25 research outputs found
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Department of Energy EngineeringElectronic skins (e-skins) enabling to detect various mechanical/chemical stimuli and environmental conditions by converting into various electrical and optical signals have attracted much attentions for various fields including wearable electronics, intelligent/medical robotics, healthcare monitoring devices, and haptic interfaces. Conventional e-skins have been widely used for the realization of these applications, however it is still considered that new e-skins with enhanced sensor performances (i.e. sensitivity, flexibility, multifunctionality, etc.) should be developed. In accordance with these demands, two approaches to explore novel functional materials or to modify device architectures have been introduced for enhancing sensor performance and acquiring multifunctional sensing capabilities. Firstly, a synthesis of multifunctional materials combined with conductive fillers (carbon nanotube, graphene oxide) and functional polymer matrix (i.e. ferroelectric polymer, elastomer) can provide the multimodal sensing capability of various stimuli and stretchability. Secondly, controlling design of device structures into various micro/nanostructures enables a significant improvement on sensing capabilities of e-skins with sensitivity and multidirectional force sensing, resulting from structural advantages such as large surface area, effective stress propagation, and anisotropic deformation. Therefore, a demonstration of e-skin combined with the functional composites and uniquely designed microstructures can offer a powerful platform to realize ideal sensor systems for next generation applications such as wearable electronics, healthcare devices, acoustic sensor, and haptic interface devices.
In this thesis, we introduce the novel multifunctional and high performance electronic skins combined with various types of composite materials and nature-inspired 3D microstructures. Firstly, Chapter 1 briefly introduces various types of e-skins and the latest research trends of microstructured e-skins and summarizes the key components for their promising application fields. In chapters 2 and 3, mimicked by interlocking system between epidermal and dermal layers in human skin, we demonstrate the piezoresistive e-skins based on CNT/PDMS composite materials with interlocked microdome arrays for great pressure sensitivity and multidirectional force sensing capabilities. In chapter 4, we conduct in-depth study on giant tunneling piezoresistance in interlocking system and investigate systematically on the geometrical effect of microstructures on multidirectional force sensitivity and selectivity in interlocking sensor systems. In chapter 5, we demonstrate the ferroelectric e-skin that can detect and discriminate the static/dynamic touches and temperature inspired by multi-stimuli detection of various mechanoreceptors in human skin. Using the multifunctional sensing capabilities, we demonstrated our e-skin to the temperature-dependent pressure monitoring of artery vessel, high-precision acoustic sound detection, and surface texture recognition of various surfaces. In chapter 6, we demonstrate the linear and wide range pressure sensor with multilayered composite films having interlocked microdomes. In chapter 7, we present a new-concept of e-skin based on mechanochromic polymer and porous structures for overcoming limitations in conventional mechanochromic systems with low mechanochromic performances and limited stretchability. In addition, our mechanochromic e-skins enable the dual-mode detection of static and dynamic forces without any external power. Our e-skins based on functional composites and uniquely designed microstructures can provide a solid platform for next generation eskin in wearable electronics, humanoid robotics, flexible sensors, and wearable medical diagnostic systems.clos
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Shadows, touch and digital puppeteering: a media archaeological approach
Aims
The practical aim of this research project is to create a multi-touch digital puppetry system that simulates shadow theatre environments and translates gestural acts of touch into live and expressive control of virtual shadow figures. The research is focussed on the qualities of movement achievable through the haptics of single and multi-touch control of the digital puppets in the simulation. An associated aim is to create a collaborative environment where multiple performers can control dynamic animation and scenography, and create novel visualisations and narratives.
The conceptual aim is to link traditional and new forms of puppetry seeking cultural significance in the ‘remediation’ of old forms that avail themselves of new haptic resources and collaborative interfaces.
The thesis evaluates related prior art where traditional worlds of shadow performance meet new media, digital projection and 3D simulation, in order to investigate how changing technical contexts transform the potential of shadows as an expressive medium.
Methodology
The thesis uses cultural analysis of relevant documentary material to contextualise the practical work by relating the media archaeology of 2D puppetry—shadows, shadowgraphs and silhouettes—to landmark work in real-time computer graphics and performance animation. The survey considers the work of puppeteers, animators, computer graphics specialists and media artists.
Through practice and an experimental approach to critical digital creativity, the study provides practical evidence of multiple iterations of controllable physics-based animation delivering expressive puppet motion through touch and multiuser interaction. Video sequences of puppet movement and written observational analysis document the intangible aspects of animation in performance. Through re-animation of archival shadow puppets, the study presents an emerging artistic media archaeological method. The major element of this method has been the restoration of a collection of Turkish Karagöz Shadow puppets from the Institut International de la Marionnette (Charleville, France) into a playable digital form.
Results
The thesis presents a developing creative and analytical framework for digital shadow puppetry. It proposes a media archaeological method for working creatively with puppet archives that unlock the kinetic and expressive potential of restored figures. The interaction design introduces novel approaches to puppetry control systems—using spring networks—with objects under physics-simulation that demonstrate emergent expressive qualities. The system facilitates a dance of agency¹ between puppeteer and digital instrument. The practical elements have produced several software iterations and a tool-kit for generating elegant, nuanced multi-touch shadow puppetry. The study presents accidental discoveries—serendipitous benefits of open-ended practical exploration. For instance: the extensible nature of the control system means novel input—other than touch—can provide exciting potential for accessible user interaction, e.g. with gaze duration and eye direction. The study also identifies limitations including the rate of software change and obsolescence, the scope of physics-based animation and failures of simulation.
Originality/value
The work has historical value in that it documents and begins a media archaeology of digital puppetry, an animated phenomenon of increasing academic and commercial interest. The work is of artistic value providing an interactive approach to making digital performance from archival material in the domain of shadow theatre. The work contributes to the electronic heritage of existing puppetry collections.
The study establishes a survey of digital puppetry, setting a research agenda for future studies. Work may proceed to digitise, rig and create collaborative and web-mediated touch-based motion control systems for 2D and 3D puppets. The present study thus provides a solid platform to restore past performances and create new work from old, near forgotten-forms.
¹ Following Andrew Pickering, puppetry is ‘a temporally extended back-and-forth dance of human and non-human agency in which activity and passivity on both sides are reciprocally intertwined’ PICKERING, A. 2010. Material Culture and the Dance of Agency. In: BEAUDRY, M. C. & HICKS, D. (eds.) Oxford Handbook of Material Culture Studies. Oxford University Press.
Framing Movements for Gesture Interface Design
Gesture interfaces are an attractive avenue for human-computer interaction, given the range of expression that people are able to engage when gesturing. Consequently, there is a long running stream of research into gesture as a means of interaction in the field of human-computer interaction. However, most of this research has focussed on the technical challenges of detecting and responding to people’s movements, or on exploring the interaction possibilities opened up by technical developments. There has been relatively little research on how to actually design gesture interfaces, or on the kinds of understandings of gesture that might be most useful to gesture interface designers.
Running parallel to research in gesture interfaces, there is a body of research into human gesture, which would seem a useful source to draw knowledge that could inform gesture interface design. However, there is a gap between the ways that ‘gesture’ is conceived of in gesture interface research compared to gesture research. In this dissertation, I explore this gap and reflect on the appropriateness of existing research into human gesturing for the needs of gesture interface design. Through a participatory design process, I designed, prototyped and evaluated a gesture interface for the work of the dental examination. Against this grounding experience, I undertook an analysis of the work of the dental examination with particular focus on the roles that gestures play in the work to compare and discuss existing gesture research.
I take the work of the gesture researcher McNeill as a point of focus, because he is widely cited within gesture interface research literature. I show that although McNeill’s research into human gesture can be applied to some important aspects of the gestures of dentistry, there remain range of gestures that McNeill’s work does not deal with directly, yet which play an important role in the work and could usefully be responded to with gesture interface technologies. I discuss some other strands of gesture research, which are less widely cited within gesture interface research, but offer a broader conception of gesture that would be useful for gesture interface design. Ultimately, I argue that the gap in conceptions of gesture between gesture interface research and gesture research is an outcome of the different interests that each community brings to bear on the research. What gesture interface research requires is attention to the problems of designing gesture interfaces for authentic context of use and assessment of existing theory in light of this
Development of Multifunctional E-skin Sensors
Electronic skin (e-skin) is a hot topic due to its enormous potential for health monitoring, functional prosthesis, robotics, and human-machine-interfaces (HMI). For these applications, pressure and temperature sensors and energy harvesters are essential. Their performance may be tuned by their films micro-structuring, either through expensive and time-consuming photolithography techniques or low-cost yet low-tunability approaches. This PhD thesis aimed to introduce and explore a new micro-structuring technique to the field of e-skin – laser engraving – to produce multifunctional e-skin devices able to sense pressure and temperature while being self-powered. This technique was employed to produce moulds for soft lithography, in a low-cost, fast, and highly customizable way. Several parameters of the technique were studied to evaluate their impact in the performance of the devices, such as moulds materials, laser power and speed, and design variables. Amongst the piezoresistive sensors produced, sensors suitable for blood pressure wave detection at the wrist [sensitivity of – 3.2 kPa-1 below 119 Pa, limit of detection (LOD) of 15 Pa], general health monitoring (sensitivity of 4.5 kPa-1 below 10 kPa, relaxation time of 1.4 ms, micro-structured film thickness of only 133 µm), and robotics and functional prosthesis (sensitivity of – 6.4 × 10-3 kPa-1 between 1.2 kPa and 100 kPa, stable output over 27 500 cycles) were obtained. Temperature sensors with micro-cones were achieved with a temperature coefficient of resistance (TCR) of 2.3 %/°C. Energy harvesters based on micro-structured composites of polydimethylsiloxane (PDMS) and zinc tin oxide (ZnSnO3) nanowires (NWs; 120 V and 13 µA at > 100 N) or zinc oxide (ZnO) nanorods (NRs; 6 V at 2.3 N) were produced as well. The work described herein unveils the tremendous potential of the laser engraving technique to produce different e-skin devices with adjustable performance to suit distinct applications, with a high benefit/cost ratio
Investigation of mobile devices usage and mobile augmented reality applications among older people
Mobile devices such as tablets and smartphones have allow users to communicate, entertainment, access information and perform productivity. However, older people are having issues to utilise mobile devices that may affect their quality of life and wellbeing. There are some potentials of mobile Augmented Reality (AR) applications to increase older users mobile usage by enhancing their experience and learning. The study aims to investigate mobile devices potential barriers and influence factors in using mobile devices. It also seeks to understand older people issues in using AR applications
Towards the revitalisation of everyday life sociology: an exploration of the potential of the French tradition, and some reformative proposals.
Chan, Chun Hay.Thesis (M.Phil.)--Chinese University of Hong Kong, 2008.Includes bibliographical references (leaves 195-232).Abstracts in English and Chinese.Abstract --- p.iAcknowledgement --- p.iiiChapter 1 --- Introduction --- p.1Chapter 2 --- The Intellectual Trajectory of Sociology of Everyday Life --- p.26Chapter 3 --- The New (French) Context --- p.50Chapter 4 --- Henri Lefebvre --- p.70Chapter 5 --- Michel de Certeau --- p.120Chapter 6 --- Conclusion --- p.162Bibliography --- p.19