86,661 research outputs found
Constant Time Sorting and Searching
Title from PDF of title page, viewed January 4, 2023Thesis advisor: Yijie HanVitaIncludes bibliographical references (pages 25-28)Thesis (M.S.)--Department of Computer Science and Electrical Engineering. University of Missouri--Kansas City, 2022To study the sorting of real numbers into a linked list on Parallel Random Access Machine model. To show that input array of n real numbers can be sorted into a linked list in constant time using n²/logᶜn processors for any positive constant c.
The searching problem studied is locating the interval of n sorted real numbers for inserting a query real number. Taking into account an input of n real numbers and organize them in the sorted order to facilitate searching. Initially, sorting the n input real numbers and then convert these real numbers into integers such that their relative order is preserved. Convert the query input real number to a query integer and then search the interval among these n integers for the insertion point of this query real number in constant time.Introduction -- Sorting in constant time -- Searching in constant time -- Theorem -- Conclusion
Self-Improving Algorithms
We investigate ways in which an algorithm can improve its expected
performance by fine-tuning itself automatically with respect to an unknown
input distribution D. We assume here that D is of product type. More precisely,
suppose that we need to process a sequence I_1, I_2, ... of inputs I = (x_1,
x_2, ..., x_n) of some fixed length n, where each x_i is drawn independently
from some arbitrary, unknown distribution D_i. The goal is to design an
algorithm for these inputs so that eventually the expected running time will be
optimal for the input distribution D = D_1 * D_2 * ... * D_n.
We give such self-improving algorithms for two problems: (i) sorting a
sequence of numbers and (ii) computing the Delaunay triangulation of a planar
point set. Both algorithms achieve optimal expected limiting complexity. The
algorithms begin with a training phase during which they collect information
about the input distribution, followed by a stationary regime in which the
algorithms settle to their optimized incarnations.Comment: 26 pages, 8 figures, preliminary versions appeared at SODA 2006 and
SoCG 2008. Thorough revision to improve the presentation of the pape
Fast Deterministic Selection
The Median of Medians (also known as BFPRT) algorithm, although a landmark
theoretical achievement, is seldom used in practice because it and its variants
are slower than simple approaches based on sampling. The main contribution of
this paper is a fast linear-time deterministic selection algorithm
QuickselectAdaptive based on a refined definition of MedianOfMedians. The
algorithm's performance brings deterministic selection---along with its
desirable properties of reproducible runs, predictable run times, and immunity
to pathological inputs---in the range of practicality. We demonstrate results
on independent and identically distributed random inputs and on
normally-distributed inputs. Measurements show that QuickselectAdaptive is
faster than state-of-the-art baselines.Comment: Pre-publication draf
Improved Bounds for 3SUM, -SUM, and Linear Degeneracy
Given a set of real numbers, the 3SUM problem is to decide whether there
are three of them that sum to zero. Until a recent breakthrough by Gr{\o}nlund
and Pettie [FOCS'14], a simple -time deterministic algorithm for
this problem was conjectured to be optimal. Over the years many algorithmic
problems have been shown to be reducible from the 3SUM problem or its variants,
including the more generalized forms of the problem, such as -SUM and
-variate linear degeneracy testing (-LDT). The conjectured hardness of
these problems have become extremely popular for basing conditional lower
bounds for numerous algorithmic problems in P.
In this paper, we show that the randomized -linear decision tree
complexity of 3SUM is , and that the randomized -linear
decision tree complexity of -SUM and -LDT is , for any odd
. These bounds improve (albeit randomized) the corresponding
and decision tree bounds
obtained by Gr{\o}nlund and Pettie. Our technique includes a specialized
randomized variant of fractional cascading data structure. Additionally, we
give another deterministic algorithm for 3SUM that runs in time. The latter bound matches a recent independent bound by Freund
[Algorithmica 2017], but our algorithm is somewhat simpler, due to a better use
of word-RAM model
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