12,322 research outputs found

    Can Intellectual Processes in the Sciences Also Be Simulated? The Anticipation and Visualization of Possible Future States

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    Socio-cognitive action reproduces and changes both social and cognitive structures. The analytical distinction between these dimensions of structure provides us with richer models of scientific development. In this study, I assume that (i) social structures organize expectations into belief structures that can be attributed to individuals and communities; (ii) expectations are specified in scholarly literature; and (iii) intellectually the sciences (disciplines, specialties) tend to self-organize as systems of rationalized expectations. Whereas social organizations remain localized, academic writings can circulate, and expectations can be stabilized and globalized using symbolically generalized codes of communication. The intellectual restructuring, however, remains latent as a second-order dynamics that can be accessed by participants only reflexively. Yet, the emerging "horizons of meaning" provide feedback to the historically developing organizations by constraining the possible future states as boundary conditions. I propose to model these possible future states using incursive and hyper-incursive equations from the computation of anticipatory systems. Simulations of these equations enable us to visualize the couplings among the historical--i.e., recursive--progression of social structures along trajectories, the evolutionary--i.e., hyper-incursive--development of systems of expectations at the regime level, and the incursive instantiations of expectations in actions, organizations, and texts.Comment: accepted for publication in Scientometrics (June 2015

    RTL2RTL Formal Equivalence: Boosting the Design Confidence

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    Increasing design complexity driven by feature and performance requirements and the Time to Market (TTM) constraints force a faster design and validation closure. This in turn enforces novel ways of identifying and debugging behavioral inconsistencies early in the design cycle. Addition of incremental features and timing fixes may alter the legacy design behavior and would inadvertently result in undesirable bugs. The most common method of verifying the correctness of the changed design is to run a dynamic regression test suite before and after the intended changes and compare the results, a method which is not exhaustive. Modern Formal Verification (FV) techniques involving new methods of proving Sequential Hardware Equivalence enabled a new set of solutions for the given problem, with complete coverage guarantee. Formal Equivalence can be applied for proving functional integrity after design changes resulting from a wide variety of reasons, ranging from simple pipeline optimizations to complex logic redistributions. We present here our experience of successfully applying the RTL to RTL (RTL2RTL) Formal Verification across a wide spectrum of problems on a Graphics design. The RTL2RTL FV enabled checking the design sanity in a very short time, thus enabling faster and safer design churn. The techniques presented in this paper are applicable to any complex hardware design.Comment: In Proceedings FSFMA 2014, arXiv:1407.195

    Aerospace medicine and biology: A continuing bibliography with indexes (supplement 333)

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    This bibliography lists 122 reports, articles and other documents introduced into the NASA Scientific and Technical Information System during January, 1990. Subject coverage includes: aerospace medicine and psychology, life support systems and controlled environments, safety equipment, exobiology and extraterrestrial life, and flight crew behavior and performance

    Incorporating characteristics of human creativity into an evolutionary art algorithm

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    A perceived limitation of evolutionary art and design algorithms is that they rely on human intervention; the artist selects the most aesthetically pleasing variants of one generation to produce the next. This paper discusses how computer generated art and design can become more creatively human-like with respect to both process and outcome. As an example of a step in this direction, we present an algorithm that overcomes the above limitation by employing an automatic fitness function. The goal is to evolve abstract portraits of Darwin, using our 2nd generation fitness function which rewards genomes that not just produce a likeness of Darwin but exhibit certain strategies characteristic of human artists. We note that in human creativity, change is less choosing amongst randomly generated variants and more capitalizing on the associative structure of a conceptual network to hone in on a vision. We discuss how to achieve this fluidity algorithmically

    Incorporating characteristics of human creativity into an evolutionary art algorithm (journal article)

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    A perceived limitation of evolutionary art and design algorithms is that they rely on human intervention; the artist selects the most aesthetically pleasing variants of one generation to produce the next. This paper discusses how computer generated art and design can become more creatively human-like with respect to both process and outcome. As an example of a step in this direction, we present an algorithm that overcomes the above limitation by employing an automatic fitness function. The goal is to evolve abstract portraits of Darwin, using our 2nd generation fitness function which rewards genomes that not just produce a likeness of Darwin but exhibit certain strategies characteristic of human artists. We note that in human creativity, change is less choosing amongst randomly generated variants and more capitalizing on the associative structure of a conceptual network to hone in on a vision. We discuss how to achieve this fluidity algorithmically

    ‘The Action of the Brain’. Machine Models and Adaptive Functions in Turing and Ashby

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    Given the personal acquaintance between Alan M. Turing and W. Ross Ashby and the partial proximity of their research fields, a comparative view of Turing’s and Ashby’s work on modelling “the action of the brain” (letter from Turing to Ashby, 1946) will help to shed light on the seemingly strict symbolic/embodied dichotomy: While it is clear that Turing was committed to formal, computational and Ashby to material, analogue methods of modelling, there is no straightforward mapping of these approaches onto symbol-based AI and embodiment-centered views respectively. Instead, it will be demonstrated that both approaches, starting from a formal core, were at least partly concerned with biological and embodied phenomena, albeit in revealingly distinct ways

    Self-organization in Communicating Groups: the emergence of coordination, shared references and collective intelligence\ud

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    The present paper will sketch the basic ideas of the complexity paradigm, and then apply them to social systems, and in particular to groups of communicating individuals who together need to agree about how to tackle some problem or how to coordinate their actions. I will elaborate these concepts to provide an integrated foundation for a theory of self-organization, to be understood as a non-linear process of spontaneous coordination between actions. Such coordination will be shown to consist of the following components: alignment, division of labor, workflow and aggregation. I will then review some paradigmatic simulations and experiments that illustrate the alignment of references and communicative conventions between communicating agents. Finally, the paper will summarize the preliminary results of a series of experiments that I devised in order to observe the emergence of collective intelligence within a communicating group, and interpret these observations in terms of alignment, division of labor and workflow
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