8 research outputs found

    Laplacian Projection Based Global Physical Prior Smoke Reconstruction

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    We present a novel framework for reconstructing fluid dynamics in real-life scenarios. Our approach leverages sparse view images and incorporates physical priors across long series of frames, resulting in reconstructed fluids with enhanced physical consistency. Unlike previous methods, we utilize a differentiable fluid simulator (DFS) and a differentiable renderer (DR) to exploit global physical priors, reducing reconstruction errors without the need for manual regularization coefficients. We introduce divergence-free Laplacian eigenfunctions (div-free LE) as velocity bases, improving computational efficiency and memory usage. By employing gradient-related strategies, we achieve better convergence and superior results. Extensive experiments demonstrate the effectiveness of our method, showcasing improved reconstruction quality and computational efficiency compared to existing approaches. We validate our approach using both synthetic and real data, highlighting its practical potential

    Constraint bubbles and affine regions: reduced fluid models for efficient immersed bubbles and flexible spatial coarsening

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    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than the author(s) must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]. © 2020 Copyright held by the owner/author(s). Publication rights licensed to ACM. 0730-0301/2020/7-ART43 $15.00 https://doi.org/10.1145/3386569.3392455We propose to enhance the capability of standard free-surface flow simulators with efficient support for immersed bubbles through two new models: constraint-based bubbles and affine fluid regions. Unlike its predecessors, our constraint-based model entirely dispenses with the need for advection or projection inside zero-density bubbles, with extremely modest additional computational overhead that is proportional to the surface area of all bubbles. This surface-only approach is easy to implement, realistically captures many familiar bubble behaviors, and even allows two or more distinct liquid bodies to correctly interact across completely unsimulated air. We augment this model with a per-bubble volume-tracking and correction framework to minimize the cumulative effects of gradual volume drift. To support bubbles with non-zero densities, we propose a novel reduced model for an irregular fluid region with a single pointwise incompressible affine vector field. This model requires only 11 interior velocity degrees of freedom per affine fluid region in 3D, and correctly reproduces buoyant, stationary, and sinking behaviors of a secondary fluid phase with non-zero density immersed in water. Since the pressure projection step in both the above schemes is a slightly modified Poisson-style system, we propose novel Multigrid-based preconditioners for Conjugate Gradients for fast numerical solutions of our new discretizations. Furthermore, we observe that by enforcing an incompressible affine vector field over a coalesced set of grid cells, our reduced model is effectively an irregular coarse super-cell. This offers a convenient and flexible adaptive coarsening strategy that integrates readily with the standard staggered grid approach for fluid simulation, yet supports coarsened regions that are arbitrary voxelized shapes, and provides an analytically divergence-free interior. We demonstrate its effectiveness with a new adaptive liquid simulator whose interior regions are coarsened into a mix of tiles with regular and irregular shapes.This work was supported in part by the Natural Sciences and En- gineering Research Council of Canada (RGPIN-04360-2014), the Rutgers University start-up grant, and the Ralph E. Powe Junior Fac- ulty Enhancement Award. We would like to thank Cristin Barghiel and SideFX for their generous software donation and Ryoichi Ando for his insightful discussion on comparing our constraint method with stream functions

    Variational Stokes with Polynomial Reduced Fluid Model

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    Standard fluid simulators often apply operator splitting to independently solve for pressure and viscous stresses. This decoupling, however, induces incorrect free surface boundary conditions. Such methods are unable to simulate various fluid phenomena reliant on the balance of pressure and viscous stresses, such as the liquid rope coil instability exhibited by honey. Unsteady Stokes solvers, when used as a sub-component of Navier-Stokes, retain coupling between pressure and viscosity, and are thus able to resolve these behaviours. The simultaneous application of stress and pressure terms, however, creates much larger, and thus more computationally expensive, systems than the standard decoupled approach. To accelerate solving the unsteady Stokes problem, we propose a reduced fluid model wherein interior regions are represented with incompressible polynomial vector fields. Sets of standard grid cells are consolidated into super-cells, each of which are modelled using only 26 degrees of freedom. We demonstrate that the reduced field must necessarily be at least quadratic, with the affine model being unable to capture viscous forces. We reproduce the liquid rope coiling instability, as well as other simulated examples, to show that our reduced model provides qualitatively similar results to the full Stokes system for a smaller computational cost

    An Affine Semi-Lagrangian Advection Method

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    In computer graphics, the standard semi-Lagrangian advection as in the work of Stam (1999) is a widespread unconditionally stable transport scheme used in incompressible fluid solvers. Due to its stability, which disconnects the grid resolution from the time step required to prevent the numerical solution from blowing up, the method provides a good artistic control over the quality-performance trade-off. However, it is also notoriously known to include a great amount of artificial dissipation into the solution, hence destroying fine-scale details, and making simulated fluids appear overly viscous. Previous research efforts to counteract this unfortunate side effect have been spent notably on reinserting lost small-scale features, and on adapting different parts of the method to improve its accuracy. As part of the latter group, we present an affine semi-Lagrangian advection method, which we refer to as the ASLAM (pronounced "ay-slam"). This novel ASLAM adapts the locally affine descriptor of velocity from the affine particle-in-cell (APIC) method, a hybrid approach by Jiang et al. (2015), to the particle-free context of the Eulerian framework. We analyse the ASLAM's behaviour on a selection of testing scenarios, and evaluate it both qualitatively and quantitatively against a range of competing techniques, showing that it successfully reduces the artificial dissipation arising from standard semi-Lagrangian advection

    Novel Paradigms in Physics-Based Animation: Pointwise Divergence-Free Fluid Advection and Mixed-Dimensional Elastic Object Simulation

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    This thesis explores important but so far less studied aspects of physics-based animation: a simulation method for mixed-dimensional and/or non-manifold elastic objects, and a pointwise divergence-free velocity interpolation method applied to fluid simulation. Considering the popularity of single-type models e.g., hair, cloths, soft bodies, etc., in deformable body simulations, more complicated coupled models have gained less attention in graphics research, despite their relative ubiquity in daily life. This thesis presents a unified method to simulate such models: elastic bodies consisting of mixed-dimensional components represented with potentially non-manifold simplicial meshes. Building on well-known simplicial rod, shell, and solid models, this thesis categorizes and defines a comprehensive palette expressing all possible constraints and elastic energies for stiff and flexible connections between the 1D, 2D, and 3D components of a single conforming simplicial mesh. For fluid animation, this thesis proposes a novel methodology to enhance grid-based fluid animation with pointwise divergence-free velocity interpolation. Unlike previous methods which interpolate discrete velocity values directly for advection, this thesis proposes using intermediate steps involving vector potentials: first build a discrete vector potential field, interpolate these values to form a pointwise potential, and apply the continuous curl to recover a pointwise divergence-free flow field. Particles under these pointwise divergence-free flows exhibit significantly better particle distributions than divergent flows over time. To accelerate the use of vector potentials, this thesis proposes an efficient method that provides boundary-satisfying and smooth discrete potential fields on uniform and cut-cell grids. This thesis also introduces an improved ramping strategy for the “Curl-Noise” method of Bridson et al. (2007), which enforces exact no-normal-flow on the exterior domain boundaries and solid surfaces. The ramping method in the thesis effectively reduces the incidence of particles colliding with obstacles or creating erroneous gaps around the obstacles, while significantly alleviating the artifacts the original ramping strategy produces

    Efficient Liquid Animation: New Discretizations for Spatially Adaptive Liquid Viscosity and Reduced-Model Two-Phase Bubbles and Inviscid Liquids

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    The work presented in this thesis focuses on improving the computational efficiency when simulating viscous liquids and air bubbles immersed in liquids by designing new discretizations to focus computational effort in regions that meaningfully contribute to creating realistic motion. For example, when simulating air bubbles rising through a liquid, the entire bubble volume is traditionally simulated despite the bubble’s interior being visually unimportant. We propose our constraint bubbles model to avoid simulating the interior of the bubble volume by reformulating the usual incompressibility constraint throughout a bubble volume as a constraint over only the bubble’s surface. Our constraint method achieves qualitatively similar results compared to a two-phase simulation ground-truth for bubbles with low densities (e.g., air bubbles in water). For bubbles with higher densities, we propose our novel affine regions to model the bubble’s entire velocity field with a single affine vector field. We demonstrate that affine regions can correctly achieve hydrostatic equilibrium for bubble densities that match the surrounding liquid and correctly sink for higher densities. Finally, we introduce a tiled approach to subdivide large-scale affine regions into smaller subregions. Using this strategy, we are able to accelerate single-phase free surface flow simulations, offering a novel approach to adaptively enforce incompressibility in free surface liquids without complex data structures. While pressure forces are often the bottleneck for inviscid fluid simulations, viscosity can impose orders of magnitude greater computational costs. We observed that viscous liquids require high simulation resolution at the surface to capture detailed viscous buckling and rotational motion but, because viscosity dampens relative motion, do not require the same resolution in the liquid’s interior. We therefore propose a novel adaptive method to solve free surface viscosity equations by discretizing the variational finite difference approach of Batty and Bridson (2008) on an octree grid. Our key insight is that the variational method guarantees a symmetric positive definite linear system by construction, allowing the use of fast numerical solvers like the Conjugate Gradients method. By coarsening simulation grid cells inside the liquid volume, we rapidly reduce the degrees-of-freedom in the viscosity linear system up to a factor of 7.7x and achieve performance improvements for the linear solve between 3.8x and 9.4x compared to a regular grid equivalent. The results of our adaptive method closely match an equivalent regular grid for common scenarios such as: rotation and bending, buckling and folding, and solid-liquid interactions
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