20,414 research outputs found
Search Trajectory Networks of Population-based Algorithms in Continuous Spaces
We introduce search trajectory networks (STNs) as a tool to analyse and visualise the behaviour of population-based algorithms in continuous spaces. Inspired by local optima networks (LONs) that model the global structure of search spaces, STNs model the search tra-jectories of algorithms. Unlike LONs, the nodes of the network are not restricted to local optima but instead represent a given state of the search process. Edges represent search progression between consecutive states. This extends the power and applicability of network-based models to understand heuristic search algorithms. We extract and analyse STNs for two well-known population-based algorithms: particle swarm optimi-sation and differential evolution when applied to benchmark continuous optimisation problems. We also offer a comparative visual analysis of the search dynamics in terms of merged search trajectory networks
Using Centroidal Voronoi Tessellations to Scale Up the Multi-dimensional Archive of Phenotypic Elites Algorithm
The recently introduced Multi-dimensional Archive of Phenotypic Elites
(MAP-Elites) is an evolutionary algorithm capable of producing a large archive
of diverse, high-performing solutions in a single run. It works by discretizing
a continuous feature space into unique regions according to the desired
discretization per dimension. While simple, this algorithm has a main drawback:
it cannot scale to high-dimensional feature spaces since the number of regions
increase exponentially with the number of dimensions. In this paper, we address
this limitation by introducing a simple extension of MAP-Elites that has a
constant, pre-defined number of regions irrespective of the dimensionality of
the feature space. Our main insight is that methods from computational geometry
could partition a high-dimensional space into well-spread geometric regions. In
particular, our algorithm uses a centroidal Voronoi tessellation (CVT) to
divide the feature space into a desired number of regions; it then places every
generated individual in its closest region, replacing a less fit one if the
region is already occupied. We demonstrate the effectiveness of the new
"CVT-MAP-Elites" algorithm in high-dimensional feature spaces through
comparisons against MAP-Elites in maze navigation and hexapod locomotion tasks
A Global Optimisation Toolbox for Massively Parallel Engineering Optimisation
A software platform for global optimisation, called PaGMO, has been developed
within the Advanced Concepts Team (ACT) at the European Space Agency, and was
recently released as an open-source project. PaGMO is built to tackle
high-dimensional global optimisation problems, and it has been successfully
used to find solutions to real-life engineering problems among which the
preliminary design of interplanetary spacecraft trajectories - both chemical
(including multiple flybys and deep-space maneuvers) and low-thrust (limited,
at the moment, to single phase trajectories), the inverse design of
nano-structured radiators and the design of non-reactive controllers for
planetary rovers. Featuring an arsenal of global and local optimisation
algorithms (including genetic algorithms, differential evolution, simulated
annealing, particle swarm optimisation, compass search, improved harmony
search, and various interfaces to libraries for local optimisation such as
SNOPT, IPOPT, GSL and NLopt), PaGMO is at its core a C++ library which employs
an object-oriented architecture providing a clean and easily-extensible
optimisation framework. Adoption of multi-threaded programming ensures the
efficient exploitation of modern multi-core architectures and allows for a
straightforward implementation of the island model paradigm, in which multiple
populations of candidate solutions asynchronously exchange information in order
to speed-up and improve the optimisation process. In addition to the C++
interface, PaGMO's capabilities are exposed to the high-level language Python,
so that it is possible to easily use PaGMO in an interactive session and take
advantage of the numerous scientific Python libraries available.Comment: To be presented at 'ICATT 2010: International Conference on
Astrodynamics Tools and Techniques
Global parameter identification of stochastic reaction networks from single trajectories
We consider the problem of inferring the unknown parameters of a stochastic
biochemical network model from a single measured time-course of the
concentration of some of the involved species. Such measurements are available,
e.g., from live-cell fluorescence microscopy in image-based systems biology. In
addition, fluctuation time-courses from, e.g., fluorescence correlation
spectroscopy provide additional information about the system dynamics that can
be used to more robustly infer parameters than when considering only mean
concentrations. Estimating model parameters from a single experimental
trajectory enables single-cell measurements and quantification of cell--cell
variability. We propose a novel combination of an adaptive Monte Carlo sampler,
called Gaussian Adaptation, and efficient exact stochastic simulation
algorithms that allows parameter identification from single stochastic
trajectories. We benchmark the proposed method on a linear and a non-linear
reaction network at steady state and during transient phases. In addition, we
demonstrate that the present method also provides an ellipsoidal volume
estimate of the viable part of parameter space and is able to estimate the
physical volume of the compartment in which the observed reactions take place.Comment: Article in print as a book chapter in Springer's "Advances in Systems
Biology
Recommended from our members
Towards Informed Exploration for Deep Reinforcement Learning
In this thesis, we discuss various techniques for improving exploration for deep reinforcement learning. We begin with a brief review of reinforcement learning (RL) and the fundamental v.s. exploitation trade-off. Then we review how deep RL has improved upon classical and summarize six categories of the latest exploration methods for deep RL, in the order increasing usage of prior information. We then explore representative works in three categories discuss their strengths and weaknesses. The first category, represented by Soft Q-learning, uses regularization to encourage exploration. The second category, represented by count-based via hashing, maps states to hash codes for counting and assigns higher exploration to less-encountered states. The third category utilizes hierarchy and is represented by modular architecture for RL agents to play StarCraft II. Finally, we conclude that exploration by prior knowledge is a promising research direction and suggest topics of potentially impact
- …