59,792 research outputs found

    Cascaded Scene Flow Prediction using Semantic Segmentation

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    Given two consecutive frames from a pair of stereo cameras, 3D scene flow methods simultaneously estimate the 3D geometry and motion of the observed scene. Many existing approaches use superpixels for regularization, but may predict inconsistent shapes and motions inside rigidly moving objects. We instead assume that scenes consist of foreground objects rigidly moving in front of a static background, and use semantic cues to produce pixel-accurate scene flow estimates. Our cascaded classification framework accurately models 3D scenes by iteratively refining semantic segmentation masks, stereo correspondences, 3D rigid motion estimates, and optical flow fields. We evaluate our method on the challenging KITTI autonomous driving benchmark, and show that accounting for the motion of segmented vehicles leads to state-of-the-art performance.Comment: International Conference on 3D Vision (3DV), 2017 (oral presentation

    Dynamic Scene Reconstruction and Understanding

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    Traditional approaches to 3D reconstruction have achieved remarkable progress in static scene acquisition. The acquired data serves as priors or benchmarks for many vision and graphics tasks, such as object detection and robotic navigation. Thus, obtaining interpretable and editable representations from a raw monocular RGB-D video sequence is an outstanding goal in scene understanding. However, acquiring an interpretable representation becomes significantly more challenging when a scene contains dynamic activities; for example, a moving camera, rigid object movement, and non-rigid motions. These dynamic scene elements introduce a scene factorization problem, i.e., dividing a scene into elements and jointly estimating elements’ motion and geometry. Moreover, the monocular setting brings in the problems of tracking and fusing partially occluded objects as they are scanned from one viewpoint at a time. This thesis explores several ideas for acquiring an interpretable model in dynamic environments. Firstly, we utilize synthetic assets such as floor plans and object meshes to generate dynamic data for training and evaluation. Then, we explore the idea of learning geometry priors with an instance segmentation module, which predicts the location and grouping of indoor objects. We use the learned geometry priors to infer the occluded object geometry for tracking and reconstruction. While instance segmentation modules usually have a generalization issue, i.e., struggling to handle unknown objects, we observed that the empty space information in the background geometry is more reliable for detecting moving objects. Thus, we proposed a segmentation-by-reconstruction strategy for acquiring rigidly-moving objects and backgrounds. Finally, we present a novel neural representation to learn a factorized scene representation, reconstructing every dynamic element. The proposed model supports both rigid and non-rigid motions without pre-trained templates. We demonstrate that our systems and representation improve the reconstruction quality on synthetic test sets and real-world scans

    Multi-View Image Compositions

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    The geometry of single-viewpoint panoramas is well understood: multiple pictures taken from the same viewpoint may be stitched together into a consistent panorama mosaic. By contrast, when the point of view changes or when the scene changes (e.g., due to objects moving) no consistent mosaic may be obtained, unless the structure of the scene is very special. Artists have explored this problem and demonstrated that geometrical consistency is not the only criterion for success: incorporating multiple view points in space and time into the same panorama may produce compelling and informative pictures. We explore this avenue and suggest an approach to automating the construction of mosaics from images taken from multiple view points into a single panorama. Rather than looking at 3D scene consistency we look at image consistency. Our approach is based on optimizing a cost function that keeps into account image-to-image consistency which is measured on point-features and along picture boundaries. The optimization explicitly considers occlusion between pictures. We illustrate our ideas with a number of experiments on collections of images of objects and outdoor scenes

    New Approach for Detecting and Tracking a Moving Object

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    This article presents the implementation of a tracking system for a moving target using a fixed camera. The objective of this work is the ability to detect a moving object and locate their positions. In picture processing, tracking moving objects in a known or unknown environment is commonly studied. It is based on invariance properties of objects of interest. The invariance can affect the geometry of the scene or the objects. The proposed approach is composed of several steps; the first is the extraction of points of interest in the current image. Then, these points will be tracked in the following image by using techniques for calculating the optical flow. After this step, the static points will be removed to focus on moving objects, That is to say, there is only the characteristic points belonging to moving objects. Now, to detect moving targets using images of the video, the background is first extracted from the successive images. In our approach, a method of the average values of every pixel has been developed for modeling background. The last step which stays before switching to tracking moving object is the segmentation which allows identifying every moving object. And by using the characteristic points in the previous steps

    Motion Segmentation from a Moving Monocular Camera

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    Identifying and segmenting moving objects from a moving monocular camera is difficult when there is unknown camera motion, different types of object motions and complex scene structures. To tackle these challenges, we take advantage of two popular branches of monocular motion segmentation approaches: point trajectory based and optical flow based methods, by synergistically fusing these two highly complementary motion cues at object level. By doing this, we are able to model various complex object motions in different scene structures at once, which has not been achieved by existing methods. We first obtain object-specific point trajectories and optical flow mask for each common object in the video, by leveraging the recent foundational models in object recognition, segmentation and tracking. We then construct two robust affinity matrices representing the pairwise object motion affinities throughout the whole video using epipolar geometry and the motion information provided by optical flow. Finally, co-regularized multi-view spectral clustering is used to fuse the two affinity matrices and obtain the final clustering. Our method shows state-of-the-art performance on the KT3DMoSeg dataset, which contains complex motions and scene structures. Being able to identify moving objects allows us to remove them for map building when using visual SLAM or SFM.Comment: Accepted by IROS 2023 Workshop on Robotic Perception And Mapping: Frontier Vision and Learning Technique

    Detecting, Tracking, And Recognizing Activities In Aerial Video

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    In this dissertation, we address the problem of detecting humans and vehicles, tracking them in crowded scenes, and finally determining their activities in aerial video. Even though this is a well explored problem in the field of computer vision, many challenges still remain when one is presented with realistic data. These challenges include large camera motion, strong scene parallax, fast object motion, large object density, strong shadows, and insufficiently large action datasets. Therefore, we propose a number of novel methods based on exploiting scene constraints from the imagery itself to aid in the detection and tracking of objects. We show, via experiments on several datasets, that superior performance is achieved with the use of proposed constraints. First, we tackle the problem of detecting moving, as well as stationary, objects in scenes that contain parallax and shadows. We do this on both regular aerial video, as well as the new and challenging domain of wide area surveillance. This problem poses several challenges: large camera motion, strong parallax, large number of moving objects, small number of pixels on target, single channel data, and low frame-rate of video. We propose a method for detecting moving and stationary objects that overcomes these challenges, and evaluate it on CLIF and VIVID datasets. In order to find moving objects, we use median background modelling which requires few frames to obtain a workable model, and is very robust when there is a large number of moving objects in the scene while the model is being constructed. We then iii remove false detections from parallax and registration errors using gradient information from the background image. Relying merely on motion to detect objects in aerial video may not be sufficient to provide complete information about the observed scene. First of all, objects that are permanently stationary may be of interest as well, for example to determine how long a particular vehicle has been parked at a certain location. Secondly, moving vehicles that are being tracked through the scene may sometimes stop and remain stationary at traffic lights and railroad crossings. These prolonged periods of non-motion make it very difficult for the tracker to maintain the identities of the vehicles. Therefore, there is a clear need for a method that can detect stationary pedestrians and vehicles in UAV imagery. This is a challenging problem due to small number of pixels on the target, which makes it difficult to distinguish objects from background clutter, and results in a much larger search space. We propose a method for constraining the search based on a number of geometric constraints obtained from the metadata. Specifically, we obtain the orientation of the ground plane normal, the orientation of the shadows cast by out of plane objects in the scene, and the relationship between object heights and the size of their corresponding shadows. We utilize the above information in a geometry-based shadow and ground plane normal blob detector, which provides an initial estimation for the locations of shadow casting out of plane (SCOOP) objects in the scene. These SCOOP candidate locations are then classified as either human or clutter using a combination of wavelet features, and a Support Vector Machine. Additionally, we combine regular SCOOP and inverted SCOOP candidates to obtain vehicle candidates. We show impressive results on sequences from VIVID and CLIF datasets, and provide comparative quantitative and qualitative analysis. We also show that we can extend the SCOOP detection method to automatically estimate the iv orientation of the shadow in the image without relying on metadata. This is useful in cases where metadata is either unavailable or erroneous. Simply detecting objects in every frame does not provide sufficient understanding of the nature of their existence in the scene. It may be necessary to know how the objects have travelled through the scene over time and which areas they have visited. Hence, there is a need to maintain the identities of the objects across different time instances. The task of object tracking can be very challenging in videos that have low frame rate, high density, and a very large number of objects, as is the case in the WAAS data. Therefore, we propose a novel method for tracking a large number of densely moving objects in an aerial video. In order to keep the complexity of the tracking problem manageable when dealing with a large number of objects, we divide the scene into grid cells, solve the tracking problem optimally within each cell using bipartite graph matching and then link the tracks across the cells. Besides tractability, grid cells also allow us to define a set of local scene constraints, such as road orientation and object context. We use these constraints as part of cost function to solve the tracking problem; This allows us to track fast-moving objects in low frame rate videos. In addition to moving through the scene, the humans that are present may be performing individual actions that should be detected and recognized by the system. A number of different approaches exist for action recognition in both aerial and ground level video. One of the requirements for the majority of these approaches is the existence of a sizeable dataset of examples of a particular action from which a model of the action can be constructed. Such a luxury is not always possible in aerial scenarios since it may be difficult to fly a large number of missions to observe a particular event multiple times. Therefore, we propose a method for v recognizing human actions in aerial video from as few examples as possible (a single example in the extreme case). We use the bag of words action representation and a 1vsAll multi-class classification framework. We assume that most of the classes have many examples, and construct Support Vector Machine models for each class. Then, we use Support Vector Machines that were trained for classes with many examples to improve the decision function of the Support Vector Machine that was trained using few examples, via late weighted fusion of decision values
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