5,545 research outputs found

    Emotion-Inducing Imagery versus Motor Imagery for a Brain-Computer Interface

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    Annotated Bibliography: Anticipation

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    Brain-Computer Interfaces for Non-clinical (Home, Sports, Art, Entertainment, Education, Well-being) Applications

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    HCI researchers interest in BCI is increasing because the technology industry is expanding into application areas where efficiency is not the main goal of concern. Domestic or public space use of information and communication technology raise awareness of the importance of affect, comfort, family, community, or playfulness, rather than efficiency. Therefore, in addition to non-clinical BCI applications that require efficiency and precision, this Research Topic also addresses the use of BCI for various types of domestic, entertainment, educational, sports, and well-being applications. These applications can relate to an individual user as well as to multiple cooperating or competing users. We also see a renewed interest of artists to make use of such devices to design interactive art installations that know about the brain activity of an individual user or the collective brain activity of a group of users, for example, an audience. Hence, this Research Topic also addresses how BCI technology influences artistic creation and practice, and the use of BCI technology to manipulate and control sound, video, and virtual and augmented reality (VR/AR)

    Deep fusion of multi-channel neurophysiological signal for emotion recognition and monitoring

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    How to fuse multi-channel neurophysiological signals for emotion recognition is emerging as a hot research topic in community of Computational Psychophysiology. Nevertheless, prior feature engineering based approaches require extracting various domain knowledge related features at a high time cost. Moreover, traditional fusion method cannot fully utilise correlation information between different channels and frequency components. In this paper, we design a hybrid deep learning model, in which the 'Convolutional Neural Network (CNN)' is utilised for extracting task-related features, as well as mining inter-channel and inter-frequency correlation, besides, the 'Recurrent Neural Network (RNN)' is concatenated for integrating contextual information from the frame cube sequence. Experiments are carried out in a trial-level emotion recognition task, on the DEAP benchmarking dataset. Experimental results demonstrate that the proposed framework outperforms the classical methods, with regard to both of the emotional dimensions of Valence and Arousal

    Towards EEG-based BCI driven by emotions for addressing BCI-Illiteracy: a meta-analytic review

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    Many critical aspects affect the correct operation of a Brain Computer Interface. The term BCI-illiteracy' describes the impossibility of using a BCI paradigm. At present, a universal solution does not exist and seeking innovative protocols to drive a BCI is mandatory. This work presents a meta-analytic review on recent advances in emotions recognition with the perspective of using emotions as voluntary, stimulus-independent, commands for BCIs. 60 papers, based on electroencephalography measurements, were selected to evaluate what emotions have been most recognised and what brain regions were activated by them. It was found that happiness, sadness, anger and calm were the most recognised emotions. Relevant discriminant locations for emotions recognition and for the particular case of discrete emotions recognition were identified in the temporal, frontal and parietal areas. The meta-analysis was mainly performed on stimulus-elicited emotions, due to the limited amount of literature about self-induced emotions. The obtained results represent a good starting point for the development of BCI driven by emotions and allow to: (1) ascertain that emotions are measurable and recognisable one from another (2) select a subset of most recognisable emotions and the corresponding active brain regions
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