55,047 research outputs found

    Medical image processing using fractal functions

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    In this paper, a comparison was made between a modified methods for repeated engineering modeling in order to increase the accuracy of medical images. A comparison was made between different types in terms of classification accuracy. The lacuinartiy feature has also been used to reduce the noise ratio in the received images. The results showed the importance of fractal IFS in medical pulse compression, where a ratio of (98%) was obtained in reducing noise and a ratio of (0.421) in the gap coefficient was obtained. It separated the diseased tissues from the healthy tissues by applying several multi-fractal factors. Fractal image compression is dependent on subjective similarity, with one part of the image being the same as the other part of a similar image. The partial coding is constantly linked to the grayscale images by dividing a color RGB image into three channels - red, green and blue, and is compressed independently by considering each color segment as a specific gray scale image. Based on the smart neural network, the patterns are distinguished for the medical images used by a few learning time and positive error 0.22%

    Image segmentation with adaptive region growing based on a polynomial surface model

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    A new method for segmenting intensity images into smooth surface segments is presented. The main idea is to divide the image into flat, planar, convex, concave, and saddle patches that coincide as well as possible with meaningful object features in the image. Therefore, we propose an adaptive region growing algorithm based on low-degree polynomial fitting. The algorithm uses a new adaptive thresholding technique with the L∞ fitting cost as a segmentation criterion. The polynomial degree and the fitting error are automatically adapted during the region growing process. The main contribution is that the algorithm detects outliers and edges, distinguishes between strong and smooth intensity transitions and finds surface segments that are bent in a certain way. As a result, the surface segments corresponding to meaningful object features and the contours separating the surface segments coincide with real-image object edges. Moreover, the curvature-based surface shape information facilitates many tasks in image analysis, such as object recognition performed on the polynomial representation. The polynomial representation provides good image approximation while preserving all the necessary details of the objects in the reconstructed images. The method outperforms existing techniques when segmenting images of objects with diffuse reflecting surfaces

    Navigation domain representation for interactive multiview imaging

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    Enabling users to interactively navigate through different viewpoints of a static scene is a new interesting functionality in 3D streaming systems. While it opens exciting perspectives towards rich multimedia applications, it requires the design of novel representations and coding techniques in order to solve the new challenges imposed by interactive navigation. Interactivity clearly brings new design constraints: the encoder is unaware of the exact decoding process, while the decoder has to reconstruct information from incomplete subsets of data since the server can generally not transmit images for all possible viewpoints due to resource constrains. In this paper, we propose a novel multiview data representation that permits to satisfy bandwidth and storage constraints in an interactive multiview streaming system. In particular, we partition the multiview navigation domain into segments, each of which is described by a reference image and some auxiliary information. The auxiliary information enables the client to recreate any viewpoint in the navigation segment via view synthesis. The decoder is then able to navigate freely in the segment without further data request to the server; it requests additional data only when it moves to a different segment. We discuss the benefits of this novel representation in interactive navigation systems and further propose a method to optimize the partitioning of the navigation domain into independent segments, under bandwidth and storage constraints. Experimental results confirm the potential of the proposed representation; namely, our system leads to similar compression performance as classical inter-view coding, while it provides the high level of flexibility that is required for interactive streaming. Hence, our new framework represents a promising solution for 3D data representation in novel interactive multimedia services

    Screen Content Image Segmentation Using Sparse-Smooth Decomposition

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    Sparse decomposition has been extensively used for different applications including signal compression and denoising and document analysis. In this paper, sparse decomposition is used for image segmentation. The proposed algorithm separates the background and foreground using a sparse-smooth decomposition technique such that the smooth and sparse components correspond to the background and foreground respectively. This algorithm is tested on several test images from HEVC test sequences and is shown to have superior performance over other methods, such as the hierarchical k-means clustering in DjVu. This segmentation algorithm can also be used for text extraction, video compression and medical image segmentation.Comment: Asilomar Conference on Signals, Systems and Computers, IEEE, 2015, (to Appear

    Sample-Parallel Execution of EBCOT in Fast Mode

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    JPEG 2000’s most computationally expensive building block is the Embedded Block Coder with Optimized Truncation (EBCOT). This paper evaluates how encoders targeting a parallel architecture such as a GPU can increase their throughput in use cases where very high data rates are used. The compression efficiency in the less significant bit-planes is then often poor and it is beneficial to enable the Selective Arithmetic Coding Bypass style (fast mode) in order to trade a small loss in compression efficiency for a reduction of the computational complexity. More importantly, this style exposes a more finely grained parallelism that can be exploited to execute the raw coding passes, including bit-stuffing, in a sample-parallel fashion. For a latency- or memory critical application that encodes one frame at a time, EBCOT’s tier-1 is sped up between 1.1x and 2.4x compared to an optimized GPU-based implementation. When a low GPU occupancy has already been addressed by encoding multiple frames in parallel, the throughput can still be improved by 5% for high-entropy images and 27% for low-entropy images. Best results are obtained when enabling the fast mode after the fourth significant bit-plane. For most of the test images the compression rate is within 1% of the original

    An Automated Algorithm for Approximation of Temporal Video Data Using Linear B'EZIER Fitting

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    This paper presents an efficient method for approximation of temporal video data using linear Bezier fitting. For a given sequence of frames, the proposed method estimates the intensity variations of each pixel in temporal dimension using linear Bezier fitting in Euclidean space. Fitting of each segment ensures upper bound of specified mean squared error. Break and fit criteria is employed to minimize the number of segments required to fit the data. The proposed method is well suitable for lossy compression of temporal video data and automates the fitting process of each pixel. Experimental results show that the proposed method yields good results both in terms of objective and subjective quality measurement parameters without causing any blocking artifacts.Comment: 14 Pages, IJMA 201

    Depth map compression via 3D region-based representation

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    In 3D video, view synthesis is used to create new virtual views between encoded camera views. Errors in the coding of the depth maps introduce geometry inconsistencies in synthesized views. In this paper, a new 3D plane representation of the scene is presented which improves the performance of current standard video codecs in the view synthesis domain. Two image segmentation algorithms are proposed for generating a color and depth segmentation. Using both partitions, depth maps are segmented into regions without sharp discontinuities without having to explicitly signal all depth edges. The resulting regions are represented using a planar model in the 3D world scene. This 3D representation allows an efficient encoding while preserving the 3D characteristics of the scene. The 3D planes open up the possibility to code multiview images with a unique representation.Postprint (author's final draft
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