149 research outputs found

    Bottleneck Routing Games with Low Price of Anarchy

    Full text link
    We study {\em bottleneck routing games} where the social cost is determined by the worst congestion on any edge in the network. In the literature, bottleneck games assume player utility costs determined by the worst congested edge in their paths. However, the Nash equilibria of such games are inefficient since the price of anarchy can be very high and proportional to the size of the network. In order to obtain smaller price of anarchy we introduce {\em exponential bottleneck games} where the utility costs of the players are exponential functions of their congestions. We find that exponential bottleneck games are very efficient and give a poly-log bound on the price of anarchy: O(logLlogE)O(\log L \cdot \log |E|), where LL is the largest path length in the players' strategy sets and EE is the set of edges in the graph. By adjusting the exponential utility costs with a logarithm we obtain games whose player costs are almost identical to those in regular bottleneck games, and at the same time have the good price of anarchy of exponential games.Comment: 12 page

    Trade & Cap: A Customer-Managed, Market-Based System for Trading Bandwidth Allowances at a Shared Link

    Full text link
    We propose Trade & Cap (T&C), an economics-inspired mechanism that incentivizes users to voluntarily coordinate their consumption of the bandwidth of a shared resource (e.g., a DSLAM link) so as to converge on what they perceive to be an equitable allocation, while ensuring efficient resource utilization. Under T&C, rather than acting as an arbiter, an Internet Service Provider (ISP) acts as an enforcer of what the community of rational users sharing the resource decides is a fair allocation of that resource. Our T&C mechanism proceeds in two phases. In the first, software agents acting on behalf of users engage in a strategic trading game in which each user agent selfishly chooses bandwidth slots to reserve in support of primary, interactive network usage activities. In the second phase, each user is allowed to acquire additional bandwidth slots in support of presumed open-ended need for fluid bandwidth, catering to secondary applications. The acquisition of this fluid bandwidth is subject to the remaining "buying power" of each user and by prevalent "market prices" – both of which are determined by the results of the trading phase and a desirable aggregate cap on link utilization. We present analytical results that establish the underpinnings of our T&C mechanism, including game-theoretic results pertaining to the trading phase, and pricing of fluid bandwidth allocation pertaining to the capping phase. Using real network traces, we present extensive experimental results that demonstrate the benefits of our scheme, which we also show to be practical by highlighting the salient features of an efficient implementation architecture.National Science Foundation (CCF-0820138, CSR-0720604, EFRI-0735974, CNS-0524477, and CNS-0520166); Universidad Pontificia Bolivariana and COLCIENCIAS–Instituto Colombiano para el Desarrollo de la Ciencia y la Tecnología “Francisco Jose ́ de Caldas”

    A Study of Problems Modelled as Network Equilibrium Flows

    Get PDF
    This thesis presents an investigation into selfish routing games from three main perspectives. These three areas are tied together by a common thread that runs through the main text of this thesis, namely selfish routing games and network equilibrium flows. First, it investigates methods and models for nonatomic selfish routing and then develops algorithms for solving atomic selfish routing games. A number of algorithms are introduced for the atomic selfish routing problem, including dynamic programming for a parallel network and a metaheuristic tabu search. A piece-wise mixed-integer linear programming problem is also presented which allows standard solvers to solve the atomic selfish routing problem. The connection between the atomic selfish routing problem, mixed-integer linear programming and the multicommodity flow problem is explored when constrained by unsplittable flows or flows that are restricted to a number of paths. Additionally, some novel probabilistic online learning algorithms are presented and compared with the equilibrium solution given by the potential function of the nonatomic selfish routing game. Second, it considers multi-criteria extensions of selfish routing and the inefficiency of the equilibrium solutions when compared with social cost. Models are presented that allow exploration of the Pareto set of solutions for a weighted sum model (akin to the social cost) and the equilibrium solution. A means by which these solutions can be measured based on the Price of Anarchy for selfish routing games is also presented. Third, it considers the importance and criticality of components of the network (edges, vertices or a collection of both) within a selfish routing game and the impact of their removal. Existing network science measures and demand-based measures are analysed to assess the change in total travel time and issues highlighted. A new measure which solves these issues is presented and the need for such a measure is evaluated. Most of the new findings have been disseminated through conference talks and journal articles, while others represent the subject of papers currently in preparation

    Cost-sharing in generalised selfish routing

    Get PDF
    © Springer International Publishing AG 2017. We study a generalisation of atomic selfish routing games where each player may control multiple flows which she routes seek-ing to minimise their aggregate cost. Such games emerge in various set-tings, such as traffic routing in road networks by competing ride-sharing applications or packet routing in communication networks by competing service providers who seek to optimise the quality of service of their cus-tomers. We study the existence of pure Nash equilibria in the induced games and we exhibit a separation from the single-commodity per player model by proving that the Shapley value is the only cost-sharing method that guarantees it. We also prove that the price of anarchy and price of stability is no larger than in the single-commodity model for general cost-sharing methods and general classes of convex cost functions. We close by giving results on the existence of pure Nash equilibria of a splittable variant of our model

    A Study of Truck Platooning Incentives Using a Congestion Game

    Full text link
    We introduce an atomic congestion game with two types of agents, cars and trucks, to model the traffic flow on a road over various time intervals of the day. Cars maximize their utility by finding a trade-off between the time they choose to use the road, the average velocity of the flow at that time, and the dynamic congestion tax that they pay for using the road. In addition to these terms, the trucks have an incentive for using the road at the same time as their peers because they have platooning capabilities, which allow them to save fuel. The dynamics and equilibria of this game-theoretic model for the interaction between car traffic and truck platooning incentives are investigated. We use traffic data from Stockholm to validate parts of the modeling assumptions and extract reasonable parameters for the simulations. We use joint strategy fictitious play and average strategy fictitious play to learn a pure strategy Nash equilibrium of this game. We perform a comprehensive simulation study to understand the influence of various factors, such as the drivers' value of time and the percentage of the trucks that are equipped with platooning devices, on the properties of the Nash equilibrium.Comment: Updated Introduction; Improved Literature Revie

    A new model for selfish routing

    Get PDF
    AbstractIn this work, we introduce and study a new, potentially rich model for selfish routing over non-cooperative networks, as an interesting hybridization of the two prevailing such models, namely the KPmodel [E. Koutsoupias, C.H. Papadimitriou, Worst-case equilibria, in: G. Meinel, S. Tison (Eds.), Proceedings of the 16th Annual Symposium on Theoretical Aspects of Computer Science, in: Lecture Notes in Computer Science, vol. 1563, Springer-Verlag, 1999, pp. 404–413] and the Wmodel [J.G. Wardrop, Some theoretical aspects of road traffic research, Proceedings of the of the Institute of Civil Engineers 1 (Pt. II) (1952) 325–378].In the hybrid model, each of n users is using a mixed strategy to ship its unsplittable traffic over a network consisting of m parallel links. In a Nash equilibrium, no user can unilaterally improve its Expected Individual Cost. To evaluate Nash equilibria, we introduce Quadratic Social Cost as the sum of the expectations of the latencies, incurred by the squares of the accumulated traffic. This modeling is unlike the KP model, where Social Cost [E. Koutsoupias, C.H. Papadimitriou, Worst-case equilibria, in: G. Meinel, S. Tison (Eds.), Proceedings of the 16th Annual Symposium on Theoretical Aspects of Computer Science, in: Lecture Notes in Computer Science, vol. 1563, Springer-Verlag, 1999, pp. 404–413] is the expectation of the maximum latency incurred by the accumulated traffic; but it is like the W model since the Quadratic Social Cost can be expressed as a weighted sum of Expected Individual Costs. We use the Quadratic Social Cost to define Quadratic Coordination Ratio. Here are our main findings: •Quadratic Social Cost can be computed in polynomial time. This is unlike the #P-completeness [D. Fotakis, S. Kontogiannis, E. Koutsoupias, M. Mavronicolas, P. Spirakis, The structure and complexity of Nash equilibria for a selfish routing game, in: P. Widmayer, F. Triguero, R. Morales, M. Hennessy, S. Eidenbenz, R. Conejo (Eds.), Proceedings of the 29th International Colloquium on Automata, Languages and Programming, in: Lecture Notes in Computer Science, vol. 2380, Springer-Verlag, 2002, pp. 123–134] of computing Social Cost for the KP model.•For the case of identical users and identical links, the fully mixed Nash equilibrium [M. Mavronicolas, P. Spirakis, The price of selfish routing, Algorithmica 48 (1) (2007) 91–126], where each user assigns positive probability to every link, maximizes Quadratic Social Cost.•As our main result, we present a comprehensive collection of tight, constant (that is, independent of m and n), strictly less than 2, lower and upper bounds on the Quadratic Coordination Ratio for several, interesting special cases. Some of the bounds stand in contrast to corresponding super-constant bounds on the Coordination Ratio previously shown in [A. Czumaj, B. Vöcking, Tight bounds for worst-case equilibria, ACM Transactions on Algorithms 3 (1) (2007); E. Koutsoupias, M. Mavronicolas, P. Spirakis, Approximate equilibria and ball fusion, Theory of Computing Systems 36 (6) (2003) 683–693; E. Koutsoupias, C.H. Papadimitriou, Worst-case equilibria, in: G. Meinel, S. Tison (Eds.), Proceedings of the 16th Annual Symposium on Theoretical Aspects of Computer Science, in: Lecture Notes in Computer Science, vol. 1563, Springer-Verlag, 1999, pp. 404–413; M. Mavronicolas, P. Spirakis, The price of selfish routing, Algorithmica 48 (1) (2007) 91–126] for the KP model
    corecore