1,090 research outputs found
Improving the Scalability of DPWS-Based Networked Infrastructures
The Devices Profile for Web Services (DPWS) specification enables seamless
discovery, configuration, and interoperability of networked devices in various
settings, ranging from home automation and multimedia to manufacturing
equipment and data centers. Unfortunately, the sheer simplicity of event
notification mechanisms that makes it fit for resource-constrained devices,
makes it hard to scale to large infrastructures with more stringent
dependability requirements, ironically, where self-configuration would be most
useful. In this report, we address this challenge with a proposal to integrate
gossip-based dissemination in DPWS, thus maintaining compatibility with
original assumptions of the specification, and avoiding a centralized
configuration server or custom black-box middleware components. In detail, we
show how our approach provides an evolutionary and non-intrusive solution to
the scalability limitations of DPWS and experimentally evaluate it with an
implementation based on the the Web Services for Devices (WS4D) Java Multi
Edition DPWS Stack (JMEDS).Comment: 28 pages, Technical Repor
Global Multimedia Collaboration System
In order to build an integrated collaboration system over heterogeneous collaboration technologies, we propose a Global Multimedia Collaboration System (Global-MMCS) based on XGSP A/V Web-Services framework. This system can integrate multiple A/V services, and support various collaboration clients and communities. Now the prototype is being developed and deployed across many universities in USA and China
The state of peer-to-peer network simulators
Networking research often relies on simulation in order to test and evaluate new ideas. An important requirement of this process is that results must be reproducible so that other researchers can replicate, validate and extend existing work. We look at the landscape of simulators for research in peer-to-peer (P2P) networks by conducting a survey of a combined total of over 280 papers from before and after 2007 (the year of the last survey in this area), and comment on the large quantity of research using bespoke, closed-source simulators. We propose a set of criteria that P2P simulators should meet, and poll the P2P research community for their agreement. We aim to drive the community towards performing their experiments on simulators that allow for others to validate their results
Internames: a name-to-name principle for the future Internet
We propose Internames, an architectural framework in which names are used to
identify all entities involved in communication: contents, users, devices,
logical as well as physical points involved in the communication, and services.
By not having a static binding between the name of a communication entity and
its current location, we allow entities to be mobile, enable them to be reached
by any of a number of basic communication primitives, enable communication to
span networks with different technologies and allow for disconnected operation.
Furthermore, with the ability to communicate between names, the communication
path can be dynamically bound to any of a number of end-points, and the
end-points themselves could change as needed. A key benefit of our architecture
is its ability to accommodate gradual migration from the current IP
infrastructure to a future that may be a ubiquitous Information Centric
Network. Basic building blocks of Internames are: i) a name-based Application
Programming Interface; ii) a separation of identifiers (names) and locators;
iii) a powerful Name Resolution Service (NRS) that dynamically maps names to
locators, as a function of time/location/context/service; iv) a built-in
capacity of evolution, allowing a transparent migration from current networks
and the ability to include as particular cases current specific architectures.
To achieve this vision, shared by many other researchers, we exploit and expand
on Information Centric Networking principles, extending ICN functionality
beyond content retrieval, easing send-to-name and push services, and allowing
to use names also to route data in the return path. A key role in this
architecture is played by the NRS, which allows for the co-existence of
multiple network "realms", including current IP and non-IP networks, glued
together by a name-to-name overarching communication primitive.Comment: 6 page
Robust P2P Live Streaming
Projecte fet en col.laboració amb la Fundació i2CATThe provisioning of robust real-time communication services (voice, video, etc.) or media contents through the Internet in a distributed manner is an important challenge,
which will strongly influence in current and future Internet evolution. Aware of this, we
are developing a project named Trilogy leaded by the i2CAT Foundation, which has as
main pillar the study, development and evaluation of Peer-to-Peer (P2P) Live
streaming architectures for the distribution of high-quality media contents. In this
context, this work concretely covers media coding aspects and proposes the use of
Multiple Description Coding (MDC) as a flexible solution for providing robust and
scalable live streaming over P2P networks. This work describes current state of the art
in media coding techniques and P2P streaming architectures, presents the
implemented prototype as well as its simulation and validation results
Service Oriented Architecture for VoIP Conferencing
Voice/Video over IP (VoIP) systems to date have been either highly centralized or dependent on the IP multicast in nature. Global Multimedia Collaboration System is a scalable, integrated and service-oriented VoIP conferencing system, based on the XGSP collaboration framework and NaradaBrokering messaging middleware. This system can provide media and session services to heterogeneous endpoints such as H.323, SIP, Access Grid, RealPlayer as well as cellular phone. In this paper, we address the challenges of scalability, interoperablity and heterogeneity in massive VoIP conferencing system. We believe that our approach opens up new opportunities for leveraging classic VoIP systems by using new technologies in service-oriented computing
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