835 research outputs found

    mARC: Memory by Association and Reinforcement of Contexts

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    This paper introduces the memory by Association and Reinforcement of Contexts (mARC). mARC is a novel data modeling technology rooted in the second quantization formulation of quantum mechanics. It is an all-purpose incremental and unsupervised data storage and retrieval system which can be applied to all types of signal or data, structured or unstructured, textual or not. mARC can be applied to a wide range of information clas-sification and retrieval problems like e-Discovery or contextual navigation. It can also for-mulated in the artificial life framework a.k.a Conway "Game Of Life" Theory. In contrast to Conway approach, the objects evolve in a massively multidimensional space. In order to start evaluating the potential of mARC we have built a mARC-based Internet search en-gine demonstrator with contextual functionality. We compare the behavior of the mARC demonstrator with Google search both in terms of performance and relevance. In the study we find that the mARC search engine demonstrator outperforms Google search by an order of magnitude in response time while providing more relevant results for some classes of queries

    Probabilistic Graphical Models for Human Interaction Analysis

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    The objective of this thesis is to develop probabilistic graphical models for analyzing human interaction in meetings based on multimodel cues. We use meeting as a study case of human interactions since research shows that high complexity information is mostly exchanged through face-to-face interactions. Modeling human interaction provides several challenging research issues for the machine learning community. In meetings, each participant is a multimodal data stream. Modeling human interaction involves simultaneous recording and analysis of multiple multimodal streams. These streams may be asynchronous, have different frame rates, exhibit different stationarity properties, and carry complementary (or correlated) information. In this thesis, we developed three probabilistic graphical models for human interaction analysis. The proposed models use the ``probabilistic graphical model'' formalism, a formalism that exploits the conjoined capabilities of graph theory and probability theory to build complex models out of simpler pieces. We first introduce the multi-layer framework, in which the first layer models typical individual activity from low-level audio-visual features, and the second layer models the interactions. The two layers are linked by a set of posterior probability-based features. Next, we describe the team-player influence model, which learns the influence of interacting Markov chains within a team. The team-player influence model has a two-level structure: individual-level and group-level. Individual level models actions of each player, and the group-level models actions of the team as a whole. The influence of each player on the team is jointly learned with the rest of the model parameters in a principled manner using the Expectation-Maximization (EM) algorithm. Finally, we describe the semi-supervised adapted HMMs for unusual event detection. Unusual events are characterized by a number of features (rarity, unexpectedness, and relevance) that limit the application of traditional supervised model-based approaches. We propose a semi-supervised adapted Hidden Markov Model (HMM) framework, in which usual event models are first learned from a large amount of (commonly available) training data, while unusual event models are learned by Bayesian adaptation in an unsupervised manner

    Contextual Recommendations using Intention Mining on Process Traces

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    International audienceNowadays, digital traces are omnipresent in Information System (IS). Companies track IS interactions to retrieve and compile information about actors. Researchers of various streams, within IT and beyond, focused on recording actor interactions with systems and the technical possibilities to identify record and store these interactions. Tracing functionality has appeared in almost all common computer applications. This PhD project will focus on the establishment of a trace-based system and propose recommendations to actors regarding to their context. The objective of this thesis is to study process traces to propose recommendations to the actors by identifying a set of generic processes adaptable to the current actors' context. Thus, any actor, expert or novice, will be able to use this knowledge that gives contextual clues to identify the potential steps he could perform

    Semi-supervised Adapted HMMs for Unusual Event Detection

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    We address the problem of temporal unusual event detection. Unusual events are characterized by a number of features (rarity, unexpectedness, and relevance) that limit the application of traditional supervised model-based approaches. We propose a semi-supervised adapted Hidden Markov Model (HMM) framework, in which usual event models are first learned from a large amount of (commonly available) training data, while unusual event models are learned by Bayesian adaptation in an unsupervised manner. The proposed framework has an iterative structure, which adapts a new unusual event model at each iteration. We show that such a framework can address problems due to the scarcity of training data and the difficulty in pre-defining unusual events. Experiments on audio, visual, and audio-visual data streams illustrate its effectiveness, compared with both supervised and unsupervised baseline methods

    Analyzing Group Interactions in Conversations: a Review

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    \noindent Multiparty face-to-face conversations in professional and social settings represent an emerging research domain for which automatic activity-based analysis is relevant for scientific and practical reasons. The activity patterns emerging from groups engaged in conversations are intrinsically multimodal and thus constitute interesting target problems for multistream and multisensor fusion techniques. In this paper, a summarized review of the literature on automatic analysis of group activities in face-to-face conversational settings is presented. A basic categorization of group activities is proposed based on their typical temporal scale, and existing works are then discussed for various types of activities and trends including addressing, turn taking, interest, and dominance

    Lightweight Adaptation of Classifiers to Users and Contexts: Trends of the Emerging Domain

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    Intelligent computer applications need to adapt their behaviour to contexts and users, but conventional classifier adaptation methods require long data collection and/or training times. Therefore classifier adaptation is often performed as follows: at design time application developers define typical usage contexts and provide reasoning models for each of these contexts, and then at runtime an appropriate model is selected from available ones. Typically, definition of usage contexts and reasoning models heavily relies on domain knowledge. However, in practice many applications are used in so diverse situations that no developer can predict them all and collect for each situation adequate training and test databases. Such applications have to adapt to a new user or unknown context at runtime just from interaction with the user, preferably in fairly lightweight ways, that is, requiring limited user effort to collect training data and limited time of performing the adaptation. This paper analyses adaptation trends in several emerging domains and outlines promising ideas, proposed for making multimodal classifiers user-specific and context-specific without significant user efforts, detailed domain knowledge, and/or complete retraining of the classifiers. Based on this analysis, this paper identifies important application characteristics and presents guidelines to consider these characteristics in adaptation design

    Articulatory features for conversational speech recognition

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