touch and materiality in their work, but lack a vocabulary to fully relate to their detailed explanations of other aspects such as their intent or selection of materials. We believe that more attention should be paid to the verbal dialogue that happens in the design process, particularly as other researchers show that even making-based learning also has a strong verbal element to it. However, verbal language alone does not appear to be adequate for a comprehensive language of touch. Graduate designers-makers’ descriptive practices combined non-verbal manipulation within verbal accounts. We thus argue that haptic vocabularies do not simply describe material qualities, but rather are situated competences that physically demonstrate the presence of haptic qualities. Such competencies are more important than groups of verbal vocabularies in isolation. Design support for developing and extending haptic competences must take this wide range of considerations into account to comprehensively improve designers’ capabilities

    Semiotics of the web interface: analysis and guidelines

    Get PDF
    The growth of technological innovations, internet developments, and their (web) applications has raised a definite issue on retaining the web interface quite understandable, and a need is also being felt on developing suitable and coherent guidelines for designing interface to swell the user interpretability of web signs. These design principles are semiotics by nature and semiotics is the science of signs, that is, of meaning’s representations. For this, new and important perspectives for interface design would be discovered by Semiotic Analysis on interface signs. Therefore, this research mainly focuses on the valuable insights that semiotic analysis could offer to present the fundamental concepts to create understandable signs.Facultad de Informátic

    Design and semantics of form and movement

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    Contemporary cognitive science and neuroscience offer us some rather precise insights into the mechanisms that are responsible for certain body movements. In this paper, we argue that this knowledge may be highly relevant to the design of meaningful movement and behavior, both from a theoretical and practical point of view. Taking the example of a leech, we investigate and identify the basic principles of "embodied movement" that govern the motion of this simple creature, and argue that the development and adoption of a design methodology that incorporates these principles right from the start, may be the best way forward, if one wants to realize and design movements with certain desirable characteristics

    Design and semantics of form and movement : DeSForM 2007

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    A strong theme that has emerged in our previous two conferences in the importance of narrative to the process of generating, developing and communicating new modalities of interaction between people, things and environments. Our researches have identified aspects of importance in the design and have begun to establish orders of, priority of approach and representation for these aspects as components of interaction. We have begun to grapple with the growth in the complexity of the interaction design process for truly ‘animated’ functionality in products, especially where this manifests itself as apparent behavioural characteristics resident in or portrayed by products. The findings and experience of researchers is that this increase in complexity is likely to be exponential compared to the rigours relating to the resolution of static physical product configuration or even system operated product with screen based interfaces. The emerging sense is that narrative in the process is essential to bring meaning and to ‘touch’ our humanity or connect with human experience. ‘The science of the artificial in conversation with the poetics of human experience’! Through this conference we will once again engage in presentations, debate and demonstrations on these issues. In this respect we, the conference co-chairs, have sought to bring together researchers from academia, industry and professional design practice and related disciplines connected with interactive product service and system development to share our latest thinking in the field, to asses its outcomes and to identify further research questions, opportunities and territories for future investigation and exploration

    Design and semantics of form and movement : DeSForM 2007

    Get PDF
    A strong theme that has emerged in our previous two conferences in the importance of narrative to the process of generating, developing and communicating new modalities of interaction between people, things and environments. Our researches have identified aspects of importance in the design and have begun to establish orders of, priority of approach and representation for these aspects as components of interaction. We have begun to grapple with the growth in the complexity of the interaction design process for truly ‘animated’ functionality in products, especially where this manifests itself as apparent behavioural characteristics resident in or portrayed by products. The findings and experience of researchers is that this increase in complexity is likely to be exponential compared to the rigours relating to the resolution of static physical product configuration or even system operated product with screen based interfaces. The emerging sense is that narrative in the process is essential to bring meaning and to ‘touch’ our humanity or connect with human experience. ‘The science of the artificial in conversation with the poetics of human experience’! Through this conference we will once again engage in presentations, debate and demonstrations on these issues. In this respect we, the conference co-chairs, have sought to bring together researchers from academia, industry and professional design practice and related disciplines connected with interactive product service and system development to share our latest thinking in the field, to asses its outcomes and to identify further research questions, opportunities and territories for future investigation and exploration
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