357 research outputs found

    Combining evolutionary algorithms and agent-based simulation for the development of urbanisation policies

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    Urban-planning authorities continually face the problem of optimising the allocation of green space over time in developing urban environments. To help in these decision-making processes, this thesis provides an empirical study of using evolutionary approaches to solve sequential decision making problems under uncertainty in stochastic environments. To achieve this goal, this work is underpinned by developing a theoretical framework based on the economic model of Alonso and the associated methodology for modelling spatial and temporal urban growth, in order to better understand the complexity inherent in this kind of system and to generate and improve relevant knowledge for the urban planning community. The model was hybridised with cellular automata and agent-based model and extended to encompass green space planning based on urban cost and satisfaction. Monte Carlo sampling techniques and the use of the urban model as a surrogate tool were the two main elements investigated and applied to overcome the noise and uncertainty derived from dealing with future trends and expectations. Once the evolutionary algorithms were equipped with these mechanisms, the problem under consideration was defined and characterised as a type of adaptive submodular. Afterwards, the performance of a non-adaptive evolutionary approach with a random search and a very smart greedy algorithm was compared and in which way the complexity that is linked with the configuration of the problem modifies the performance of both algorithms was analysed. Later on, the application of very distinct frameworks incorporating evolutionary algorithm approaches for this problem was explored: (i) an ‘offline’ approach, in which a candidate solution encodes a complete set of decisions, which is then evaluated by full simulation, and (ii) an ‘online’ approach which involves a sequential series of optimizations, each making only a single decision, and starting its simulations from the endpoint of the previous run

    Reinforcement Learning

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    Brains rule the world, and brain-like computation is increasingly used in computers and electronic devices. Brain-like computation is about processing and interpreting data or directly putting forward and performing actions. Learning is a very important aspect. This book is on reinforcement learning which involves performing actions to achieve a goal. The first 11 chapters of this book describe and extend the scope of reinforcement learning. The remaining 11 chapters show that there is already wide usage in numerous fields. Reinforcement learning can tackle control tasks that are too complex for traditional, hand-designed, non-learning controllers. As learning computers can deal with technical complexities, the tasks of human operators remain to specify goals on increasingly higher levels. This book shows that reinforcement learning is a very dynamic area in terms of theory and applications and it shall stimulate and encourage new research in this field

    Evolutionary Computation

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    This book presents several recent advances on Evolutionary Computation, specially evolution-based optimization methods and hybrid algorithms for several applications, from optimization and learning to pattern recognition and bioinformatics. This book also presents new algorithms based on several analogies and metafores, where one of them is based on philosophy, specifically on the philosophy of praxis and dialectics. In this book it is also presented interesting applications on bioinformatics, specially the use of particle swarms to discover gene expression patterns in DNA microarrays. Therefore, this book features representative work on the field of evolutionary computation and applied sciences. The intended audience is graduate, undergraduate, researchers, and anyone who wishes to become familiar with the latest research work on this field

    Bounded rationality and spatio-temporal pedestrian shopping behavior

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    Applications

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    Volume 3 describes how resource-aware machine learning methods and techniques are used to successfully solve real-world problems. The book provides numerous specific application examples: in health and medicine for risk modelling, diagnosis, and treatment selection for diseases in electronics, steel production and milling for quality control during manufacturing processes in traffic, logistics for smart cities and for mobile communications

    Trajectory prediction of moving objects by means of neural networks

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    Thesis (Master)--Izmir Institute of Technology, Computer Engineering, Izmir, 1997Includes bibliographical references (leaves: 103-105)Text in English; Abstract: Turkish and Englishviii, 105 leavesEstimating the three-dimensional motion of an object from a sequence of object positions and orientation is of significant importance in variety of applications in control and robotics. For instance, autonomous navigation, manipulation, servo, tracking, planning and surveillance needs prediction of motion parameters. Although "motion estimation" is an old problem (the formulations date back to the beginning of the century), only recently scientists have provided with the tools from nonlinear system estimation theory to solve this problem eural Networks are the ones which have recently been used in many nonlinear dynamic system parameter estimation context. The approximating ability of the neural network is used to identifY the relation between system variables and parameters of a dynamic system. The position, velocity and acceleration of the object are estimated by several neural networks using the II most recent measurements of the object coordinates as input to the system Several neural network topologies with different configurations are introduced and utilized in the solution of the problem. Training schemes for each configuration are given in detail. Simulation results for prediction of motion having different characteristics via different architectures with alternative configurations are presented comparatively

    Using MapReduce Streaming for Distributed Life Simulation on the Cloud

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    Distributed software simulations are indispensable in the study of large-scale life models but often require the use of technically complex lower-level distributed computing frameworks, such as MPI. We propose to overcome the complexity challenge by applying the emerging MapReduce (MR) model to distributed life simulations and by running such simulations on the cloud. Technically, we design optimized MR streaming algorithms for discrete and continuous versions of Conway’s life according to a general MR streaming pattern. We chose life because it is simple enough as a testbed for MR’s applicability to a-life simulations and general enough to make our results applicable to various lattice-based a-life models. We implement and empirically evaluate our algorithms’ performance on Amazon’s Elastic MR cloud. Our experiments demonstrate that a single MR optimization technique called strip partitioning can reduce the execution time of continuous life simulations by 64%. To the best of our knowledge, we are the first to propose and evaluate MR streaming algorithms for lattice-based simulations. Our algorithms can serve as prototypes in the development of novel MR simulation algorithms for large-scale lattice-based a-life models.https://digitalcommons.chapman.edu/scs_books/1014/thumbnail.jp

    Applications

    Get PDF
    Volume 3 describes how resource-aware machine learning methods and techniques are used to successfully solve real-world problems. The book provides numerous specific application examples: in health and medicine for risk modelling, diagnosis, and treatment selection for diseases in electronics, steel production and milling for quality control during manufacturing processes in traffic, logistics for smart cities and for mobile communications

    1993 Annual report on scientific programs: A broad research program on the sciences of complexity

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