51,587 research outputs found
Search for the end of a path in the d-dimensional grid and in other graphs
We consider the worst-case query complexity of some variants of certain
\cl{PPAD}-complete search problems. Suppose we are given a graph and a
vertex . We denote the directed graph obtained from by
directing all edges in both directions by . is a directed subgraph of
which is unknown to us, except that it consists of vertex-disjoint
directed paths and cycles and one of the paths originates in . Our goal is
to find an endvertex of a path by using as few queries as possible. A query
specifies a vertex , and the answer is the set of the edges of
incident to , together with their directions. We also show lower bounds for
the special case when consists of a single path. Our proofs use the theory
of graph separators. Finally, we consider the case when the graph is a grid
graph. In this case, using the connection with separators, we give
asymptotically tight bounds as a function of the size of the grid, if the
dimension of the grid is considered as fixed. In order to do this, we prove a
separator theorem about grid graphs, which is interesting on its own right
S2: An Efficient Graph Based Active Learning Algorithm with Application to Nonparametric Classification
This paper investigates the problem of active learning for binary label
prediction on a graph. We introduce a simple and label-efficient algorithm
called S2 for this task. At each step, S2 selects the vertex to be labeled
based on the structure of the graph and all previously gathered labels.
Specifically, S2 queries for the label of the vertex that bisects the *shortest
shortest* path between any pair of oppositely labeled vertices. We present a
theoretical estimate of the number of queries S2 needs in terms of a novel
parametrization of the complexity of binary functions on graphs. We also
present experimental results demonstrating the performance of S2 on both real
and synthetic data. While other graph-based active learning algorithms have
shown promise in practice, our algorithm is the first with both good
performance and theoretical guarantees. Finally, we demonstrate the
implications of the S2 algorithm to the theory of nonparametric active
learning. In particular, we show that S2 achieves near minimax optimal excess
risk for an important class of nonparametric classification problems.Comment: A version of this paper appears in the Conference on Learning Theory
(COLT) 201
(Almost) tight bounds for randomized and quantum Local Search on hypercubes and grids
The Local Search problem, which finds a local minimum of a black-box function
on a given graph, is of both practical and theoretical importance to many areas
in computer science and natural sciences. In this paper, we show that for the
Boolean hypercube \B^n, the randomized query complexity of Local Search is
and the quantum query complexity is
. We also show that for the constant dimensional grid
, the randomized query complexity is for and the quantum query complexity is for . New
lower bounds for lower dimensional grids are also given. These improve the
previous results by Aaronson [STOC'04], and Santha and Szegedy [STOC'04].
Finally we show for a new upper bound of on the quantum query complexity, which implies that Local Search on
grids exhibits different properties at low dimensions.Comment: 18 pages, 1 figure. v2: introduction rewritten, references added. v3:
a line for grant added. v4: upper bound section rewritte
Collaborative search on the plane without communication
We generalize the classical cow-path problem [7, 14, 38, 39] into a question
that is relevant for collective foraging in animal groups. Specifically, we
consider a setting in which k identical (probabilistic) agents, initially
placed at some central location, collectively search for a treasure in the
two-dimensional plane. The treasure is placed at a target location by an
adversary and the goal is to find it as fast as possible as a function of both
k and D, where D is the distance between the central location and the target.
This is biologically motivated by cooperative, central place foraging such as
performed by ants around their nest. In this type of search there is a strong
preference to locate nearby food sources before those that are further away.
Our focus is on trying to find what can be achieved if communication is limited
or altogether absent. Indeed, to avoid overlaps agents must be highly dispersed
making communication difficult. Furthermore, if agents do not commence the
search in synchrony then even initial communication is problematic. This holds,
in particular, with respect to the question of whether the agents can
communicate and conclude their total number, k. It turns out that the knowledge
of k by the individual agents is crucial for performance. Indeed, it is a
straightforward observation that the time required for finding the treasure is
(D + D 2 /k), and we show in this paper that this bound can be matched
if the agents have knowledge of k up to some constant approximation. We present
an almost tight bound for the competitive penalty that must be paid, in the
running time, if agents have no information about k. Specifically, on the
negative side, we show that in such a case, there is no algorithm whose
competitiveness is O(log k). On the other hand, we show that for every constant
\epsilon \textgreater{} 0, there exists a rather simple uniform search
algorithm which is -competitive. In addition, we give
a lower bound for the setting in which agents are given some estimation of k.
As a special case, this lower bound implies that for any constant \epsilon
\textgreater{} 0, if each agent is given a (one-sided)
-approximation to k, then the competitiveness is (log k).
Informally, our results imply that the agents can potentially perform well
without any knowledge of their total number k, however, to further improve,
they must be given a relatively good approximation of k. Finally, we propose a
uniform algorithm that is both efficient and extremely simple suggesting its
relevance for actual biological scenarios
The Lazy Flipper: MAP Inference in Higher-Order Graphical Models by Depth-limited Exhaustive Search
This article presents a new search algorithm for the NP-hard problem of
optimizing functions of binary variables that decompose according to a
graphical model. It can be applied to models of any order and structure. The
main novelty is a technique to constrain the search space based on the topology
of the model. When pursued to the full search depth, the algorithm is
guaranteed to converge to a global optimum, passing through a series of
monotonously improving local optima that are guaranteed to be optimal within a
given and increasing Hamming distance. For a search depth of 1, it specializes
to Iterated Conditional Modes. Between these extremes, a useful tradeoff
between approximation quality and runtime is established. Experiments on models
derived from both illustrative and real problems show that approximations found
with limited search depth match or improve those obtained by state-of-the-art
methods based on message passing and linear programming.Comment: C++ Source Code available from
http://hci.iwr.uni-heidelberg.de/software.ph
Deterministically Isolating a Perfect Matching in Bipartite Planar Graphs
We present a deterministic way of assigning small (log bit) weights to the
edges of a bipartite planar graph so that the minimum weight perfect matching
becomes unique. The isolation lemma as described in (Mulmuley et al. 1987)
achieves the same for general graphs using a randomized weighting scheme,
whereas we can do it deterministically when restricted to bipartite planar
graphs. As a consequence, we reduce both decision and construction versions of
the matching problem to testing whether a matrix is singular, under the promise
that its determinant is 0 or 1, thus obtaining a highly parallel SPL algorithm
for bipartite planar graphs. This improves the earlier known bounds of
non-uniform SPL by (Allender et al. 1999) and by (Miller and Naor 1995,
Mahajan and Varadarajan 2000). It also rekindles the hope of obtaining a
deterministic parallel algorithm for constructing a perfect matching in
non-bipartite planar graphs, which has been open for a long time. Our
techniques are elementary and simple
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