211 research outputs found

    User requirements for multimedia indexing and retrieval of unedited audio-visual footage - RUSHES

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    Multimedia analysis and reuse of raw un-edited audio visual content known as rushes is gaining acceptance by a large number of research labs and companies. A set of research projects are considering multimedia indexing, annotation, search and retrieval in the context of European funded research, but only the FP6 project RUSHES is focusing on automatic semantic annotation, indexing and retrieval of raw and un-edited audio-visual content. Even professional content creators and providers as well as home-users are dealing with this type of content and therefore novel technologies for semantic search and retrieval are required. As a first result of this project, the user requirements and possible user-scenarios are presented in this paper. These results lay down the foundation for the research and development of a multimedia search engine particularly dedicated to the specific needs of the users and the content

    Short user-generated videos classification using accompanied audio categories

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    This paper investigates the classification of short user-generated videos (UGVs) using the accompanied audio data since short UGVs accounts for a great proportion of the Internet UGVs and many short UGVs are accompanied by singlecategory soundtracks. We define seven types of UGVs corresponding to seven audio categories respectively. We also investigate three modeling approaches for audio feature representation, namely, single Gaussian (1G), Gaussian mixture (GMM) and Bag-of-Audio-Word (BoAW) models. Then using Support Vector Machine (SVM) with three different distance measurements corresponding to three feature representations, classifiers are trained to categorize the UGVs. The accompanying evaluation results show that these approaches are effective for categorizing the short UGVs based on their audio track. Experimental results show that a GMM representation with approximated Bhattacharyya distance (ABD) measurement produces the best performance, and BoAW representation with chi-square kernel also reports comparable results

    A Video Library System Using Scene Detection and Automatic Tagging

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    We present a novel video browsing and retrieval system for edited videos, in which videos are automatically decomposed into meaningful and storytelling parts (i.e. scenes) and tagged according to their transcript. The system relies on a Triplet Deep Neural Network which exploits multimodal features, and has been implemented as a set of extensions to the eXo Platform Enterprise Content Management System (ECMS). This set of extensions enable the interactive visualization of a video, its automatic and semi-automatic annotation, as well as a keyword-based search inside the video collection. The platform also allows a natural integration with third-party add-ons, so that automatic annotations can be exploited outside the proposed platform

    A Survey of AI Music Generation Tools and Models

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    In this work, we provide a comprehensive survey of AI music generation tools, including both research projects and commercialized applications. To conduct our analysis, we classified music generation approaches into three categories: parameter-based, text-based, and visual-based classes. Our survey highlights the diverse possibilities and functional features of these tools, which cater to a wide range of users, from regular listeners to professional musicians. We observed that each tool has its own set of advantages and limitations. As a result, we have compiled a comprehensive list of these factors that should be considered during the tool selection process. Moreover, our survey offers critical insights into the underlying mechanisms and challenges of AI music generation

    Audio Event Detection in Movies using Multiple Audio Words and Contextual Bayesian Networks

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    International audienceThis article investigates a novel use of the well known audio words representations to detect specific audio events, namely gunshots and explosions, in order to get more robustness towards soundtrack variability in Hollywood movies. An audio stream is processed as a sequence of stationary segments. Each segment is described by one or several audio words obtained by applying product quantization to standard features. Such a representation using multiple audio words constructed via product quantisation is one of the novelties described in this work. Based on this representation, Bayesian networks are used to exploit the contextual information in order to detect audio events. Experiments are performed on a comprehensive set of 15 movies, made publicly available. Results are comparable to the state of the art results obtained on the same dataset but show increased robustness to decision thresholds, however limiting the range of possible operating points in some conditions. Late fusion provides a solution to this issue
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